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There's some discussion about what to do with lifts.
Current ideas are:
1. Make lifts into a special hold end type, so they always occur at the end of a hold.
2. Give lifts a hold body so they're the inverse of a normal hold.
3. Ignore the problem indefinitely.
< cybik> til Kyzentun fixes bugs for breakfast
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< maxvg1> shakesoda: then why do i still play lol
<@shakesoda> because you're an ITG player. And thus, a masochist
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<@shakesoda> Kyzentun: I think you might need to put down the meshes for a bit
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