Alright, since SDVX is awesome, I'm planning to add support. This thread is both for discussion and notes.
First things that will need to happen:
* A base game mode, with columns ABCD and EF placed between AB and CD respectively. Columns GH are needed but I'm not sure how to handle them yet.
* Analog input support in menus (knobs)
* Fading between tracks. I don't know how this is handled in SDVX really, but I can probably work out something similar by looking at KSM.
AFAIK, keysounds aren't used (except for maybe by the FX buttons/cols E/F?), just multiple background tracks.
It's worth noting that I don't care in the slightest about the details of SDVX's scoring, judging, etc. Just the gameplay and the engine features needed to make it happen.
First things that will need to happen:
* A base game mode, with columns ABCD and EF placed between AB and CD respectively. Columns GH are needed but I'm not sure how to handle them yet.
* Analog input support in menus (knobs)
* Fading between tracks. I don't know how this is handled in SDVX really, but I can probably work out something similar by looking at KSM.
AFAIK, keysounds aren't used (except for maybe by the FX buttons/cols E/F?), just multiple background tracks.
It's worth noting that I don't care in the slightest about the details of SDVX's scoring, judging, etc. Just the gameplay and the engine features needed to make it happen.