Forums » StepMania Development » Compiling GtkModule.so

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Hi all!

I'm compiling Stepmania from Scratch to my ARM Machine.

The linux that runs there can run OpenGL fine (not only OpenGLES), so I tryed to run StepMania.

The big problem is: GtkModule.so is not built on StepMania, and the binary release one is x86. So how do I compile the GtkModule.so? From where it comes?

Thanks!

Lucas
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I'm no Linux expert, but GtkModule.so is mentioned in one of the old guides:

http://www.stepmania.com/wiki/FAQ:_Linux_version#I_never_trust_binaries.3B_how_hard_is_it_to_compile_this_program_from_source.3F

not 100% sure if the process still applies, though.
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GtkModule.so is only used for the loading window. The game will run fine without it. By the way, if it is not built, it is because ./configure deemed GTK+ on your system to be missing or insufficient.

As part of the SM5 cycle I'm going to be digging into why, exactly, it exists, and possibly move that code back into the main SM binary, as part of a project to get Dialogs working on Linux.

Last edited: 7 February 2014 8:31am

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