If there's anyone who knows how lua works in stepmania 5, can you help me with this?
I recently tried porting xml from itg to lua for stepmania 5. More specifically, taronuke's uksrt, I finished the 1st stage, Karate Man, and it works fine, except for one bug. If you mash the arrows during the intro, koizumi_idle.lua and koizumi_punch.lua get moved to the left/upperleft of the screen.
I THINK it might be the activation of the koizu folder in the middle of the StepP1MessageCommand/StepP2MessageCommand, in which case there could be a way to stop that command from activating until a certain time is reached, but I don't know how to do that.
Here's the download, If there's any issues with the download, please tell me, i havent used mediafire before.
Also, how do i stop the koizu sprites from appearing over the intro graphics? i tried DrawOrder, and it didn't do anything.
I recently tried porting xml from itg to lua for stepmania 5. More specifically, taronuke's uksrt, I finished the 1st stage, Karate Man, and it works fine, except for one bug. If you mash the arrows during the intro, koizumi_idle.lua and koizumi_punch.lua get moved to the left/upperleft of the screen.
I THINK it might be the activation of the koizu folder in the middle of the StepP1MessageCommand/StepP2MessageCommand, in which case there could be a way to stop that command from activating until a certain time is reached, but I don't know how to do that.
Here's the download, If there's any issues with the download, please tell me, i havent used mediafire before.
Also, how do i stop the koizu sprites from appearing over the intro graphics? i tried DrawOrder, and it didn't do anything.