Forums » Input, Adapters & Controllers » Using PacDrive with SM 5

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Hello guys!, i'm trying to Update my arcade Machine, so i want to update it with SM 5.0, and i want to get lights Work with Pacdrive, i already do that with OpenITG, running the binary on Linux, can i do the Same running SM 5, also running it on Linux?
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I don't see any PacDrive related source files in stepmania, so I'm guessing it's not supported.
For what it's worth, I've known several players that consider the game unplayable if the marquee lights aren't covered up.
< cybik> til Kyzentun fixes bugs for breakfast
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< maxvg1> shakesoda: then why do i still play lol
<@shakesoda> because you're an ITG player. And thus, a masochist
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<@shakesoda> Kyzentun: I think you might need to put down the meshes for a bit
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Except that someone created files to support the PacDrive with SM 5 a few posts down and you said he could submit a request to get it updated in future SM5 builds.

http://www.stepmania.com/forums/input-adapters-and-controllers/show/4343
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I forgot about that. He never bothered to make a pull request, so it got forgotten and left out.

I'm going to go try to pull his stuff in, and bring in the Linux PacDrive support that OITG has. I can't test whether the result actually works though, because I don't have such a thing. All I can do is make sure it compiles.

Last edited: 6 October 2015 10:00pm

< cybik> til Kyzentun fixes bugs for breakfast
--
< maxvg1> shakesoda: then why do i still play lol
<@shakesoda> because you're an ITG player. And thus, a masochist
--
<@shakesoda> Kyzentun: I think you might need to put down the meshes for a bit
Reply
Well, i'll try to add tue source files in the source Code and Test it out in the Machine, i hope it work fine.

Thank you so much Guys. :3
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I'm going to go try to pull his stuff in, and bring in the Linux PacDrive support that OITG has. I can't test whether the result actually works though, because I don't have such a thing. All I can do is make sure it compiles.
Nevermind, I've got too much other stuff to deal with getting the new noteifled to work. I don't have time to spend on digging the files out of OpenITG and making sure they work.
< cybik> til Kyzentun fixes bugs for breakfast
--
< maxvg1> shakesoda: then why do i still play lol
<@shakesoda> because you're an ITG player. And thus, a masochist
--
<@shakesoda> Kyzentun: I think you might need to put down the meshes for a bit
Reply