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Crash Report:

StepMania v5.0 beta 3 crash report (build 8, 20140224 @ 15:23:46 Central Standard Time)
--------------------------------------

Crash reason: Invalid parameter

Thread: Main thread
RageSurface_Load_PNG.cpp:20
RageSurface_Load_PNG.cpp:20
RageSurface_Load_PNG.cpp:20
RageTextureManager.cpp:123 RageTextureManager::LoadTexture(__blank__).
ArchHooks_Win32.cpp:22 Invalid parameter
Thread: Decode thread
RageSoundDriver_Generic_Software.cpp:204
RageSoundDriver_Generic_Software.cpp:204
RageSoundDriver_Generic_Software.cpp:204
RageSoundDriver_Generic_Software.cpp:204
RageSoundDriver_Generic_Software.cpp:204
Thread: Mixer thread
Thread: Music thread
RageFileDriverDirectHelpers.cpp:227 C:/Games/StepMania 5/Themes/*
RageFileDriverDirectHelpers.cpp:227 C:/Games/StepMania 5/Themes/CyberiaStyle8/Sounds/*
RageFileDriverDirectHelpers.cpp:227 C:/Users/Kuro/AppData/Roaming/StepMania 5/Themes/*
RageFileDriverDirectHelpers.cpp:227 C:/Users/Kuro/AppData/Roaming/StepMania 5/Themes/CyberiaStyle8/Sounds/*
RageFileDriverDirectHelpers.cpp:227 C:/Users/Kuro/AppData/Roaming/StepMania 5/Themes/CyberiaStyle8/*
Thread: Worker thread (MemoryCardWorker)
Thread: Worker thread (/@mc1int/)
Thread: Worker thread (/@mc2int/)
Thread: DirectInput thread
InputHandler_DirectInput.cpp:755
InputHandler_DirectInput.cpp:731
InputHandler_DirectInput.cpp:750
InputHandler_DirectInput.cpp:755
InputHandler_DirectInput.cpp:731

005aef1f: void CrashHandler::ForceCrash(char const *) [00400000+1aef00+1f]
0058f50c: void sm_crash(char const *) [00400000+18f4f0+1c]
0059dcee: void InvalidParameterHandler(wchar_t const *,wchar_t const *,wchar_t const *,unsigned int,unsigned int) [00400000+19dcd0+1e]
6bffccd5: MSVCR90!invalid_parameter_noinfo [6bf90000+6ccc9+c]
004f13e4: bool PlayerOptions::FromOneModString(class StdString::CStdStr<char> const &,class StdString::CStdStr<char> &) [00400000+f1000+3e4]
77c8e38c: ntdll!RtlInitUnicodeString [77c60000+2e228+164]
6fc64f2a: MSVCP90!std::char_traits<char>::_Copy_s [6fc60000+4f13+17]
77c8e023: ntdll!RtlFreeHeap [77c60000+2dfa5+7e]
76ce14ad: kernel32!HeapFree [76cd0000+11499+14]
6bff3c1b: MSVCR90!free [6bf90000+63b4e+cd]
6bfc69ed: MSVCR90!memcpy_s [6bf90000+369a3+4a]
6fc64f2a: MSVCP90!std::char_traits<char>::_Copy_s [6fc60000+4f13+17]
6fc65242: MSVCP90!std::allocator<wchar_t>::deallocate [6fc60000+5081+1c1]
6fc659d5: MSVCP90!std::allocator<char>::allocate [6fc60000+5929+ac]
6fc663aa: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign [6fc60000+632a+80]
6fc663b5: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign [6fc60000+632a+8b]
6fc672aa: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::basic_string<char,std::char_traits<char>,std::allocator<char> > [6fc60000+7286+24]
0041f24b: void std::vector<class StdString::CStdStr<char>,class std::allocator<class StdString::CStdStr<char> > >::push_back(class StdString::CStdStr<char> const &) [00400000+1f1f0+5b]
6fc65e43: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [6fc60000+5dfb+48]
6fc65ec4: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [6fc60000+5ebb+9]
0067d1fa: void do_split<class StdString::CStdStr<char>,char>(class StdString::CStdStr<char> const &,char,class std::vector<class StdString::CStdStr<char>,class std::allocator<class StdString::CStdStr<char> > > &,bool) [00400000+27d150+aa]
6fc66422: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign [6fc60000+63c3+5f]
6fc6642f: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign [6fc60000+63c3+6c]
6fc65e43: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [6fc60000+5dfb+48]
6fc65e94: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::basic_string<char,std::char_traits<char>,std::allocator<char> > [6fc60000+5e81+13]
004f268f: void PlayerOptions::FromString(class StdString::CStdStr<char> const &) [00400000+f25b0+df]
6fc659d5: MSVCP90!std::allocator<char>::allocate [6fc60000+5929+ac]
6fc6642f: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign [6fc60000+63c3+6c]
6fc66458: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign [6fc60000+643c+1c]
004fc24b: int LunaPlayerState::SetPlayerOptions(class PlayerState *,struct lua_State *) [00400000+fc1e0+6b]
6bfc69ed: MSVCR90!memcpy_s [6bf90000+369a3+4a]
0074d38d: luaV_execute() [00400000+34c820+b6d]
0073cfcb: luaD_call() [00400000+33cf80+4b]
007361b5: f_call() [00400000+3361a0+15]
0073c55a: luaD_rawrunprotected() [00400000+33c520+3a]
0073c548: luaD_rawrunprotected() [00400000+33c520+28]
0073d13e: luaD_pcall() [00400000+33d100+3e]
00736211: lua_pcall() [00400000+3361c0+51]
006d4188: bool LuaHelpers::RunScriptOnStack(struct lua_State *,class StdString::CStdStr<char> &,int,int) [00400000+2d4150+38]
0068227a: void Actor::RunCommands(class LuaReference const &,class LuaReference const *) [00400000+2821b0+ca]
6fc65e43: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [6fc60000+5dfb+48]
006d72d5: unsigned int std::_Tree<class std::_Tmap_traits<struct lua_State *,bool,struct std::less<struct lua_State *>,class std::allocator<struct std::pair<struct lua_State * const,bool> >,0> >::erase(struct lua_State * const &) [00400000+2d7290+45]
006d72ec: unsigned int std::_Tree<class std::_Tmap_traits<struct lua_State *,bool,struct std::less<struct lua_State *>,class std::allocator<struct std::pair<struct lua_State * const,bool> >,0> >::erase(struct lua_State * const &) [00400000+2d7290+5c]
77c7fba1: ntdll!NtReleaseMutant [77c60000+1fb8c+15]
76c50fb0: KERNELBASE!ReleaseMutex [76c40000+10fa0+10]
005ad19d: void MutexImpl_Win32::Unlock(void) [00400000+1ad190+d]
00681b3e: void Actor::SetParent(class Actor *) [00400000+281ac0+7e]
77c8e023: ntdll!RtlFreeHeap [77c60000+2dfa5+7e]
6bff3c3a: MSVCR90!free [6bf90000+63b4e+ec]
76ce14ad: kernel32!HeapFree [76cd0000+11499+14]
6bff3c3a: MSVCR90!free [6bf90000+63b4e+ec]
00701ce4: void std::_Tree<class std::_Tmap_traits<float,float,struct std::less<float>,class std::allocator<struct std::pair<float const ,float> >,0> >::_Erase(struct std::_Tree_nod<class std::_Tmap_traits<float,float,struct std::less<float>,class std::allocator<struct std::pair<float const ,float> >,0> >::_Node *) [00400000+301cc0+24]
0064d509: class std::_Tree<class std::_Tmap_traits<unsigned int,class RenderTarget *,struct std::less<unsigned int>,class std::allocator<struct std::pair<unsigned int const ,class RenderTarget *> >,0> >::iterator std::_Tree<class std::_Tmap_traits<unsigned int,class RenderTarget *,struct std::less<unsigned int>,class std::allocator<struct std::pair<unsigned int const ,class RenderTarget *> >,0> >::erase(class std::_Tree<class std::_Tmap_traits<unsigned int,class RenderTarget *,struct std::less<unsigned int>,class std::allocator<struct std::pair<unsigned int const ,class RenderTarget *> >,0> >::const_iterator,class std::_Tree<class std::_Tmap_traits<unsigned int,class RenderTarget *,struct std::less<unsigned int>,class std::allocator<struct std::pair<unsigned int const ,class RenderTarget *> >,0> >::const_iterator) [00400000+24d4b0+59]
76c50fb0: KERNELBASE!ReleaseMutex [76c40000+10fa0+10]
005ad19d: void MutexImpl_Win32::Unlock(void) [00400000+1ad190+d]
00673d55: void RageMutex::Unlock(void) [00400000+273d40+15]
00681b3e: void Actor::SetParent(class Actor *) [00400000+281ac0+7e]
00677beb: bool IsAnInt(class StdString::CStdStr<char> const &) [00400000+277bb0+3b]
00677bf9: bool IsAnInt(class StdString::CStdStr<char> const &) [00400000+277bb0+49]
0068f2c9: void ActorFrame::LoadChildrenFromNode(class XNode const *) [00400000+28f1b0+119]
6fc75902: MSVCP90!std::operator==<char,std::char_traits<char>,std::allocator<char> > [6fc60000+158f2+10]
0068f341: void ActorFrame::LoadFromNode(class XNode const *) [00400000+28f320+21]
0050e51c: float ScreenDimensions::GetScreenHeight(void) [00400000+10e430+ec]
0068e17e: ActorFrame::ActorFrame(void) [00400000+28e050+12e]
006901cb: class Actor * CreateActor<class ActorFrameAutoDeleteChildren>(void) [00400000+2901b0+1b]
76ce14ad: kernel32!HeapFree [76cd0000+11499+14]
6bff3c1b: MSVCR90!free [6bf90000+63b4e+cd]
6bff3c3a: MSVCR90!free [6bf90000+63b4e+ec]
6bff3c3a: MSVCR90!free [6bf90000+63b4e+ec]
6fc65ec4: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [6fc60000+5ebb+9]
00695190: class XNode * LoadXNodeFromLuaShowErrors(class StdString::CStdStr<char> const &) [00400000+295020+170]
6fc65e43: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [6fc60000+5dfb+48]
006948c3: enum FileType ActorUtil::GetFileType(class StdString::CStdStr<char> const &) [00400000+294880+43]
0069699f: class Actor * ActorUtil::MakeActor(class StdString::CStdStr<char> const &,class Actor *) [00400000+2968f0+af]
77c8e38c: ntdll!RtlInitUnicodeString [77c60000+2e228+164]
77c8e0f2: ntdll!RtlAllocateHeap [77c60000+2e046+ac]
77c8e023: ntdll!RtlFreeHeap [77c60000+2dfa5+7e]
76ce14ad: kernel32!HeapFree [76cd0000+11499+14]
6bff3c1b: MSVCR90!free [6bf90000+63b4e+cd]
6bff3c3a: MSVCR90!free [6bf90000+63b4e+ec]
6bff3eb8: MSVCR90!operator new [6bf90000+63e99+1f]
6bfc69ed: MSVCR90!memcpy_s [6bf90000+369a3+4a]
77c8e023: ntdll!RtlFreeHeap [77c60000+2dfa5+7e]
76ce14ad: kernel32!HeapFree [76cd0000+11499+14]
6bff3c1b: MSVCR90!free [6bf90000+63b4e+cd]
6bff3c3a: MSVCR90!free [6bf90000+63b4e+ec]
6fc663aa: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign [6fc60000+632a+80]
6bff3c3a: MSVCR90!free [6bf90000+63b4e+ec]
6fc65e43: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [6fc60000+5dfb+48]
6fc65ec4: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [6fc60000+5ebb+9]
0070db20: class StdString::CStdStr<char> ThemeManager::GetPath(enum ElementCategory,class StdString::CStdStr<char> const &,class StdString::CStdStr<char> const &,bool) [00400000+30da80+a0]
6fc659d5: MSVCP90!std::allocator<char>::allocate [6fc60000+5929+ac]
006970f3: void AutoActor::Load(class StdString::CStdStr<char> const &) [00400000+2970d0+23]
0044e065: void ScreenWithMenuElements::Init(void) [00400000+4dba0+4c5]
0045fc3c: Foreground::Foreground(void) [00400000+5fc20+1c]
00454565: void ScreenGameplay::Init(void) [00400000+540e0+485]
6fc65242: MSVCP90!std::allocator<wchar_t>::deallocate [6fc60000+5081+1c1]
6fc659d5: MSVCP90!std::allocator<char>::allocate [6fc60000+5929+ac]
6fc663aa: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign [6fc60000+632a+80]

Static log:
StepMania v5.0 beta 3
Compiled 20140224 @ 15:23:46 Central Standard Time (build 8)
Log starting 2014-09-03 19:19:04
Loading window: win32
Windows 6.1 (Win7) build 7601 [Service Pack 1]
Memory: 4095mb total, 4095mb swap (4095mb swap avail)
Video driver: NVIDIA GeForce 8600 GS [NVIDIA]
9.18.13.3523, 3-4-2014 [pci\ven_10de&dev_0403]
Drive: "ST3500418AS CC46" Driver: nvstor64 DMA: N/A
Drive: "HL-DT-STDVDRAM GH22NS40 NL02" Driver: nvstor64 DMA: N/A
Drive: "ELBY CLONEDRIVE 1.4" Driver: VClone DMA: N/A
Sound device 0: Lautsprecher (Sennheiser 3D G4M, 6.1, MID 1, PID 100
Sound device 1: Lautsprecher (Creative SB Audig, 6.1, MID 1, PID 100
Sound device 2: SPDIF-Out (Creative SB Audigy 2, 6.1, MID 1, PID 100
WARNING: GetPreference: unknown preference "PercentScoreWeightW1"
WARNING: GetPreference: unknown preference "GradeWeightW1"
DirectSound Driver: Primärer Soundtreiber
DirectSound Driver: Lautsprecher (Sennheiser 3D G4ME1) {0.0.0.00000000}.{fa0d9a18-4b91-4512-ba8d-b32ee3b72cd6}
DirectSound Driver: Lautsprecher (Creative SB Audigy 2 ZS (WDM)) {0.0.0.00000000}.{73315553-c54e-410b-a629-32fc40d2c20b}
DirectSound Driver: SPDIF-Out (Creative SB Audigy 2 ZS (WDM)) {0.0.0.00000000}.{e7ae7a86-5ea0-42bf-9e70-81290550daaf}
DirectSound sample rates: 100..200000 (continuous)
Software mixing at 44100 hz
Sound driver: DirectSound-sw
Lights driver: SystemMessage
Lights driver: Export
Video renderers: 'opengl,d3d'
Mode: ICD 32 (888) 24 depth 64 accum
Paletted textures disabled: GL_EXT_paletted_texture missing.
OGL Vendor: NVIDIA Corporation
OGL Renderer: GeForce 8600 GS/PCIe/SSE2
OGL Version: 3.3.0
OGL Max texture size: 8192
OGL Texture units: 4
GLU Version: 1.2.2.0 Microsoft Corporation
OGL Extensions:
GL_ARB: ES2_compatibility, ES3_compatibility, arrays_of_arrays, base_instance, blend_func_extended,
clear_buffer_object, color_buffer_float, compatibility, compressed_texture_pixel_storage, conservative_depth,
copy_buffer, copy_image, debug_output, depth_buffer_float, depth_clamp, depth_texture, draw_buffers,
draw_elements_base_vertex, draw_instanced, enhanced_layouts, explicit_attrib_location,
explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport, fragment_program,
fragment_program_shadow, fragment_shader, framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB,
geometry_shader4, get_program_binary, half_float_pixel, half_float_vertex, imaging, instanced_arrays,
internalformat_query, internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_range,
multi_bind, multisample, multitexture, occlusion_query, occlusion_query2, pixel_buffer_object,
point_parameters, point_sprite, program_interface_query, provoking_vertex, robust_buffer_access_behavior,
robustness, sampler_objects, seamless_cube_map, separate_shader_objects, shader_bit_encoding, shader_objects,
shader_texture_lod, shading_language_100, shading_language_420pack, shading_language_include,
shading_language_packing, shadow, stencil_texturing, sync, texture_border_clamp, texture_buffer_object,
texture_buffer_range, texture_compression, texture_compression_rgtc, texture_cube_map, texture_env_add,
texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_float, texture_mirror_clamp_to_edge,
texture_mirrored_repeat, texture_multisample, texture_non_power_of_two, texture_query_levels,
texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_stencil8, texture_storage,
texture_storage_multisample, texture_swizzle, texture_view, timer_query, transpose_matrix,
uniform_buffer_object, vertex_array_bgra, vertex_array_object, vertex_attrib_binding, vertex_buffer_object,
vertex_program, vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array,
window_pos
GL_ATI: draw_buffers, texture_float, texture_mirror_once
GL_EXTX_framebuffer_mixed_formats
GL_EXT: Cg_shader, abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, blend_func_separate,
blend_minmax, blend_subtract, compiled_vertex_array, depth_bounds_test, direct_state_access, draw_buffers2,
draw_instanced, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample,
framebuffer_multisample_blit_scaled, framebuffer_object, framebuffer_sRGB, geometry_shader4,
gpu_program_parameters, gpu_shader4, import_sync_object, multi_draw_arrays, packed_depth_stencil,
packed_float, packed_pixels, pixel_buffer_object, point_parameters, provoking_vertex, rescale_normal,
secondary_color, separate_shader_objects, separate_specular_color, shader_integer_mix, shadow_funcs,
stencil_two_side, stencil_wrap, texture3D, texture_array, texture_buffer_object, texture_compression_dxt1,
texture_compression_latc, texture_compression_rgtc, texture_compression_s3tc, texture_cube_map,
texture_edge_clamp, texture_env_add, texture_env_combine, texture_env_dot3, texture_filter_anisotropic,
texture_integer, texture_lod, texture_lod_bias, texture_mirror_clamp, texture_object, texture_sRGB,
texture_sRGB_decode, texture_shared_exponent, texture_storage, texture_swizzle, timer_query, vertex_array,
vertex_array_bgra
GL_IBM: rasterpos_clip, texture_mirrored_repeat
GL_KHR_debug
GL_KTX_buffer_region
GL_NVX: conditional_render, gpu_memory_info
GL_NV: ES1_1_compatibility, blend_square, conditional_render, copy_depth_to_color, copy_image,
depth_buffer_float, depth_clamp, explicit_multisample, fence, float_buffer, fog_distance, fragment_program,
fragment_program2, fragment_program_option, framebuffer_multisample_coverage, geometry_shader4, gpu_program4,
half_float, light_max_exponent, multisample_coverage, multisample_filter_hint, occlusion_query,
packed_depth_stencil, parameter_buffer_object, parameter_buffer_object2, path_rendering, pixel_data_range,
point_sprite, primitive_restart, register_combiners, register_combiners2, shader_buffer_load,
texgen_reflection, texture_barrier, texture_compression_vtc, texture_env_combine4, texture_expand_normal,
texture_multisample, texture_rectangle, texture_shader, texture_shader2, texture_shader3, transform_feedback,
vertex_array_range, vertex_array_range2, vertex_buffer_unified_memory, vertex_program, vertex_program1_1,
vertex_program2, vertex_program2_option, vertex_program3
GL_S3_s3tc
GL_SGIS: generate_mipmap, texture_lod
GL_SGIX: depth_texture, shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
OpenGL Windowed 1281x720 32 color 32 texture 60Hz Vsync SmoothLines
DInput: Enumerating device - Type: 0x00000413 Instance Name: "Tastatur" Product Name: "Tastatur"
DInput: Enumerating device - Type: 0x00000112 Instance Name: "Maus" Product Name: "Maus"
Found 2 DirectInput devices:
0: 'Tastatur' axes: 0, hats: 0, buttons: 256 (buffered)
1: 'Maus' axes: 3, hats: 0, buttons: 8 (buffered)
WARNING: The graphic '/Songs/DDR Video Games 1st Mix/Castlevania/castlevanialogo.png' has frame dimensions that aren't a multiple of 2.
WARNING: The entire image is 255x78 and frame size is 255.0x78.0.
WARNING: Image quality will be much improved if you resize the graphic to 256x78, which is a frame size of 256x78.
WARNING: The graphic '/Songs/DDR Video Games 1st Mix/Otherworld/Otherworld.png' has frame dimensions that aren't a multiple of 2.
WARNING: The entire image is 177x177 and frame size is 177.0x177.0.
WARNING: Image quality will be much improved if you resize the graphic to 178x178, which is a frame size of 178x178.
WARNING: The graphic '/Songs/DDR Video Games 1st Mix/GuiltyGearX/GGXlogo.png' has frame dimensions that aren't a multiple of 2.
WARNING: The entire image is 255x78 and frame size is 255.0x78.0.
WARNING: Image quality will be much improved if you resize the graphic to 256x78, which is a frame size of 256x78.
WARNING: The graphic '/Songs/DDR Video Games 1st Mix/Zelda/ZeldaLogo.png' has frame dimensions that aren't a multiple of 2.
WARNING: The entire image is 255x78 and frame size is 255.0x78.0.
WARNING: Image quality will be much improved if you resize the graphic to 256x78, which is a frame size of 256x78.
WARNING: The graphic '/Songs/DDR Video Games 1st Mix/RivalSchools/RSlogo.png' has frame dimensions that aren't a multiple of 2.
WARNING: The entire image is 255x78 and frame size is 255.0x78.0.
WARNING: Image quality will be much improved if you resize the graphic to 256x78, which is a frame size of 256x78.
WARNING: The graphic '/Songs/DDR Video Games 1st Mix/MarioBros/mario-logo.png' has frame dimensions that aren't a multiple of 2.
WARNING: The entire image is 255x78 and frame size is 255.0x78.0.
WARNING: Image quality will be much improved if you resize the graphic to 256x78, which is a frame size of 256x78.
Mixing underruns: 1
Players joined: P1
Lost focus to: SndVol.exe, firefox.exe
Top Screen: ScreenStageInformation
Language: en
Current renderer: OpenGL
Theme: CyberiaStyle8

Partial log:
01:02.985: Loading /Themes/CyberiaStyle8/Graphics/combo01 (doubleres).png, type FileType_Bitmap
01:02.985: Loading /Themes/CyberiaStyle8/BGAnimations/ScreenGameplay overlay/dangerline (doubleres).png, type FileType_Bitmap
01:02.995: glTexImage2D (format GL_RGBA8, 256x256, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0)
01:02.995: RageBitmapTexture: Loaded '/Themes/CyberiaStyle8/BGAnimations/graph (doubleres).png' (256x256); RGBA8, source 128,128; image 256,256.
01:02.998: glTexImage2D (format GL_RGBA8, 512x64, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0)
01:02.998: RageBitmapTexture: Loaded '/Themes/CyberiaStyle8/Graphics/combo01 (doubleres).png' (512x64); RGBA8 matte, source 212,20; image 424,40.
01:03.005: RageSound: Load "/Themes/CyberiaStyle8/Sounds/_fullcombo.ogg" (precache: 1)
01:03.027: not stopping a sound because it's not playing
01:03.033: glTexImage2D (format GL_RGBA8, 512x64, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0)
01:03.033: RageBitmapTexture: Loaded '/Themes/CyberiaStyle8/BGAnimations/ScreenGameplay overlay/dangerline (doubleres).png' (512x64); RGBA8, source 130,32; image 260,64.

-- End of report


Any Fix ?
Reply
Could you tell us what you were doing when the crash happened? (e.g. were you trying to play a song, go into the options menu, etc?)

The fact that you're running a non-official theme means the things we can do on our end as StepMania developers are limited.
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