StepMania 5.0.7 had two minor bugs that have since been fixed:
1. Lifts were not counted correctly, resulting in scores over 100% on charts that use lifts.
2. A warp and a stop and a step all occurring at the same time sometimes makes the step unhittable.
The internal detail is that TimingData was sped up by creating a lookup table so that StepMania doesn't have to process the entire TimingData for the chart up to the current time several times every frame. Instead, the lookup table contains starting points for the processing to start at, so StepMania never has to go through more than 32 timing segments when calculating the current beat or elapsed time during gameplay. If a stop is the 32nd timing segment, and a warp is on the same row, and there's a step on that row, that step will be unhittable.
Since these bugs affect scoring, it's worth warning people about them, but since they're so rarely encountered, another rush release doesn't seem necessary. Report any other issues found so they can be fixed.
The next release will be May 10th. (Shakesoday)
< cybik> til Kyzentun fixes bugs for breakfast
< maxvg1> shakesoda: then why do i still play lol
<@shakesoda> because you're an ITG player. And thus, a masochist
<@shakesoda> Kyzentun: I think you might need to put down the meshes for a bit