Forums » StepMania Development » Quantization, time signatures, and playerization

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One plan to cover them all.
This is mostly about how to handle the task in when rendering notes and in the noteskin data. Simfile data for quantizing a note is a problem for the future.

https://gist.github.com/kyzentun/33da0603a0f46989f468b480c5fd3414
< cybik> til Kyzentun fixes bugs for breakfast
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< maxvg1> shakesoda: then why do i still play lol
<@shakesoda> because you're an ITG player. And thus, a masochist
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<@shakesoda> Kyzentun: I think you might need to put down the meshes for a bit
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