Forums » StepMania Releases » stepmania 5.07 crashes :( please help

1
Hey guys, im unable to play stepmania 5.0.7 for some reason. Care to help? here is the crash report :





StepMania5.0.7 crash report (build 6, 20150331 @ 21:20:57 Central Daylight Time)
--------------------------------------

Crash reason: Assertion 'sScreenName != ""' failed

Thread: Main thread
BitmapText.cpp:208 BitmapText::LoadFromFont(/Themes/DDR EXTREME/Fonts/Common Normal.ini)
FontManager.cpp:40 FontManager::LoadFont(/Themes/DDR EXTREME/Fonts/Common Normal.ini).
BitmapText.cpp:208 BitmapText::LoadFromFont(/Themes/DDR EXTREME/Fonts/Common Normal.ini)
FontManager.cpp:40 FontManager::LoadFont(/Themes/DDR EXTREME/Fonts/Common Normal.ini).
ScreenManager.cpp:638 Assertion 'sScreenName != ""' failed
Thread: Decode thread
Thread: Mixer thread
Thread: Music thread
Thread: Worker thread (MemoryCardWorker)
Thread: Worker thread (/@mc1int/)
Thread: Worker thread (/@mc2int/)
Thread: DirectInput thread
InputHandler_DirectInput.cpp:755
InputHandler_DirectInput.cpp:731
InputHandler_DirectInput.cpp:750
InputHandler_DirectInput.cpp:755
InputHandler_DirectInput.cpp:731

005d967f: void CrashHandler::ForceCrash(char const *) [00400000+1d9660+1f]
005b905c: void sm_crash(char const *) [00400000+1b9040+1c]
00739fec: void ScreenManager::SetNewScreen(class StdString::CStdStr<char> const &) [00400000+339fb0+3c]
005bd5db: int sm_main(int,char * * const) [00400000+1bc7c0+e1b]
72fe36c5: MSVCR90!_set_flsgetvalue [72fc0000+236b6+f]
72fe38b3: MSVCR90!initptd [72fc0000+23753+160]
005d8c34: int GetWin32CmdLine(char * * &) [00400000+1d8b80+b4]
005d89b5: WinMain@16() [00400000+1d89a0+15]
007dee5f: __tmainCRTStartup() [00400000+3ded1f+140]
77a492b5: ntdll!RtlInitializeExceptionChain [77a10000+3927f+36]

Static log:
StepMania5.0.7
Compiled 20150331 @ 21:20:57 Central Daylight Time (build 6)
Log starting 2015-05-25 01:52:03
Loading window: win32
Windows 6.1 (Win7) build 7601 [Service Pack 1]
Memory: 4095mb total, 4095mb swap (4095mb swap avail)
Video driver: NVIDIA GeForce GTX 550 Ti [NVIDIA]
9.18.13.5012, 4-8-2015 [pci\ven_10de&dev_1244]
WARNING: RegOpenKeyEx(80000002,HARDWARE\DEVICEMAP\Scsi) error (The system cannot find the file specified.)
Sound device 0: Speakers (VIA High Definition A, 6.1, MID 1, PID 100
Sound device 1: SPDIF Interface (TX1) (VIA High, 6.1, MID 1, PID 100
WARNING: DifficultiesToShow must have at least one entry.
WARNING: CourseDifficultiesToShow must have at least one entry.
WARNING: Lua runtime error parsing "SongManager::ExtraColor": [string "SongManager::ExtraColor"]:1: unexpected symbol near '/'
DirectSound Driver: Primary Sound Driver
DirectSound Driver: Speakers (VIA High Definition Audio) {0.0.0.00000000}.{d362cceb-5e4d-4764-8715-eaefbf34198f}
DirectSound Driver: SPDIF Interface (TX1) (VIA High Definition Audio) {0.0.0.00000000}.{9d3c512a-4037-4481-9c5d-29b8980201c1}
DirectSound sample rates: 100..200000 (continuous)
Software mixing at 44100 hz
Sound driver: DirectSound-sw
Lights driver: SystemMessage
Lights driver: Export
WARNING: Lua runtime error parsing "ScreenRanking::CoursesToShow": [string "ScreenRanking::CoursesToShow"]:1: malformed number near '4.crs'
Video renderers: 'opengl,d3d'
Mode: ICD 32 (888) 24 depth 64 accum
Paletted textures disabled: GL_EXT_paletted_texture missing.
OGL Vendor: NVIDIA Corporation
OGL Renderer: GeForce GTX 550 Ti/PCIe/SSE2
OGL Version: 4.5.0 NVIDIA 350.12
OGL Max texture size: 16384
OGL Texture units: 4
GLU Version: 1.2.2.0 Microsoft Corporation
OGL Extensions:
GL_AMD_multi_draw_indirect
GL_ARB: ES2_compatibility, ES3_1_compatibility, ES3_compatibility, arrays_of_arrays, base_instance,
blend_func_extended, buffer_storage, clear_buffer_object, clear_texture, clip_control, color_buffer_float,
compatibility, compressed_texture_pixel_storage, compute_shader, compute_variable_group_size,
conditional_render_inverted, conservative_depth, copy_buffer, copy_image, cull_distance, debug_output,
depth_buffer_float, depth_clamp, depth_texture, derivative_control, direct_state_access, draw_buffers,
draw_buffers_blend, draw_elements_base_vertex, draw_indirect, draw_instanced, enhanced_layouts,
explicit_attrib_location, explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport,
fragment_program, fragment_program_shadow, fragment_shader, framebuffer_no_attachments, framebuffer_object,
framebuffer_sRGB, geometry_shader4, get_program_binary, get_texture_sub_image, gpu_shader5, gpu_shader_fp64,
half_float_pixel, half_float_vertex, imaging, indirect_parameters, instanced_arrays, internalformat_query,
internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind,
multi_draw_indirect, multisample, multitexture, occlusion_query, occlusion_query2, pipeline_statistics_query,
pixel_buffer_object, point_parameters, point_sprite, program_interface_query, provoking_vertex,
query_buffer_object, robust_buffer_access_behavior, robustness, sample_shading, sampler_objects,
seamless_cube_map, separate_shader_objects, shader_atomic_counters, shader_bit_encoding,
shader_draw_parameters, shader_group_vote, shader_image_load_store, shader_image_size, shader_objects,
shader_precision, shader_storage_buffer_object, shader_subroutine, shader_texture_image_samples,
shader_texture_lod, shading_language_100, shading_language_420pack, shading_language_include,
shading_language_packing, shadow, sparse_buffer, sparse_texture, stencil_texturing, sync, tessellation_shader,
texture_barrier, texture_border_clamp, texture_buffer_object, texture_buffer_object_rgb32,
texture_buffer_range, texture_compression, texture_compression_bptc, texture_compression_rgtc,
texture_cube_map, texture_cube_map_array, texture_env_add, texture_env_combine, texture_env_crossbar,
texture_env_dot3, texture_float, texture_gather, texture_mirror_clamp_to_edge, texture_mirrored_repeat,
texture_multisample, texture_non_power_of_two, texture_query_levels, texture_query_lod, texture_rectangle,
texture_rg, texture_rgb10_a2ui, texture_stencil8, texture_storage, texture_storage_multisample,
texture_swizzle, texture_view, timer_query, transform_feedback2, transform_feedback3,
transform_feedback_instanced, transform_feedback_overflow_query, transpose_matrix, uniform_buffer_object,
vertex_array_bgra, vertex_array_object, vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object,
vertex_program, vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array,
window_pos
GL_ATI: draw_buffers, texture_float, texture_mirror_once
GL_EXTX_framebuffer_mixed_formats
GL_EXT: Cg_shader, abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, blend_func_separate,
blend_minmax, blend_subtract, compiled_vertex_array, depth_bounds_test, direct_state_access, draw_buffers2,
draw_instanced, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample,
framebuffer_multisample_blit_scaled, framebuffer_object, framebuffer_sRGB, geometry_shader4,
gpu_program_parameters, gpu_shader4, import_sync_object, multi_draw_arrays, packed_depth_stencil,
packed_float, packed_pixels, pixel_buffer_object, point_parameters, polygon_offset_clamp, provoking_vertex,
rescale_normal, secondary_color, separate_shader_objects, separate_specular_color, shader_image_load_store,
shader_integer_mix, shadow_funcs, stencil_two_side, stencil_wrap, texture3D, texture_array,
texture_buffer_object, texture_compression_dxt1, texture_compression_latc, texture_compression_rgtc,
texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine,
texture_env_dot3, texture_filter_anisotropic, texture_integer, texture_lod, texture_lod_bias,
texture_mirror_clamp, texture_object, texture_sRGB, texture_sRGB_decode, texture_shared_exponent,
texture_storage, texture_swizzle, timer_query, transform_feedback2, vertex_array, vertex_array_bgra,
vertex_attrib_64bit
GL_IBM: rasterpos_clip, texture_mirrored_repeat
GL_KHR: blend_equation_advanced, context_flush_control, debug, robust_buffer_access_behavior, robustness
GL_KTX_buffer_region
GL_NVX: conditional_render, gpu_memory_info
GL_NV: ES1_1_compatibility, ES3_1_compatibility, bindless_multi_draw_indirect,
bindless_multi_draw_indirect_count, blend_equation_advanced, blend_square, command_list, compute_program5,
conditional_render, copy_depth_to_color, copy_image, depth_buffer_float, depth_clamp, draw_texture,
explicit_multisample, fence, float_buffer, fog_distance, fragment_program, fragment_program2,
fragment_program_option, framebuffer_multisample_coverage, geometry_shader4, gpu_program4, gpu_program4_1,
gpu_program5, gpu_program5_mem_extended, gpu_program_fp64, gpu_shader5, half_float,
internalformat_sample_query, light_max_exponent, multisample_coverage, multisample_filter_hint,
occlusion_query, packed_depth_stencil, parameter_buffer_object, parameter_buffer_object2, path_rendering,
pixel_data_range, point_sprite, primitive_restart, register_combiners, register_combiners2,
shader_atomic_counters, shader_atomic_float, shader_buffer_load, shader_storage_buffer_object,
shader_thread_group, texgen_reflection, texture_barrier, texture_compression_vtc, texture_env_combine4,
texture_multisample, texture_rectangle, texture_shader, texture_shader2, texture_shader3, transform_feedback,
transform_feedback2, uniform_buffer_unified_memory, vertex_array_range, vertex_array_range2,
vertex_attrib_integer_64bit, vertex_buffer_unified_memory, vertex_program, vertex_program1_1, vertex_program2,
vertex_program2_option, vertex_program3
GL_S3_s3tc
GL_SGIS: generate_mipmap, texture_lod
GL_SGIX: depth_texture, shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
OpenGL Windowed 1916x1054 32 color 32 texture 60Hz Vsync SmoothLines
DInput: Enumerating device - Type: 0x00000413 Instance Name: "Keyboard" Product Name: "Keyboard"
DInput: Enumerating device - Type: 0x00000112 Instance Name: "Mouse" Product Name: "Mouse"
Found 2 DirectInput devices:
0: 'Keyboard' axes: 0, hats: 0, buttons: 256 (buffered)
1: 'Mouse' axes: 3, hats: 0, buttons: 3 (buffered)
WARNING: Lua runtime error parsing "BitmapText::RainbowColor1": [string "BitmapText::RainbowColor1"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor2": [string "BitmapText::RainbowColor2"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor3": [string "BitmapText::RainbowColor3"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor4": [string "BitmapText::RainbowColor4"]:1: malformed number near '29CEFF'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor5": [string "BitmapText::RainbowColor5"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor6": [string "BitmapText::RainbowColor6"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor7": [string "BitmapText::RainbowColor7"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor1": [string "BitmapText::RainbowColor1"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor2": [string "BitmapText::RainbowColor2"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor3": [string "BitmapText::RainbowColor3"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor4": [string "BitmapText::RainbowColor4"]:1: malformed number near '29CEFF'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor5": [string "BitmapText::RainbowColor5"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor6": [string "BitmapText::RainbowColor6"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor7": [string "BitmapText::RainbowColor7"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor1": [string "BitmapText::RainbowColor1"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor2": [string "BitmapText::RainbowColor2"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor3": [string "BitmapText::RainbowColor3"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor4": [string "BitmapText::RainbowColor4"]:1: malformed number near '29CEFF'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor5": [string "BitmapText::RainbowColor5"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor6": [string "BitmapText::RainbowColor6"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor7": [string "BitmapText::RainbowColor7"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor1": [string "BitmapText::RainbowColor1"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor2": [string "BitmapText::RainbowColor2"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor3": [string "BitmapText::RainbowColor3"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor4": [string "BitmapText::RainbowColor4"]:1: malformed number near '29CEFF'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor5": [string "BitmapText::RainbowColor5"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor6": [string "BitmapText::RainbowColor6"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor7": [string "BitmapText::RainbowColor7"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor1": [string "BitmapText::RainbowColor1"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor2": [string "BitmapText::RainbowColor2"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor3": [string "BitmapText::RainbowColor3"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor4": [string "BitmapText::RainbowColor4"]:1: malformed number near '29CEFF'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor5": [string "BitmapText::RainbowColor5"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor6": [string "BitmapText::RainbowColor6"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor7": [string "BitmapText::RainbowColor7"]:1: malformed number near '00FF52'
Players joined: none
Lost focus to: StepMania-SSE2.exe
Language: en
Current renderer: OpenGL
Theme: DDR EXTREME

Partial log:
00:02.917: Dialog: "Lua runtime error parsing "BitmapText::RainbowColor4": [string "BitmapText::RainbowColor4"]:1: malformed number near '29CEFF'" [LUA_ERROR]
00:02.917: WARNING: Lua runtime error parsing "BitmapText::RainbowColor5": [string "BitmapText::RainbowColor5"]:1: unexpected symbol near '/'
00:02.917: Dialog: "Lua runtime error parsing "BitmapText::RainbowColor5": [string "BitmapText::RainbowColor5"]:1: unexpected symbol near '/'" [LUA_ERROR]
00:02.917: WARNING: Lua runtime error parsing "BitmapText::RainbowColor6": [string "BitmapText::RainbowColor6"]:1: unexpected symbol near '/'
00:02.917: Dialog: "Lua runtime error parsing "BitmapText::RainbowColor6": [string "BitmapText::RainbowColor6"]:1: unexpected symbol near '/'" [LUA_ERROR]
00:02.917: WARNING: Lua runtime error parsing "BitmapText::RainbowColor7": [string "BitmapText::RainbowColor7"]:1: malformed number near '00FF52'
00:02.917: Dialog: "Lua runtime error parsing "BitmapText::RainbowColor7": [string "BitmapText::RainbowColor7"]:1: malformed number near '00FF52'" [LUA_ERROR]
00:02.917: Loaded "ScreenDebugOverlay" ("ScreenDebugOverlay") in 0.007000
00:02.917: Loading screen: "ScreenInstallOverlay"
00:02.918: Loaded "ScreenInstallOverlay" ("ScreenInstallOverlay") in 0.001000

-- End of report
Reply
Hey guys, im unable to play stepmania 5.0.7 for some reason. Care to help? here is the crash report :
...
Theme: DDR EXTREME


Themes for StepMania 3.9 are not compatible with StepMania 5.
Reply
thank you for ur reply. I will try and fix the issue
Reply
So how do you manually change the theme without launching the game ? Sorry, im very new
Reply
So how do you manually change the theme without launching the game ? Sorry, im very new
delete the theme that you do not want to use and it will load the default theme.
Overcome yourself.
Reply
Hey guys, im unable to play stepmania 5.0.7 for some reason. Care to help? here is the crash report :





StepMania5.0.7 crash report (build 6, 20150331 @ 21:20:57 Central Daylight Time)
--------------------------------------

Crash reason: Assertion 'sScreenName != ""' failed

Thread: Main thread
BitmapText.cpp:208 BitmapText::LoadFromFont(/Themes/DDR EXTREME/Fonts/Common Normal.ini)
FontManager.cpp:40 FontManager::LoadFont(/Themes/DDR EXTREME/Fonts/Common Normal.ini).
BitmapText.cpp:208 BitmapText::LoadFromFont(/Themes/DDR EXTREME/Fonts/Common Normal.ini)
FontManager.cpp:40 FontManager::LoadFont(/Themes/DDR EXTREME/Fonts/Common Normal.ini).
ScreenManager.cpp:638 Assertion 'sScreenName != ""' failed
Thread: Decode thread
Thread: Mixer thread
Thread: Music thread
Thread: Worker thread (MemoryCardWorker)
Thread: Worker thread (/@mc1int/)
Thread: Worker thread (/@mc2int/)
Thread: DirectInput thread
InputHandler_DirectInput.cpp:755
InputHandler_DirectInput.cpp:731
InputHandler_DirectInput.cpp:750
InputHandler_DirectInput.cpp:755
InputHandler_DirectInput.cpp:731

005d967f: void CrashHandler::ForceCrash(char const *) [00400000+1d9660+1f]
005b905c: void sm_crash(char const *) [00400000+1b9040+1c]
00739fec: void ScreenManager::SetNewScreen(class StdString::CStdStr<char> const &) [00400000+339fb0+3c]
005bd5db: int sm_main(int,char * * const) [00400000+1bc7c0+e1b]
72fe36c5: MSVCR90!_set_flsgetvalue [72fc0000+236b6+f]
72fe38b3: MSVCR90!initptd [72fc0000+23753+160]
005d8c34: int GetWin32CmdLine(char * * &) [00400000+1d8b80+b4]
005d89b5: WinMain@16() [00400000+1d89a0+15]
007dee5f: __tmainCRTStartup() [00400000+3ded1f+140]
77a492b5: ntdll!RtlInitializeExceptionChain [77a10000+3927f+36]

Static log:
StepMania5.0.7
Compiled 20150331 @ 21:20:57 Central Daylight Time (build 6)
Log starting 2015-05-25 01:52:03
Loading window: win32
Windows 6.1 (Win7) build 7601 [Service Pack 1]
Memory: 4095mb total, 4095mb swap (4095mb swap avail)
Video driver: NVIDIA GeForce GTX 550 Ti [NVIDIA]
9.18.13.5012, 4-8-2015 [pci\ven_10de&dev_1244]
WARNING: RegOpenKeyEx(80000002,HARDWARE\DEVICEMAP\Scsi) error (The system cannot find the file specified.)
Sound device 0: Speakers (VIA High Definition A, 6.1, MID 1, PID 100
Sound device 1: SPDIF Interface (TX1) (VIA High, 6.1, MID 1, PID 100
WARNING: DifficultiesToShow must have at least one entry.
WARNING: CourseDifficultiesToShow must have at least one entry.
WARNING: Lua runtime error parsing "SongManager::ExtraColor": [string "SongManager::ExtraColor"]:1: unexpected symbol near '/'
DirectSound Driver: Primary Sound Driver
DirectSound Driver: Speakers (VIA High Definition Audio) {0.0.0.00000000}.{d362cceb-5e4d-4764-8715-eaefbf34198f}
DirectSound Driver: SPDIF Interface (TX1) (VIA High Definition Audio) {0.0.0.00000000}.{9d3c512a-4037-4481-9c5d-29b8980201c1}
DirectSound sample rates: 100..200000 (continuous)
Software mixing at 44100 hz
Sound driver: DirectSound-sw
Lights driver: SystemMessage
Lights driver: Export
WARNING: Lua runtime error parsing "ScreenRanking::CoursesToShow": [string "ScreenRanking::CoursesToShow"]:1: malformed number near '4.crs'
Video renderers: 'opengl,d3d'
Mode: ICD 32 (888) 24 depth 64 accum
Paletted textures disabled: GL_EXT_paletted_texture missing.
OGL Vendor: NVIDIA Corporation
OGL Renderer: GeForce GTX 550 Ti/PCIe/SSE2
OGL Version: 4.5.0 NVIDIA 350.12
OGL Max texture size: 16384
OGL Texture units: 4
GLU Version: 1.2.2.0 Microsoft Corporation
OGL Extensions:
GL_AMD_multi_draw_indirect
GL_ARB: ES2_compatibility, ES3_1_compatibility, ES3_compatibility, arrays_of_arrays, base_instance,
blend_func_extended, buffer_storage, clear_buffer_object, clear_texture, clip_control, color_buffer_float,
compatibility, compressed_texture_pixel_storage, compute_shader, compute_variable_group_size,
conditional_render_inverted, conservative_depth, copy_buffer, copy_image, cull_distance, debug_output,
depth_buffer_float, depth_clamp, depth_texture, derivative_control, direct_state_access, draw_buffers,
draw_buffers_blend, draw_elements_base_vertex, draw_indirect, draw_instanced, enhanced_layouts,
explicit_attrib_location, explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport,
fragment_program, fragment_program_shadow, fragment_shader, framebuffer_no_attachments, framebuffer_object,
framebuffer_sRGB, geometry_shader4, get_program_binary, get_texture_sub_image, gpu_shader5, gpu_shader_fp64,
half_float_pixel, half_float_vertex, imaging, indirect_parameters, instanced_arrays, internalformat_query,
internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind,
multi_draw_indirect, multisample, multitexture, occlusion_query, occlusion_query2, pipeline_statistics_query,
pixel_buffer_object, point_parameters, point_sprite, program_interface_query, provoking_vertex,
query_buffer_object, robust_buffer_access_behavior, robustness, sample_shading, sampler_objects,
seamless_cube_map, separate_shader_objects, shader_atomic_counters, shader_bit_encoding,
shader_draw_parameters, shader_group_vote, shader_image_load_store, shader_image_size, shader_objects,
shader_precision, shader_storage_buffer_object, shader_subroutine, shader_texture_image_samples,
shader_texture_lod, shading_language_100, shading_language_420pack, shading_language_include,
shading_language_packing, shadow, sparse_buffer, sparse_texture, stencil_texturing, sync, tessellation_shader,
texture_barrier, texture_border_clamp, texture_buffer_object, texture_buffer_object_rgb32,
texture_buffer_range, texture_compression, texture_compression_bptc, texture_compression_rgtc,
texture_cube_map, texture_cube_map_array, texture_env_add, texture_env_combine, texture_env_crossbar,
texture_env_dot3, texture_float, texture_gather, texture_mirror_clamp_to_edge, texture_mirrored_repeat,
texture_multisample, texture_non_power_of_two, texture_query_levels, texture_query_lod, texture_rectangle,
texture_rg, texture_rgb10_a2ui, texture_stencil8, texture_storage, texture_storage_multisample,
texture_swizzle, texture_view, timer_query, transform_feedback2, transform_feedback3,
transform_feedback_instanced, transform_feedback_overflow_query, transpose_matrix, uniform_buffer_object,
vertex_array_bgra, vertex_array_object, vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object,
vertex_program, vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array,
window_pos
GL_ATI: draw_buffers, texture_float, texture_mirror_once
GL_EXTX_framebuffer_mixed_formats
GL_EXT: Cg_shader, abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, blend_func_separate,
blend_minmax, blend_subtract, compiled_vertex_array, depth_bounds_test, direct_state_access, draw_buffers2,
draw_instanced, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample,
framebuffer_multisample_blit_scaled, framebuffer_object, framebuffer_sRGB, geometry_shader4,
gpu_program_parameters, gpu_shader4, import_sync_object, multi_draw_arrays, packed_depth_stencil,
packed_float, packed_pixels, pixel_buffer_object, point_parameters, polygon_offset_clamp, provoking_vertex,
rescale_normal, secondary_color, separate_shader_objects, separate_specular_color, shader_image_load_store,
shader_integer_mix, shadow_funcs, stencil_two_side, stencil_wrap, texture3D, texture_array,
texture_buffer_object, texture_compression_dxt1, texture_compression_latc, texture_compression_rgtc,
texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine,
texture_env_dot3, texture_filter_anisotropic, texture_integer, texture_lod, texture_lod_bias,
texture_mirror_clamp, texture_object, texture_sRGB, texture_sRGB_decode, texture_shared_exponent,
texture_storage, texture_swizzle, timer_query, transform_feedback2, vertex_array, vertex_array_bgra,
vertex_attrib_64bit
GL_IBM: rasterpos_clip, texture_mirrored_repeat
GL_KHR: blend_equation_advanced, context_flush_control, debug, robust_buffer_access_behavior, robustness
GL_KTX_buffer_region
GL_NVX: conditional_render, gpu_memory_info
GL_NV: ES1_1_compatibility, ES3_1_compatibility, bindless_multi_draw_indirect,
bindless_multi_draw_indirect_count, blend_equation_advanced, blend_square, command_list, compute_program5,
conditional_render, copy_depth_to_color, copy_image, depth_buffer_float, depth_clamp, draw_texture,
explicit_multisample, fence, float_buffer, fog_distance, fragment_program, fragment_program2,
fragment_program_option, framebuffer_multisample_coverage, geometry_shader4, gpu_program4, gpu_program4_1,
gpu_program5, gpu_program5_mem_extended, gpu_program_fp64, gpu_shader5, half_float,
internalformat_sample_query, light_max_exponent, multisample_coverage, multisample_filter_hint,
occlusion_query, packed_depth_stencil, parameter_buffer_object, parameter_buffer_object2, path_rendering,
pixel_data_range, point_sprite, primitive_restart, register_combiners, register_combiners2,
shader_atomic_counters, shader_atomic_float, shader_buffer_load, shader_storage_buffer_object,
shader_thread_group, texgen_reflection, texture_barrier, texture_compression_vtc, texture_env_combine4,
texture_multisample, texture_rectangle, texture_shader, texture_shader2, texture_shader3, transform_feedback,
transform_feedback2, uniform_buffer_unified_memory, vertex_array_range, vertex_array_range2,
vertex_attrib_integer_64bit, vertex_buffer_unified_memory, vertex_program, vertex_program1_1, vertex_program2,
vertex_program2_option, vertex_program3
GL_S3_s3tc
GL_SGIS: generate_mipmap, texture_lod
GL_SGIX: depth_texture, shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
OpenGL Windowed 1916x1054 32 color 32 texture 60Hz Vsync SmoothLines
DInput: Enumerating device - Type: 0x00000413 Instance Name: "Keyboard" Product Name: "Keyboard"
DInput: Enumerating device - Type: 0x00000112 Instance Name: "Mouse" Product Name: "Mouse"
Found 2 DirectInput devices:
0: 'Keyboard' axes: 0, hats: 0, buttons: 256 (buffered)
1: 'Mouse' axes: 3, hats: 0, buttons: 3 (buffered)
WARNING: Lua runtime error parsing "BitmapText::RainbowColor1": [string "BitmapText::RainbowColor1"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor2": [string "BitmapText::RainbowColor2"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor3": [string "BitmapText::RainbowColor3"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor4": [string "BitmapText::RainbowColor4"]:1: malformed number near '29CEFF'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor5": [string "BitmapText::RainbowColor5"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor6": [string "BitmapText::RainbowColor6"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor7": [string "BitmapText::RainbowColor7"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor1": [string "BitmapText::RainbowColor1"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor2": [string "BitmapText::RainbowColor2"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor3": [string "BitmapText::RainbowColor3"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor4": [string "BitmapText::RainbowColor4"]:1: malformed number near '29CEFF'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor5": [string "BitmapText::RainbowColor5"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor6": [string "BitmapText::RainbowColor6"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor7": [string "BitmapText::RainbowColor7"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor1": [string "BitmapText::RainbowColor1"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor2": [string "BitmapText::RainbowColor2"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor3": [string "BitmapText::RainbowColor3"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor4": [string "BitmapText::RainbowColor4"]:1: malformed number near '29CEFF'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor5": [string "BitmapText::RainbowColor5"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor6": [string "BitmapText::RainbowColor6"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor7": [string "BitmapText::RainbowColor7"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor1": [string "BitmapText::RainbowColor1"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor2": [string "BitmapText::RainbowColor2"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor3": [string "BitmapText::RainbowColor3"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor4": [string "BitmapText::RainbowColor4"]:1: malformed number near '29CEFF'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor5": [string "BitmapText::RainbowColor5"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor6": [string "BitmapText::RainbowColor6"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor7": [string "BitmapText::RainbowColor7"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor1": [string "BitmapText::RainbowColor1"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor2": [string "BitmapText::RainbowColor2"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor3": [string "BitmapText::RainbowColor3"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor4": [string "BitmapText::RainbowColor4"]:1: malformed number near '29CEFF'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor5": [string "BitmapText::RainbowColor5"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor6": [string "BitmapText::RainbowColor6"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor7": [string "BitmapText::RainbowColor7"]:1: malformed number near '00FF52'
Players joined: none
Lost focus to: StepMania-SSE2.exe
Language: en
Current renderer: OpenGL
Theme: DDR EXTREME

Partial log:
00:02.917: Dialog: "Lua runtime error parsing "BitmapText::RainbowColor4": [string "BitmapText::RainbowColor4"]:1: malformed number near '29CEFF'" [LUA_ERROR]
00:02.917: WARNING: Lua runtime error parsing "BitmapText::RainbowColor5": [string "BitmapText::RainbowColor5"]:1: unexpected symbol near '/'
00:02.917: Dialog: "Lua runtime error parsing "BitmapText::RainbowColor5": [string "BitmapText::RainbowColor5"]:1: unexpected symbol near '/'" [LUA_ERROR]
00:02.917: WARNING: Lua runtime error parsing "BitmapText::RainbowColor6": [string "BitmapText::RainbowColor6"]:1: unexpected symbol near '/'
00:02.917: Dialog: "Lua runtime error parsing "BitmapText::RainbowColor6": [string "BitmapText::RainbowColor6"]:1: unexpected symbol near '/'" [LUA_ERROR]
00:02.917: WARNING: Lua runtime error parsing "BitmapText::RainbowColor7": [string "BitmapText::RainbowColor7"]:1: malformed number near '00FF52'
00:02.917: Dialog: "Lua runtime error parsing "BitmapText::RainbowColor7": [string "BitmapText::RainbowColor7"]:1: malformed number near '00FF52'" [LUA_ERROR]
00:02.917: Loaded "ScreenDebugOverlay" ("ScreenDebugOverlay") in 0.007000
00:02.917: Loading screen: "ScreenInstallOverlay"
00:02.918: Loaded "ScreenInstallOverlay" ("ScreenInstallOverlay") in 0.001000

-- End of report

loloooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo IT`S ME
Reply
Hey guys, im unable to play stepmania 5.0.7 for some reason. Care to help? here is the crash report :





StepMania5.0.7 crash report (build 6, 20150331 @ 21:20:57 Central Daylight Time)
--------------------------------------

Crash reason: Assertion 'sScreenName != ""' failed

Thread: Main thread
BitmapText.cpp:208 BitmapText::LoadFromFont(/Themes/DDR EXTREME/Fonts/Common Normal.ini)
FontManager.cpp:40 FontManager::LoadFont(/Themes/DDR EXTREME/Fonts/Common Normal.ini).
BitmapText.cpp:208 BitmapText::LoadFromFont(/Themes/DDR EXTREME/Fonts/Common Normal.ini)
FontManager.cpp:40 FontManager::LoadFont(/Themes/DDR EXTREME/Fonts/Common Normal.ini).
ScreenManager.cpp:638 Assertion 'sScreenName != ""' failed
Thread: Decode thread
Thread: Mixer thread
Thread: Music thread
Thread: Worker thread (MemoryCardWorker)
Thread: Worker thread (/@mc1int/)
Thread: Worker thread (/@mc2int/)
Thread: DirectInput thread
InputHandler_DirectInput.cpp:755
InputHandler_DirectInput.cpp:731
InputHandler_DirectInput.cpp:750
InputHandler_DirectInput.cpp:755
InputHandler_DirectInput.cpp:731

005d967f: void CrashHandler::ForceCrash(char const *) [00400000+1d9660+1f]
005b905c: void sm_crash(char const *) [00400000+1b9040+1c]
00739fec: void ScreenManager::SetNewScreen(class StdString::CStdStr<char> const &) [00400000+339fb0+3c]
005bd5db: int sm_main(int,char * * const) [00400000+1bc7c0+e1b]
72fe36c5: MSVCR90!_set_flsgetvalue [72fc0000+236b6+f]
72fe38b3: MSVCR90!initptd [72fc0000+23753+160]
005d8c34: int GetWin32CmdLine(char * * &) [00400000+1d8b80+b4]
005d89b5: WinMain@16() [00400000+1d89a0+15]
007dee5f: __tmainCRTStartup() [00400000+3ded1f+140]
77a492b5: ntdll!RtlInitializeExceptionChain [77a10000+3927f+36]

Static log:
StepMania5.0.7
Compiled 20150331 @ 21:20:57 Central Daylight Time (build 6)
Log starting 2015-05-25 01:52:03
Loading window: win32
Windows 6.1 (Win7) build 7601 [Service Pack 1]
Memory: 4095mb total, 4095mb swap (4095mb swap avail)
Video driver: NVIDIA GeForce GTX 550 Ti [NVIDIA]
9.18.13.5012, 4-8-2015 [pci\ven_10de&dev_1244]
WARNING: RegOpenKeyEx(80000002,HARDWARE\DEVICEMAP\Scsi) error (The system cannot find the file specified.)
Sound device 0: Speakers (VIA High Definition A, 6.1, MID 1, PID 100
Sound device 1: SPDIF Interface (TX1) (VIA High, 6.1, MID 1, PID 100
WARNING: DifficultiesToShow must have at least one entry.
WARNING: CourseDifficultiesToShow must have at least one entry.
WARNING: Lua runtime error parsing "SongManager::ExtraColor": [string "SongManager::ExtraColor"]:1: unexpected symbol near '/'
DirectSound Driver: Primary Sound Driver
DirectSound Driver: Speakers (VIA High Definition Audio) {0.0.0.00000000}.{d362cceb-5e4d-4764-8715-eaefbf34198f}
DirectSound Driver: SPDIF Interface (TX1) (VIA High Definition Audio) {0.0.0.00000000}.{9d3c512a-4037-4481-9c5d-29b8980201c1}
DirectSound sample rates: 100..200000 (continuous)
Software mixing at 44100 hz
Sound driver: DirectSound-sw
Lights driver: SystemMessage
Lights driver: Export
WARNING: Lua runtime error parsing "ScreenRanking::CoursesToShow": [string "ScreenRanking::CoursesToShow"]:1: malformed number near '4.crs'
Video renderers: 'opengl,d3d'
Mode: ICD 32 (888) 24 depth 64 accum
Paletted textures disabled: GL_EXT_paletted_texture missing.
OGL Vendor: NVIDIA Corporation
OGL Renderer: GeForce GTX 550 Ti/PCIe/SSE2
OGL Version: 4.5.0 NVIDIA 350.12
OGL Max texture size: 16384
OGL Texture units: 4
GLU Version: 1.2.2.0 Microsoft Corporation
OGL Extensions:
GL_AMD_multi_draw_indirect
GL_ARB: ES2_compatibility, ES3_1_compatibility, ES3_compatibility, arrays_of_arrays, base_instance,
blend_func_extended, buffer_storage, clear_buffer_object, clear_texture, clip_control, color_buffer_float,
compatibility, compressed_texture_pixel_storage, compute_shader, compute_variable_group_size,
conditional_render_inverted, conservative_depth, copy_buffer, copy_image, cull_distance, debug_output,
depth_buffer_float, depth_clamp, depth_texture, derivative_control, direct_state_access, draw_buffers,
draw_buffers_blend, draw_elements_base_vertex, draw_indirect, draw_instanced, enhanced_layouts,
explicit_attrib_location, explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport,
fragment_program, fragment_program_shadow, fragment_shader, framebuffer_no_attachments, framebuffer_object,
framebuffer_sRGB, geometry_shader4, get_program_binary, get_texture_sub_image, gpu_shader5, gpu_shader_fp64,
half_float_pixel, half_float_vertex, imaging, indirect_parameters, instanced_arrays, internalformat_query,
internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind,
multi_draw_indirect, multisample, multitexture, occlusion_query, occlusion_query2, pipeline_statistics_query,
pixel_buffer_object, point_parameters, point_sprite, program_interface_query, provoking_vertex,
query_buffer_object, robust_buffer_access_behavior, robustness, sample_shading, sampler_objects,
seamless_cube_map, separate_shader_objects, shader_atomic_counters, shader_bit_encoding,
shader_draw_parameters, shader_group_vote, shader_image_load_store, shader_image_size, shader_objects,
shader_precision, shader_storage_buffer_object, shader_subroutine, shader_texture_image_samples,
shader_texture_lod, shading_language_100, shading_language_420pack, shading_language_include,
shading_language_packing, shadow, sparse_buffer, sparse_texture, stencil_texturing, sync, tessellation_shader,
texture_barrier, texture_border_clamp, texture_buffer_object, texture_buffer_object_rgb32,
texture_buffer_range, texture_compression, texture_compression_bptc, texture_compression_rgtc,
texture_cube_map, texture_cube_map_array, texture_env_add, texture_env_combine, texture_env_crossbar,
texture_env_dot3, texture_float, texture_gather, texture_mirror_clamp_to_edge, texture_mirrored_repeat,
texture_multisample, texture_non_power_of_two, texture_query_levels, texture_query_lod, texture_rectangle,
texture_rg, texture_rgb10_a2ui, texture_stencil8, texture_storage, texture_storage_multisample,
texture_swizzle, texture_view, timer_query, transform_feedback2, transform_feedback3,
transform_feedback_instanced, transform_feedback_overflow_query, transpose_matrix, uniform_buffer_object,
vertex_array_bgra, vertex_array_object, vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object,
vertex_program, vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array,
window_pos
GL_ATI: draw_buffers, texture_float, texture_mirror_once
GL_EXTX_framebuffer_mixed_formats
GL_EXT: Cg_shader, abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, blend_func_separate,
blend_minmax, blend_subtract, compiled_vertex_array, depth_bounds_test, direct_state_access, draw_buffers2,
draw_instanced, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample,
framebuffer_multisample_blit_scaled, framebuffer_object, framebuffer_sRGB, geometry_shader4,
gpu_program_parameters, gpu_shader4, import_sync_object, multi_draw_arrays, packed_depth_stencil,
packed_float, packed_pixels, pixel_buffer_object, point_parameters, polygon_offset_clamp, provoking_vertex,
rescale_normal, secondary_color, separate_shader_objects, separate_specular_color, shader_image_load_store,
shader_integer_mix, shadow_funcs, stencil_two_side, stencil_wrap, texture3D, texture_array,
texture_buffer_object, texture_compression_dxt1, texture_compression_latc, texture_compression_rgtc,
texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine,
texture_env_dot3, texture_filter_anisotropic, texture_integer, texture_lod, texture_lod_bias,
texture_mirror_clamp, texture_object, texture_sRGB, texture_sRGB_decode, texture_shared_exponent,
texture_storage, texture_swizzle, timer_query, transform_feedback2, vertex_array, vertex_array_bgra,
vertex_attrib_64bit
GL_IBM: rasterpos_clip, texture_mirrored_repeat
GL_KHR: blend_equation_advanced, context_flush_control, debug, robust_buffer_access_behavior, robustness
GL_KTX_buffer_region
GL_NVX: conditional_render, gpu_memory_info
GL_NV: ES1_1_compatibility, ES3_1_compatibility, bindless_multi_draw_indirect,
bindless_multi_draw_indirect_count, blend_equation_advanced, blend_square, command_list, compute_program5,
conditional_render, copy_depth_to_color, copy_image, depth_buffer_float, depth_clamp, draw_texture,
explicit_multisample, fence, float_buffer, fog_distance, fragment_program, fragment_program2,
fragment_program_option, framebuffer_multisample_coverage, geometry_shader4, gpu_program4, gpu_program4_1,
gpu_program5, gpu_program5_mem_extended, gpu_program_fp64, gpu_shader5, half_float,
internalformat_sample_query, light_max_exponent, multisample_coverage, multisample_filter_hint,
occlusion_query, packed_depth_stencil, parameter_buffer_object, parameter_buffer_object2, path_rendering,
pixel_data_range, point_sprite, primitive_restart, register_combiners, register_combiners2,
shader_atomic_counters, shader_atomic_float, shader_buffer_load, shader_storage_buffer_object,
shader_thread_group, texgen_reflection, texture_barrier, texture_compression_vtc, texture_env_combine4,
texture_multisample, texture_rectangle, texture_shader, texture_shader2, texture_shader3, transform_feedback,
transform_feedback2, uniform_buffer_unified_memory, vertex_array_range, vertex_array_range2,
vertex_attrib_integer_64bit, vertex_buffer_unified_memory, vertex_program, vertex_program1_1, vertex_program2,
vertex_program2_option, vertex_program3
GL_S3_s3tc
GL_SGIS: generate_mipmap, texture_lod
GL_SGIX: depth_texture, shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
OpenGL Windowed 1916x1054 32 color 32 texture 60Hz Vsync SmoothLines
DInput: Enumerating device - Type: 0x00000413 Instance Name: "Keyboard" Product Name: "Keyboard"
DInput: Enumerating device - Type: 0x00000112 Instance Name: "Mouse" Product Name: "Mouse"
Found 2 DirectInput devices:
0: 'Keyboard' axes: 0, hats: 0, buttons: 256 (buffered)
1: 'Mouse' axes: 3, hats: 0, buttons: 3 (buffered)
WARNING: Lua runtime error parsing "BitmapText::RainbowColor1": [string "BitmapText::RainbowColor1"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor2": [string "BitmapText::RainbowColor2"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor3": [string "BitmapText::RainbowColor3"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor4": [string "BitmapText::RainbowColor4"]:1: malformed number near '29CEFF'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor5": [string "BitmapText::RainbowColor5"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor6": [string "BitmapText::RainbowColor6"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor7": [string "BitmapText::RainbowColor7"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor1": [string "BitmapText::RainbowColor1"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor2": [string "BitmapText::RainbowColor2"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor3": [string "BitmapText::RainbowColor3"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor4": [string "BitmapText::RainbowColor4"]:1: malformed number near '29CEFF'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor5": [string "BitmapText::RainbowColor5"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor6": [string "BitmapText::RainbowColor6"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor7": [string "BitmapText::RainbowColor7"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor1": [string "BitmapText::RainbowColor1"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor2": [string "BitmapText::RainbowColor2"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor3": [string "BitmapText::RainbowColor3"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor4": [string "BitmapText::RainbowColor4"]:1: malformed number near '29CEFF'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor5": [string "BitmapText::RainbowColor5"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor6": [string "BitmapText::RainbowColor6"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor7": [string "BitmapText::RainbowColor7"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor1": [string "BitmapText::RainbowColor1"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor2": [string "BitmapText::RainbowColor2"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor3": [string "BitmapText::RainbowColor3"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor4": [string "BitmapText::RainbowColor4"]:1: malformed number near '29CEFF'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor5": [string "BitmapText::RainbowColor5"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor6": [string "BitmapText::RainbowColor6"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor7": [string "BitmapText::RainbowColor7"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor1": [string "BitmapText::RainbowColor1"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor2": [string "BitmapText::RainbowColor2"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor3": [string "BitmapText::RainbowColor3"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor4": [string "BitmapText::RainbowColor4"]:1: malformed number near '29CEFF'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor5": [string "BitmapText::RainbowColor5"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor6": [string "BitmapText::RainbowColor6"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor7": [string "BitmapText::RainbowColor7"]:1: malformed number near '00FF52'
Players joined: none
Lost focus to: StepMania-SSE2.exe
Language: en
Current renderer: OpenGL
Theme: DDR EXTREME

Partial log:
00:02.917: Dialog: "Lua runtime error parsing "BitmapText::RainbowColor4": [string "BitmapText::RainbowColor4"]:1: malformed number near '29CEFF'" [LUA_ERROR]
00:02.917: WARNING: Lua runtime error parsing "BitmapText::RainbowColor5": [string "BitmapText::RainbowColor5"]:1: unexpected symbol near '/'
00:02.917: Dialog: "Lua runtime error parsing "BitmapText::RainbowColor5": [string "BitmapText::RainbowColor5"]:1: unexpected symbol near '/'" [LUA_ERROR]
00:02.917: WARNING: Lua runtime error parsing "BitmapText::RainbowColor6": [string "BitmapText::RainbowColor6"]:1: unexpected symbol near '/'
00:02.917: Dialog: "Lua runtime error parsing "BitmapText::RainbowColor6": [string "BitmapText::RainbowColor6"]:1: unexpected symbol near '/'" [LUA_ERROR]
00:02.917: WARNING: Lua runtime error parsing "BitmapText::RainbowColor7": [string "BitmapText::RainbowColor7"]:1: malformed number near '00FF52'
00:02.917: Dialog: "Lua runtime error parsing "BitmapText::RainbowColor7": [string "BitmapText::RainbowColor7"]:1: malformed number near '00FF52'" [LUA_ERROR]
00:02.917: Loaded "ScreenDebugOverlay" ("ScreenDebugOverlay") in 0.007000
00:02.917: Loading screen: "ScreenInstallOverlay"
00:02.918: Loaded "ScreenInstallOverlay" ("ScreenInstallOverlay") in 0.001000

-- End of report

loloooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo IT`S ME
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Hi, sorry but I installed it correctly, but I can not start it, I was the first "d3dx9_43.dll" error, and already solved, now it shows is the following:

"No se pudo iniciar la tarjeta gráfica.

¡Este error no es un bug! Utiliza la siguiente dirección para solucionar el problema.

http://old.stepmania.com/stepmaniawiki.php?title=Video_Driver_Troubleshooting

Controlador de gráficos: Intel(R) 82945G Express Chipset Family (Microsoft Corporation - WDDM 1.0)

Iniciando d3d...
SetVideoMode fallido: CreateDevice failed: 'D3DERR_INVALIDCALL';CreateDevice failed: 'D3DERR_INVALIDCALL';CreateDevice failed: 'D3DERR_INVALIDCALL';CreateDevice failed: 'D3DERR_INVALIDCALL'


Iniciando opengl...
SetVideoMode fallido: The WGL_EXT_swap_control extension is not supported on your computer.;The WGL_EXT_swap_control extension is not supported on your computer.;The WGL_EXT_swap_control extension is not supported on your computer.;The WGL_EXT_swap_control extension is not supported on your computer."

what can i do?

please, help me, i cant play some songs in the sm4 and olders
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