Forums » General Questions » Background video crash!!

1
hello stepmanieirsss,

I have been working/creating a parastar 2nd mix for awile now, using the PPP controllers which is amazing!

But stepmania keeps crashing when it plays my BackGround avi___

here is the log

and thank you very much for helping me!!!!
:)
jason-

sm-ssc v1.0 beta 4 crash report (build 22, 20100601 @ 02:52:36 Central Daylight Time)
--------------------------------------

Crash reason: Access Violation

Thread: Main thread
MovieTexture_Generic.cpp:475
MovieTexture_Generic.cpp:328
MovieTexture_FFMpeg.cpp:424
MovieTexture_FFMpeg.cpp:424
MovieTexture_FFMpeg.cpp:424
Thread: Decode thread
RageSoundDriver_Generic_Software.cpp:197
RageSoundDriver_Generic_Software.cpp:197
RageSoundDriver_Generic_Software.cpp:197
RageSoundDriver_Generic_Software.cpp:197
RageSoundDriver_Generic_Software.cpp:197
Thread: Mixer thread
Thread: Music thread
RageFileDriverDirectHelpers.cpp:278 C:/Users/michael/Desktop/PARASTAR04/Themes/parastar/Sounds/*
RageFileDriverDirectHelpers.cpp:278 C:/Users/michael/Desktop/PARASTAR04/Themes/parastar/Sounds/*
Thread: Worker thread (MemoryCardWorker)
Thread: Worker thread (/@mc1int/)
Thread: Worker thread (/@mc2int/)
Thread: DirectInput thread
InputHandler_DirectInput.cpp:647
InputHandler_DirectInput.cpp:623
InputHandler_DirectInput.cpp:642
InputHandler_DirectInput.cpp:647
InputHandler_DirectInput.cpp:623
Thread: Streaming sound buffering
Thread: Streaming sound buffering

debug resource file 'C:\Users\michael\Desktop\PARASTAR04\Program\ParaStar-SSE2.vdi': CreateFile failed (The system cannot find the file specified.).

Static log:
sm-ssc v1.0 beta 4
Compiled 20100601 @ 02:52:36 Central Daylight Time (build 22)
Log starting 2016-02-27 11:59:53
Loading window: win32
Windows 6.1 (unknown NT-based) build 7601 [Service Pack 1]
Memory: 3562mb total, 4095mb swap (4095mb swap avail)
Primary display driver: AMD Radeon HD 6520G
WARNING: Couldn't find primary display driver; logging all drivers
Video driver: A [Advanced Micro Devices, Inc.]
15.200.1062.1004, 8-3-2015 [pci\ven_1002&dev_9647]
Sound device 0: (Realtek High Definition Audio, 6.1, MID 1, PID 100
DirectSound Driver: Primary Sound Driver
DirectSound Driver: (Realtek High Definition Audio) {0.0.0.00000000}.{a1acc5ff-b2fa-4b7d-9b94-2c89ac284f03}
DirectSound sample rates: 100..200000 (continuous)
Software mixing at 44100 hz
Sound driver: DirectSound-sw
Lights driver: SystemMessage
Lights driver: Export
Video renderers: 'opengl,d3d'
Mode: ICD 32 (888) 8 alpha 16 depth
OpenGL shading language: 4.40
Paletted textures disabled: GL_EXT_paletted_texture missing.
OGL Vendor: ATI Technologies Inc.
OGL Renderer: AMD Radeon HD 6520G
OGL Version: 4.5.13399 Compatibility Profile Context 15.200.1062.1004
OGL Max texture size: 16384
OGL Texture units: 8
GLU Version: 1.2.2.0 Microsoft Corporation
OGL Extensions:
GL_AMDX: debug_output, vertex_shader_tessellator
GL_AMD: conservative_depth, debug_output, depth_clamp_separate, draw_buffers_blend, multi_draw_indirect,
name_gen_delete, performance_monitor, pinned_memory, query_buffer_object, sample_positions,
seamless_cubemap_per_texture, shader_stencil_export, shader_trace, texture_cube_map_array, texture_texture4,
transform_feedback3_lines_triangles, vertex_shader_layer, vertex_shader_tessellator,
vertex_shader_viewport_index
GL_ARB: ES2_compatibility, ES3_1_compatibility, ES3_compatibility, arrays_of_arrays, base_instance,
blend_func_extended, buffer_storage, clear_buffer_object, clear_texture, clip_control, color_buffer_float,
compatibility, compressed_texture_pixel_storage, compute_shader, conditional_render_inverted,
conservative_depth, copy_buffer, copy_image, cull_distance, debug_output, depth_buffer_float, depth_clamp,
depth_texture, derivative_control, direct_state_access, draw_buffers, draw_buffers_blend,
draw_elements_base_vertex, draw_indirect, draw_instanced, enhanced_layouts, explicit_attrib_location,
explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport, fragment_program,
fragment_program_shadow, fragment_shader, framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB,
geometry_shader4, get_program_binary, get_texture_sub_image, gpu_shader5, gpu_shader_fp64, half_float_pixel,
half_float_vertex, imaging, instanced_arrays, internalformat_query, internalformat_query2, invalidate_subdata,
map_buffer_alignment, map_buffer_range, multi_bind, multi_draw_indirect, multisample, multitexture,
occlusion_query, occlusion_query2, pipeline_statistics_query, pixel_buffer_object, point_parameters,
point_sprite, program_interface_query, provoking_vertex, query_buffer_object, robust_buffer_access_behavior,
sample_shading, sampler_objects, seamless_cube_map, seamless_cubemap_per_texture, separate_shader_objects,
shader_atomic_counters, shader_bit_encoding, shader_image_load_store, shader_image_size, shader_objects,
shader_precision, shader_stencil_export, shader_storage_buffer_object, shader_subroutine,
shader_texture_image_samples, shader_texture_lod, shading_language_100, shading_language_420pack,
shading_language_packing, shadow, shadow_ambient, stencil_texturing, sync, tessellation_shader,
texture_barrier, texture_border_clamp, texture_buffer_object, texture_buffer_object_rgb32,
texture_buffer_range, texture_compression, texture_compression_bptc, texture_compression_rgtc,
texture_cube_map, texture_cube_map_array, texture_env_add, texture_env_combine, texture_env_crossbar,
texture_env_dot3, texture_float, texture_gather, texture_mirror_clamp_to_edge, texture_mirrored_repeat,
texture_multisample, texture_non_power_of_two, texture_query_levels, texture_query_lod, texture_rectangle,
texture_rg, texture_rgb10_a2ui, texture_snorm, texture_stencil8, texture_storage, texture_storage_multisample,
texture_swizzle, texture_view, timer_query, transform_feedback2, transform_feedback3,
transform_feedback_instanced, transform_feedback_overflow_query, transpose_matrix, uniform_buffer_object,
vertex_array_bgra, vertex_array_object, vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object,
vertex_program, vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array,
window_pos
GL_ATI: draw_buffers, envmap_bumpmap, fragment_shader, separate_stencil, texture_compression_3dc,
texture_env_combine3, texture_float, texture_mirror_once
GL_EXT: abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, blend_func_separate, blend_minmax,
blend_subtract, compiled_vertex_array, copy_buffer, copy_texture, direct_state_access, draw_buffers2,
draw_instanced, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample, framebuffer_object,
framebuffer_sRGB, geometry_shader4, gpu_program_parameters, gpu_shader4, histogram, multi_draw_arrays,
packed_depth_stencil, packed_float, packed_pixels, pixel_buffer_object, point_parameters,
polygon_offset_clamp, provoking_vertex, rescale_normal, secondary_color, separate_specular_color,
shader_image_load_store, shader_integer_mix, shadow_funcs, stencil_wrap, subtexture, texgen_reflection,
texture3D, texture_array, texture_buffer_object, texture_compression_bptc, texture_compression_latc,
texture_compression_rgtc, texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add,
texture_env_combine, texture_env_dot3, texture_filter_anisotropic, texture_integer, texture_lod,
texture_lod_bias, texture_mirror_clamp, texture_object, texture_rectangle, texture_sRGB, texture_sRGB_decode,
texture_shared_exponent, texture_snorm, texture_storage, texture_swizzle, timer_query, transform_feedback,
vertex_array, vertex_array_bgra, vertex_attrib_64bit
GL_IBM_texture_mirrored_repeat
GL_KHR: context_flush_control, debug, robust_buffer_access_behavior, robustness
GL_KTX_buffer_region
GL_NV: blend_square, conditional_render, copy_depth_to_color, copy_image, depth_buffer_float,
explicit_multisample, float_buffer, half_float, primitive_restart, texgen_reflection, texture_barrier
GL_OES_EGL_image
GL_SGIS: generate_mipmap, texture_edge_clamp, texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_EXT_swap_control
OpenGL Fullscreen 640x480 32 color 32 texture 60Hz NoVsync SmoothLines
Found 1 DirectInput devices:
0: 'Keyboard' axes: 0, hats: 0, buttons: 256 (buffered)
WARNING: Error playing command: /Themes/parastar/BGAnimations/ScreenSparkles background/default.lua:42: attempt to call method 'STRETCH_TO_WIDTH' (a nil value)
WARNING: /Themes/parastar/BGAnimations/ScreenSparkles background/default.lua:42: unknown(self = (null),(*temporary) = (null),(*temporary) = (null),(*temporary) = (null),(*temporary) = (null),(*temporary) = attempt to call method 'STRETCH_TO_WIDTH' (a nil value))
WARNING: Banner cache for '/Songs/TechPara/Ave Ave/cdtitle.png' wasn't loaded
WARNING: Banner cache for '/Songs/TechPara/Ave Ave/cdtitle.png' wasn't loaded
Mixing underruns: 1
Players joined: P1
Lost focus to: ParaStar-SSE2.exe
Top Screen: ScreenGameplay
Language: en
Current renderer: OpenGL
Theme: parastar

Partial log:
02:32.149: Deleted old sound "/themes/_portkit-sm4/sounds/musicwheel locked.ogg"
02:32.149: Zeroing this update. Was 2.534000
02:32.169: Approximate sound time: driver frame 6641052, m_pImpl->m_Queue frame 0..512 (dist 3684), closest position is 0
02:33.149: 381 FPS, 381 av FPS, 89 VPF, OpenGL
02:34.149: 316 FPS, 348 av FPS, 91 VPF, OpenGL
02:35.141: File "/Themes/parastar/BGAnimations/flare2.avi" looping
02:35.141: Opening codec mpeg4
02:35.151: 315 FPS, 336 av FPS, 88 VPF, OpenGL
02:36.151: 436 FPS, 362 av FPS, 84 VPF, OpenGL
02:37.152: 434 FPS, 376 av FPS, 84 VPF, OpenGL

-- End of report
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sm-ssc v1.0 beta 4 crash report (build 22, 20100601 @ 02:52:36 Central Daylight Time)
That timestamp says the build is from 2010.
We don't support stepmania versions that old because many problems have been fixed over the years.
< cybik> til Kyzentun fixes bugs for breakfast
--
< maxvg1> shakesoda: then why do i still play lol
<@shakesoda> because you're an ITG player. And thus, a masochist
--
<@shakesoda> Kyzentun: I think you might need to put down the meshes for a bit
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