'Sup guys. I've got two Cobalt Fluxes and I've been using them happily for a good long while. Now only recently, during multiplayer, some steps (mostly jumps) don't register.
If they didn't work flawlessly before, I'd assume that my Stepmania lost the ability to recognize that many buttons inputted at one time, or that the second players stomps set off my panels (or mine to theirs).
●My mats work fine on my friends copy ofDDR 2013 OpenITG, and my PS/2 titles work A-OK.
●In the test input screen, all 8+ panels can be pressed together without a problem.
●Everything registers fine in my device properties.
●Single, Solo and Doubles all work just fine.
●Around the time they stopped working, I set my Stepmania to run in OpenGL, but switching it back isn't helping,
●And lastly, and most embarrassingly, I'm running the good ol' ancient 3.9+ (Yeah, I get it.)
Thought I'd ask for some help before I try reistalling my SM. :9 It's been a bummer, since no one wants to play with me on my setup anymore due to this...
Thanks a ton in advance to anyone who has any suggestions--!
If they didn't work flawlessly before, I'd assume that my Stepmania lost the ability to recognize that many buttons inputted at one time, or that the second players stomps set off my panels (or mine to theirs).
●My mats work fine on my friends copy of
●In the test input screen, all 8+ panels can be pressed together without a problem.
●Everything registers fine in my device properties.
●Single, Solo and Doubles all work just fine.
●Around the time they stopped working, I set my Stepmania to run in OpenGL, but switching it back isn't helping,
●And lastly, and most embarrassingly, I'm running the good ol' ancient 3.9+ (Yeah, I get it.)
Thought I'd ask for some help before I try reistalling my SM. :9 It's been a bummer, since no one wants to play with me on my setup anymore due to this...
Thanks a ton in advance to anyone who has any suggestions--!