Running Arch Linux on a laptop, downloaded and installed Stepmania from the AUR (stepmania-git).
Stepmania is able to detect all of my border keys on my keyboard (esc, ctrl, arrow keys, backspace, function keys, etc) but nothing else.
Compiled today, only modifications are the ultralight theme and a noteskin, however I experience the same issue with everything set to default.
Heres a log (with tons of GDK errors that I took out):
I'm guessing it has something to do with those last lines, however I couldn't find a solution through googling.
Stepmania is able to detect all of my border keys on my keyboard (esc, ctrl, arrow keys, backspace, function keys, etc) but nothing else.
Compiled today, only modifications are the ultralight theme and a noteskin, however I experience the same issue with everything set to default.
Heres a log (with tons of GDK errors that I took out):
~> stepmania
StepMania5.0-git-e60797c
Compiled 20160116 @ 12:06:56 (build e60797c)
Log starting 2016-01-16 19:46:43
-gdk stuff-
Loading window: gtk
OS: Linux ver 040303
Crash backtrace component: x86 custom backtrace
Crash lookup component: backtrace_symbols
Runtime library: glibc 2.22
Threads library: NPTL 2.22
libavcodec: 0x383c64 (3685476)
ALSA: Advanced Linux Sound Architecture Driver Version k4.3.3-2-ARCH.
ALSA Driver: 0: HDA Intel PCH [PCH], device 0: 92HD91BXX Analog [92HD91BXX Analog], 1/1 subdevices avail
ALSA Driver: 0: HDA Intel PCH [PCH], device 3: HDMI 0 [HDMI 0], 1/1 subdevices avail
ALSA: dsnd_pcm_hw_params_set_access: Invalid argument
Couldn't load driver ALSA-sw: SetHWParams failed
Couldn't load driver OSS: RageSoundDriver_OSS: Couldn't open /dev/dsp: No such file or directory
Cannot connect to server socket err = No such file or directory
Cannot connect to server request channel
jack server is not running or cannot be started
Couldn't load driver JACK: Couldn't connect to JACK server
Sound driver: Pulse
Lights driver: SystemMessage
Lights driver: Export
-gdk stuff-
Video renderers: 'opengl'
Display: :0.0 (screen 0)
X server vendor: The X.Org Foundation [1.18.0.0]
Server GLX vendor: SGI [1.4]
Client GLX vendor: Mesa Project and SGI [1.4]
Paletted textures disabled: GL_EXT_paletted_texture missing.
Direct rendering: yes
OGL Vendor: Intel Open Source Technology Center
OGL Renderer: Mesa DRI Intel(R) Ivybridge Mobile
OGL Version: 3.0 Mesa 11.1.1
OGL Max texture size: 8192
OGL Texture units: 8
GLU Version: 1.3
OGL Extensions:
GL_3DFX_texture_compression_FXT1
GL_AMD: conservative_depth, draw_buffers_blend, performance_monitor, seamless_cubemap_per_texture,
shader_trinary_minmax
GL_ANGLE: texture_compression_dxt3, texture_compression_dxt5
GL_APPLE: object_purgeable, packed_pixels, vertex_array_object
GL_ARB: ES2_compatibility, ES3_compatibility, arrays_of_arrays, blend_func_extended, buffer_storage,
clear_buffer_object, clear_texture, clip_control, color_buffer_float, compressed_texture_pixel_storage,
conditional_render_inverted, conservative_depth, copy_buffer, copy_image, debug_output, depth_buffer_float,
depth_clamp, depth_texture, derivative_control, draw_buffers, draw_buffers_blend, draw_elements_base_vertex,
draw_instanced, explicit_attrib_location, explicit_uniform_location, fragment_coord_conventions,
fragment_program, fragment_program_shadow, fragment_shader, framebuffer_no_attachments, framebuffer_object,
framebuffer_sRGB, get_program_binary, get_texture_sub_image, half_float_pixel, half_float_vertex,
instanced_arrays, internalformat_query, invalidate_subdata, map_buffer_alignment, map_buffer_range,
multi_bind, multisample, multitexture, occlusion_query, occlusion_query2, pipeline_statistics_query,
pixel_buffer_object, point_parameters, point_sprite, program_interface_query, provoking_vertex, robustness,
sample_shading, sampler_objects, seamless_cube_map, seamless_cubemap_per_texture, separate_shader_objects,
shader_atomic_counters, shader_bit_encoding, shader_clock, shader_image_load_store, shader_image_size,
shader_objects, shader_storage_buffer_object, shader_texture_image_samples, shader_texture_lod,
shading_language_100, shading_language_420pack, shading_language_packing, shadow, sync, texture_barrier,
texture_border_clamp, texture_compression, texture_compression_bptc, texture_compression_rgtc,
texture_cube_map, texture_cube_map_array, texture_env_add, texture_env_combine, texture_env_crossbar,
texture_env_dot3, texture_float, texture_gather, texture_mirror_clamp_to_edge, texture_mirrored_repeat,
texture_multisample, texture_non_power_of_two, texture_query_levels, texture_query_lod, texture_rectangle,
texture_rg, texture_rgb10_a2ui, texture_storage, texture_storage_multisample, texture_swizzle, texture_view,
timer_query, transform_feedback2, transform_feedback3, transform_feedback_instanced, transpose_matrix,
uniform_buffer_object, vertex_array_bgra, vertex_array_object, vertex_attrib_binding, vertex_buffer_object,
vertex_program, vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, window_pos
GL_ATI: blend_equation_separate, draw_buffers, separate_stencil, texture_env_combine3, texture_float
GL_EXT: abgr, bgra, blend_color, blend_equation_separate, blend_func_separate, blend_minmax, blend_subtract,
compiled_vertex_array, copy_texture, draw_buffers2, draw_instanced, draw_range_elements, fog_coord,
framebuffer_blit, framebuffer_multisample, framebuffer_multisample_blit_scaled, framebuffer_object,
framebuffer_sRGB, gpu_program_parameters, multi_draw_arrays, packed_depth_stencil, packed_float,
packed_pixels, pixel_buffer_object, point_parameters, polygon_offset, polygon_offset_clamp, provoking_vertex,
rescale_normal, secondary_color, separate_specular_color, shader_integer_mix, shader_samples_identical,
shadow_funcs, stencil_two_side, stencil_wrap, subtexture, texture, texture3D, texture_array,
texture_compression_dxt1, texture_compression_rgtc, texture_compression_s3tc, texture_cube_map,
texture_edge_clamp, texture_env_add, texture_env_combine, texture_env_dot3, texture_filter_anisotropic,
texture_integer, texture_lod_bias, texture_object, texture_rectangle, texture_sRGB, texture_sRGB_decode,
texture_shared_exponent, texture_snorm, texture_swizzle, timer_query, transform_feedback, vertex_array,
vertex_array_bgra
GL_IBM: multimode_draw_arrays, rasterpos_clip, texture_mirrored_repeat
GL_INGR_blend_func_separate
GL_INTEL_performance_query
GL_KHR: context_flush_control, debug
GL_MESA: pack_invert, texture_signed_rgba, window_pos
GL_NV: blend_square, conditional_render, depth_clamp, light_max_exponent, packed_depth_stencil,
primitive_restart, texgen_reflection, texture_barrier, texture_env_combine4, texture_rectangle
GL_OES: EGL_image, read_format
GL_S3_s3tc
GL_SGIS: generate_mipmap, texture_border_clamp, texture_edge_clamp, texture_lod
GL_SUN_multi_draw_arrays
OpenGL Windowed 854x480 16 color 16 texture 60Hz Vsync SmoothLines
LinuxEvent: Couldn't open /dev/input/event0: Permission denied.
LinuxEvent: Couldn't open /dev/input/event1: Permission denied.
LinuxEvent: Couldn't open /dev/input/event2: Permission denied.
LinuxEvent: Couldn't open /dev/input/event3: Permission denied.
LinuxEvent: Couldn't open /dev/input/event4: Permission denied.
LinuxEvent: Couldn't open /dev/input/event7: Permission denied.
LinuxEvent: Couldn't open /dev/input/event5: Permission denied.
LinuxEvent: Couldn't open /dev/input/event6: Permission denied.
LinuxEvent: Couldn't open /dev/input/event8: Permission denied.
LinuxEvent: Couldn't open /dev/input/event9: Permission denied.
LinuxEvent: Couldn't open /dev/input/event10: Permission denied.
LinuxEvent: Couldn't open /dev/input/event11: Permission denied.
LinuxEvent: Couldn't open /dev/input/event12: Permission denied.
LinuxEvent: Couldn't open /dev/input/event13: Permission denied.
I'm guessing it has something to do with those last lines, however I couldn't find a solution through googling.