Forums » General Questions » Crashing problems

1
I installed StepMania today, and when I try to open it, the whole thing crashes due to "stack overflow"
Error log:
StepMania5.0.10 crash report (build 4b39375, 20151031 @ 14:38:06)
--------------------------------------

Crash reason: Stack overflow

Thread: Main thread
RageSurface_Load_PNG.cpp:22 Reading the png file.
RageSurface_Load_PNG.cpp:22 Reading the png file.
RageSurface_Load_PNG.cpp:22 Reading the png file.
RageSurface_Load_PNG.cpp:22 Reading the png file.
RageSurface_Load_PNG.cpp:22 Reading the png file.
Thread: Decode thread
Thread: Music thread
Thread: Worker thread (MemoryCardWorker)
Thread: Worker thread (/@mc1int/)
Thread: Worker thread (/@mc2int/)
Thread: DirectInput thread
InputHandler_DirectInput.cpp:773
InputHandler_DirectInput.cpp:749
InputHandler_DirectInput.cpp:768
InputHandler_DirectInput.cpp:773
InputHandler_DirectInput.cpp:749
01879579: StepMania!013d0000
01707dc9: StepMania!013d0000
0189c41a: StepMania!013d0000
0189c443: StepMania!013d0000
0189bfa7: StepMania!013d0000
0188d6fe: StepMania!013d0000
0189ce5b: StepMania!013d0000
01887faa: StepMania!013d0000
01888004: StepMania!013d0000
01887811: StepMania!013d0000
01886992: StepMania!013d0000
01886539: StepMania!013d0000
0188655e: StepMania!013d0000
018881bd: StepMania!013d0000
01707de9: StepMania!013d0000
01707dc9: StepMania!013d0000
0189c41a: StepMania!013d0000
0189c443: StepMania!013d0000
0189bfa7: StepMania!013d0000
0188d6fe: StepMania!013d0000
0189ce5b: StepMania!013d0000
01887faa: StepMania!013d0000
01888004: StepMania!013d0000
01887811: StepMania!013d0000
01886992: StepMania!013d0000
01886539: StepMania!013d0000
0188655e: StepMania!013d0000
018881bd: StepMania!013d0000
01707de9: StepMania!013d0000
01707dc9: StepMania!013d0000
0189c41a: StepMania!013d0000
0189c443: StepMania!013d0000
0189bfa7: StepMania!013d0000
0188d6fe: StepMania!013d0000
0189ce5b: StepMania!013d0000
01887faa: StepMania!013d0000
01888004: StepMania!013d0000
01887811: StepMania!013d0000
01886992: StepMania!013d0000
01886539: StepMania!013d0000
0188655e: StepMania!013d0000
018881bd: StepMania!013d0000
01707de9: StepMania!013d0000
01707dc9: StepMania!013d0000
0189c41a: StepMania!013d0000
0189c443: StepMania!013d0000
0189bfa7: StepMania!013d0000
0188d6fe: StepMania!013d0000
0189ce5b: StepMania!013d0000
01887faa: StepMania!013d0000
01888004: StepMania!013d0000
01887811: StepMania!013d0000
01886992: StepMania!013d0000
01886539: StepMania!013d0000
0188655e: StepMania!013d0000
018881bd: StepMania!013d0000
01707de9: StepMania!013d0000
01707dc9: StepMania!013d0000
0189c41a: StepMania!013d0000
0189c443: StepMania!013d0000
0189bfa7: StepMania!013d0000
0188d6fe: StepMania!013d0000
0189ce5b: StepMania!013d0000
01887faa: StepMania!013d0000
01888004: StepMania!013d0000
01887811: StepMania!013d0000
01886992: StepMania!013d0000
01886539: StepMania!013d0000
0188655e: StepMania!013d0000
018881bd: StepMania!013d0000
01707de9: StepMania!013d0000
01707dc9: StepMania!013d0000
0189c41a: StepMania!013d0000
0189c443: StepMania!013d0000
0189bfa7: StepMania!013d0000
0188d6fe: StepMania!013d0000
0189ce5b: StepMania!013d0000
01887faa: StepMania!013d0000
01888004: StepMania!013d0000
01887811: StepMania!013d0000
01886992: StepMania!013d0000
01886539: StepMania!013d0000
0188655e: StepMania!013d0000
018881bd: StepMania!013d0000
01707de9: StepMania!013d0000
01707dc9: StepMania!013d0000
0189c41a: StepMania!013d0000
0189c443: StepMania!013d0000
0189bfa7: StepMania!013d0000
0188d6fe: StepMania!013d0000
0189ce5b: StepMania!013d0000
01887faa: StepMania!013d0000
01888004: StepMania!013d0000
01887811: StepMania!013d0000
01886992: StepMania!013d0000
01886539: StepMania!013d0000
0188655e: StepMania!013d0000
018881bd: StepMania!013d0000
01707de9: StepMania!013d0000

Static log:
StepMania5.0.10
Compiled 20151031 @ 14:38:06 (build 4b39375)
Log starting 2016-01-15 15:52:39
Loading window: win32
Windows 6.1 (Win7) build 7601 [Service Pack 1]
Memory: 4094mb total, 4095mb swap (4095mb swap avail)
Video driver: NVIDIA GeForce 9500 GS [NVIDIA]
9.18.13.4192, 10-13-2015 [pci\ven_10de&dev_0644&subsys_13301462]
Drive: "ST3500620AS HP24" Driver: nvstor64 DMA: N/A
Drive: "TSSTcorpCDDVDW TS-H653Q 0303" Driver: nvstor64 DMA: N/A
WARNING: ReadFile(Save/ThemePrefs.ini): No such file or directory
Couldn't load driver DirectSound-sw: DirectSoundCreate (DSERR_NODRIVER)
Couldn't load driver WDMKS: No supported audio devices found
Couldn't load driver WaveOut: waveOutOpen failed(A device ID has been used that is out of range for your system.)
Sound driver: Null
Lights driver: SystemMessage
Lights driver: Export
Video renderers: 'opengl,d3d'
Mode: ICD 32 (888) 24 depth 64 accum
Paletted textures disabled: GL_EXT_paletted_texture missing.
OGL Vendor: NVIDIA Corporation
OGL Renderer: GeForce 9500 GS/PCIe/SSE2
OGL Version: 3.3.0
OGL Max texture size: 8192
OGL Texture units: 4
GLU Version: 1.2.2.0 Microsoft Corporation
OGL Extensions:
GL_ARB: ES2_compatibility, ES3_compatibility, arrays_of_arrays, base_instance, blend_func_extended,
clear_buffer_object, color_buffer_float, compatibility, compressed_texture_pixel_storage, conservative_depth,
copy_buffer, copy_image, debug_output, depth_buffer_float, depth_clamp, depth_texture, draw_buffers,
draw_elements_base_vertex, draw_instanced, enhanced_layouts, explicit_attrib_location,
explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport, fragment_program,
fragment_program_shadow, fragment_shader, framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB,
geometry_shader4, get_program_binary, half_float_pixel, half_float_vertex, imaging, instanced_arrays,
internalformat_query, internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_range,
multi_bind, multisample, multitexture, occlusion_query, occlusion_query2, pixel_buffer_object,
point_parameters, point_sprite, program_interface_query, provoking_vertex, robust_buffer_access_behavior,
robustness, sampler_objects, seamless_cube_map, separate_shader_objects, shader_bit_encoding, shader_objects,
shader_texture_lod, shading_language_100, shading_language_420pack, shading_language_include,
shading_language_packing, shadow, stencil_texturing, sync, texture_border_clamp, texture_buffer_object,
texture_buffer_range, texture_compression, texture_compression_rgtc, texture_cube_map, texture_env_add,
texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_float, texture_mirror_clamp_to_edge,
texture_mirrored_repeat, texture_multisample, texture_non_power_of_two, texture_query_levels,
texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_stencil8, texture_storage,
texture_storage_multisample, texture_swizzle, texture_view, timer_query, transpose_matrix,
uniform_buffer_object, vertex_array_bgra, vertex_array_object, vertex_attrib_binding, vertex_buffer_object,
vertex_program, vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array,
window_pos
GL_ATI: draw_buffers, texture_float, texture_mirror_once
GL_EXTX_framebuffer_mixed_formats
GL_EXT: Cg_shader, abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, blend_func_separate,
blend_minmax, blend_subtract, compiled_vertex_array, depth_bounds_test, direct_state_access, draw_buffers2,
draw_instanced, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample,
framebuffer_multisample_blit_scaled, framebuffer_object, framebuffer_sRGB, geometry_shader4,
gpu_program_parameters, gpu_shader4, import_sync_object, multi_draw_arrays, packed_depth_stencil,
packed_float, packed_pixels, pixel_buffer_object, point_parameters, provoking_vertex, rescale_normal,
secondary_color, separate_shader_objects, separate_specular_color, shader_integer_mix, shadow_funcs,
stencil_two_side, stencil_wrap, texture3D, texture_array, texture_buffer_object, texture_compression_dxt1,
texture_compression_latc, texture_compression_rgtc, texture_compression_s3tc, texture_cube_map,
texture_edge_clamp, texture_env_add, texture_env_combine, texture_env_dot3, texture_filter_anisotropic,
texture_integer, texture_lod, texture_lod_bias, texture_mirror_clamp, texture_object, texture_sRGB,
texture_sRGB_decode, texture_shared_exponent, texture_storage, texture_swizzle, timer_query, vertex_array,
vertex_array_bgra
GL_IBM: rasterpos_clip, texture_mirrored_repeat
GL_KHR_debug
GL_KTX_buffer_region
GL_NVX: conditional_render, gpu_memory_info
GL_NV: ES1_1_compatibility, blend_square, conditional_render, copy_depth_to_color, copy_image,
depth_buffer_float, depth_clamp, explicit_multisample, fence, float_buffer, fog_distance, fragment_program,
fragment_program2, fragment_program_option, framebuffer_multisample_coverage, geometry_shader4, gpu_program4,
half_float, light_max_exponent, multisample_coverage, multisample_filter_hint, occlusion_query,
packed_depth_stencil, parameter_buffer_object, parameter_buffer_object2, path_rendering, pixel_data_range,
point_sprite, primitive_restart, register_combiners, register_combiners2, shader_buffer_load,
texgen_reflection, texture_barrier, texture_compression_vtc, texture_env_combine4, texture_expand_normal,
texture_multisample, texture_rectangle, texture_shader, texture_shader2, texture_shader3, transform_feedback,
vertex_array_range, vertex_array_range2, vertex_buffer_unified_memory, vertex_program, vertex_program1_1,
vertex_program2, vertex_program2_option, vertex_program3
GL_S3_s3tc
GL_SGIS: generate_mipmap, texture_lod
GL_SGIX: depth_texture, shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
OpenGL Windowed 854x480 32 color 32 texture 60Hz Vsync SmoothLines
DInput: Enumerating device - Type: 0x00000413 Instance Name: "Keyboard" Product Name: "Keyboard"
DInput: Enumerating device - Type: 0x00000112 Instance Name: "Mouse" Product Name: "Mouse"
Found 2 DirectInput devices:
0: 'Keyboard' axes: 0, hats: 0, buttons: 256 (buffered)
1: 'Mouse' axes: 3, hats: 0, buttons: 5 (buffered)
Players joined: none
Lost focus to: dwm.exe
Language: en
Current renderer: OpenGL
Theme: default

Partial log:
00:23.886: glTexImage2D (format GL_RGBA8, 256x256, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0)
00:23.888: RageBitmapTexture: Loaded '/Themes/_fallback/Fonts/_japanese 24px [kanji 8-stroke] 8x8 (doubleres).png' (256x256); RGBA8, source 224,256; image 224,256.
00:23.910: glTexImage2D (format GL_RGBA8, 256x256, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0)
00:23.912: RageBitmapTexture: Loaded '/Themes/_fallback/Fonts/_japanese 24px [kanji 9] 8x8 (doubleres).png' (256x256); RGBA8 matte, source 224,256; image 224,256.
00:23.934: glTexImage2D (format GL_RGBA8, 256x256, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0)
00:23.934: RageBitmapTexture: Loaded '/Themes/_fallback/Fonts/_japanese 24px [kanji 9-stroke] 8x8 (doubleres).png' (256x256); RGBA8, source 224,256; image 224,256.
00:24.281: glTexImage2D (format GL_RGBA8, 1024x1024, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0)
00:24.292: RageBitmapTexture: Loaded '/Themes/_fallback/Fonts/_japanese 24px [kanji-jis1] 32x32 (doubleres).png' (1024x1024); RGBA8 matte, source 896,1024; image 896,1024.
00:24.566: glTexImage2D (format GL_RGBA8, 1024x1024, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0)
00:24.576: RageBitmapTexture: Loaded '/Themes/_fallback/Fonts/_japanese 24px [kanji-jis1-stroke] 32x32 (doubleres).png' (1024x1024); RGBA8, source 896,1024; image 896,1024.

-- End of report
Reply