THIS IS THE CRSH INFO.
StepMania5.0.10 crash report (build 4b39375, 20151031 @ 14:38:06)
--------------------------------------
Crash reason: Stack overflow
Thread: Main thread
RageSurface_Load_PNG.cpp:22 Reading the png file.
RageSurface_Load_PNG.cpp:22 Reading the png file.
RageSurface_Load_PNG.cpp:22 Reading the png file.
RageSurface_Load_PNG.cpp:22 Reading the png file.
RageSurface_Load_PNG.cpp:22 Reading the png file.
Thread: Decode thread
Thread: Mixer thread
Thread: Music thread
Thread: Worker thread (MemoryCardWorker)
Thread: Worker thread (/@mc1int/)
Thread: Worker thread (/@mc2int/)
Thread: DirectInput thread
InputHandler_DirectInput.cpp:773
InputHandler_DirectInput.cpp:749
InputHandler_DirectInput.cpp:768
InputHandler_DirectInput.cpp:773
InputHandler_DirectInput.cpp:749
01519579: StepMania!01070000
013a7dc9: StepMania!01070000
0153c41a: StepMania!01070000
0153c443: StepMania!01070000
0153bfa7: StepMania!01070000
0152d6fe: StepMania!01070000
0153ce5b: StepMania!01070000
01527faa: StepMania!01070000
01528004: StepMania!01070000
01527811: StepMania!01070000
01526992: StepMania!01070000
01526539: StepMania!01070000
0152655e: StepMania!01070000
015281bd: StepMania!01070000
013a7de9: StepMania!01070000
013a7dc9: StepMania!01070000
0153c41a: StepMania!01070000
0153c443: StepMania!01070000
0153bfa7: StepMania!01070000
0152d6fe: StepMania!01070000
0153ce5b: StepMania!01070000
01527faa: StepMania!01070000
01528004: StepMania!01070000
01527811: StepMania!01070000
01526992: StepMania!01070000
01526539: StepMania!01070000
0152655e: StepMania!01070000
015281bd: StepMania!01070000
013a7de9: StepMania!01070000
013a7dc9: StepMania!01070000
0153c41a: StepMania!01070000
0153c443: StepMania!01070000
0153bfa7: StepMania!01070000
0152d6fe: StepMania!01070000
0153ce5b: StepMania!01070000
01527faa: StepMania!01070000
01528004: StepMania!01070000
01527811: StepMania!01070000
01526992: StepMania!01070000
01526539: StepMania!01070000
0152655e: StepMania!01070000
015281bd: StepMania!01070000
013a7de9: StepMania!01070000
013a7dc9: StepMania!01070000
0153c41a: StepMania!01070000
0153c443: StepMania!01070000
0153bfa7: StepMania!01070000
0152d6fe: StepMania!01070000
0153ce5b: StepMania!01070000
01527faa: StepMania!01070000
01528004: StepMania!01070000
01527811: StepMania!01070000
01526992: StepMania!01070000
01526539: StepMania!01070000
0152655e: StepMania!01070000
015281bd: StepMania!01070000
013a7de9: StepMania!01070000
013a7dc9: StepMania!01070000
0153c41a: StepMania!01070000
0153c443: StepMania!01070000
0153bfa7: StepMania!01070000
0152d6fe: StepMania!01070000
0153ce5b: StepMania!01070000
01527faa: StepMania!01070000
01528004: StepMania!01070000
01527811: StepMania!01070000
01526992: StepMania!01070000
01526539: StepMania!01070000
0152655e: StepMania!01070000
015281bd: StepMania!01070000
013a7de9: StepMania!01070000
013a7dc9: StepMania!01070000
0153c41a: StepMania!01070000
0153c443: StepMania!01070000
0153bfa7: StepMania!01070000
0152d6fe: StepMania!01070000
0153ce5b: StepMania!01070000
01527faa: StepMania!01070000
01528004: StepMania!01070000
01527811: StepMania!01070000
01526992: StepMania!01070000
01526539: StepMania!01070000
0152655e: StepMania!01070000
015281bd: StepMania!01070000
013a7de9: StepMania!01070000
013a7dc9: StepMania!01070000
0153c41a: StepMania!01070000
0153c443: StepMania!01070000
0153bfa7: StepMania!01070000
0152d6fe: StepMania!01070000
0153ce5b: StepMania!01070000
01527faa: StepMania!01070000
01528004: StepMania!01070000
01527811: StepMania!01070000
01526992: StepMania!01070000
01526539: StepMania!01070000
0152655e: StepMania!01070000
015281bd: StepMania!01070000
013a7de9: StepMania!01070000
Static log:
StepMania5.0.10
Compiled 20151031 @ 14:38:06 (build 4b39375)
Log starting 2016-01-13 21:30:08
Loading window: win32
Windows 6.2 (Win8) build 9200 []
Memory: 2047mb total, 4095mb swap (4095mb swap avail)
Video driver: NVIDIA GeForce GT 620 [NVIDIA]
10.18.13.5362, 7-22-2015 [pci\ven_10de&dev_1049&subsys_0620174b]
Drive: "WDC WD10EZEX-22RKKA080.0" Driver: storahci DMA: N/A
Drive: "HL-DT-STDVDRAM GHA2N 1.00" Driver: storahci DMA: N/A
Sound device 0: Speakers (Realtek High Definiti, 10.0, MID 1, PID 100
WARNING: ReadFile(Save/ThemePrefs.ini): No such file or directory
DirectSound Driver: Primair geluidsstuurprogramma
DirectSound Driver: Speakers (Realtek High Definition Audio) {0.0.0.00000000}.{32a6cb35-d86e-4f6f-b327-60801283dc19}
DirectSound sample rates: 100..200000 (continuous)
Software mixing at 44100 hz
Sound driver: DirectSound-sw
Lights driver: SystemMessage
Lights driver: Export
Video renderers: 'opengl,d3d'
Mode: ICD 32 (888) 24 depth 64 accum
Paletted textures disabled: GL_EXT_paletted_texture missing.
OGL Vendor: NVIDIA Corporation
OGL Renderer: GeForce GT 620/PCIe/SSE2
OGL Version: 4.5.0 NVIDIA 353.62
OGL Max texture size: 16384
OGL Texture units: 4
GLU Version: 1.2.2.0 Microsoft Corporation
OGL Extensions:
GL_AMD_multi_draw_indirect
GL_ARB: ES2_compatibility, ES3_1_compatibility, ES3_compatibility, arrays_of_arrays, base_instance,
blend_func_extended, buffer_storage, clear_buffer_object, clear_texture, clip_control, color_buffer_float,
compatibility, compressed_texture_pixel_storage, compute_shader, compute_variable_group_size,
conditional_render_inverted, conservative_depth, copy_buffer, copy_image, cull_distance, debug_output,
depth_buffer_float, depth_clamp, depth_texture, derivative_control, direct_state_access, draw_buffers,
draw_buffers_blend, draw_elements_base_vertex, draw_indirect, draw_instanced, enhanced_layouts,
explicit_attrib_location, explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport,
fragment_program, fragment_program_shadow, fragment_shader, framebuffer_no_attachments, framebuffer_object,
framebuffer_sRGB, geometry_shader4, get_program_binary, get_texture_sub_image, gpu_shader5, gpu_shader_fp64,
half_float_pixel, half_float_vertex, imaging, indirect_parameters, instanced_arrays, internalformat_query,
internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind,
multi_draw_indirect, multisample, multitexture, occlusion_query, occlusion_query2, pipeline_statistics_query,
pixel_buffer_object, point_parameters, point_sprite, program_interface_query, provoking_vertex,
query_buffer_object, robust_buffer_access_behavior, robustness, sample_shading, sampler_objects,
seamless_cube_map, separate_shader_objects, shader_atomic_counters, shader_bit_encoding,
shader_draw_parameters, shader_group_vote, shader_image_load_store, shader_image_size, shader_objects,
shader_precision, shader_storage_buffer_object, shader_subroutine, shader_texture_image_samples,
shader_texture_lod, shading_language_100, shading_language_420pack, shading_language_include,
shading_language_packing, shadow, sparse_buffer, sparse_texture, stencil_texturing, sync, tessellation_shader,
texture_barrier, texture_border_clamp, texture_buffer_object, texture_buffer_object_rgb32,
texture_buffer_range, texture_compression, texture_compression_bptc, texture_compression_rgtc,
texture_cube_map, texture_cube_map_array, texture_env_add, texture_env_combine, texture_env_crossbar,
texture_env_dot3, texture_float, texture_gather, texture_mirror_clamp_to_edge, texture_mirrored_repeat,
texture_multisample, texture_non_power_of_two, texture_query_levels, texture_query_lod, texture_rectangle,
texture_rg, texture_rgb10_a2ui, texture_stencil8, texture_storage, texture_storage_multisample,
texture_swizzle, texture_view, timer_query, transform_feedback2, transform_feedback3,
transform_feedback_instanced, transform_feedback_overflow_query, transpose_matrix, uniform_buffer_object,
vertex_array_bgra, vertex_array_object, vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object,
vertex_program, vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array,
window_pos
GL_ATI: draw_buffers, texture_float, texture_mirror_once
GL_EXTX_framebuffer_mixed_formats
GL_EXT: Cg_shader, abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, blend_func_separate,
blend_minmax, blend_subtract, compiled_vertex_array, depth_bounds_test, direct_state_access, draw_buffers2,
draw_instanced, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample,
framebuffer_multisample_blit_scaled, framebuffer_object, framebuffer_sRGB, geometry_shader4,
gpu_program_parameters, gpu_shader4, import_sync_object, multi_draw_arrays, packed_depth_stencil,
packed_float, packed_pixels, pixel_buffer_object, point_parameters, polygon_offset_clamp, provoking_vertex,
rescale_normal, secondary_color, separate_shader_objects, separate_specular_color, shader_image_load_store,
shader_integer_mix, shadow_funcs, stencil_two_side, stencil_wrap, texture3D, texture_array,
texture_buffer_object, texture_compression_dxt1, texture_compression_latc, texture_compression_rgtc,
texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine,
texture_env_dot3, texture_filter_anisotropic, texture_integer, texture_lod, texture_lod_bias,
texture_mirror_clamp, texture_object, texture_sRGB, texture_sRGB_decode, texture_shared_exponent,
texture_storage, texture_swizzle, timer_query, transform_feedback2, vertex_array, vertex_array_bgra,
vertex_attrib_64bit
GL_IBM: rasterpos_clip, texture_mirrored_repeat
GL_KHR: blend_equation_advanced, context_flush_control, debug, robust_buffer_access_behavior, robustness
GL_KTX_buffer_region
GL_NVX: conditional_render, gpu_memory_info
GL_NV: ES1_1_compatibility, ES3_1_compatibility, bindless_multi_draw_indirect,
bindless_multi_draw_indirect_count, blend_equation_advanced, blend_square, command_list, compute_program5,
conditional_render, copy_depth_to_color, copy_image, depth_buffer_float, depth_clamp, draw_texture,
explicit_multisample, fence, float_buffer, fog_distance, fragment_program, fragment_program2,
fragment_program_option, framebuffer_multisample_coverage, geometry_shader4, gpu_program4, gpu_program4_1,
gpu_program5, gpu_program5_mem_extended, gpu_program_fp64, gpu_shader5, half_float,
internalformat_sample_query, light_max_exponent, multisample_coverage, multisample_filter_hint,
occlusion_query, packed_depth_stencil, parameter_buffer_object, parameter_buffer_object2, path_rendering,
pixel_data_range, point_sprite, primitive_restart, register_combiners, register_combiners2,
shader_atomic_counters, shader_atomic_float, shader_buffer_load, shader_storage_buffer_object,
shader_thread_group, texgen_reflection, texture_barrier, texture_compression_vtc, texture_env_combine4,
texture_multisample, texture_rectangle, texture_shader, texture_shader2, texture_shader3, transform_feedback,
transform_feedback2, uniform_buffer_unified_memory, vertex_array_range, vertex_array_range2,
vertex_attrib_integer_64bit, vertex_buffer_unified_memory, vertex_program, vertex_program1_1, vertex_program2,
vertex_program2_option, vertex_program3
GL_S3_s3tc
GL_SGIS: generate_mipmap, texture_lod
GL_SGIX: depth_texture, shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
OpenGL Venstermodus 854x480 32 kleur 32 textuur 60Hz Vsync GladdeLijnen
DInput: Enumerating device - Type: 0x00000413 Instance Name: "Toetsenbord" Product Name: "Toetsenbord"
DInput: Enumerating device - Type: 0x00000112 Instance Name: "Muis" Product Name: "Muis"
Found 2 DirectInput devices:
0: 'Toetsenbord' axes: 0, hats: 0, buttons: 256 (buffered)
1: 'Muis' axes: 3, hats: 0, buttons: 5 (buffered)
Players joined: none
Lost focus to: StepMania.exe
Language: nl
Current renderer: OpenGL
Theme: default
Partial log:
00:02.289: glTexImage2D (format GL_RGBA8, 256x256, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0)
00:02.289: RageBitmapTexture: Loaded '/Themes/_fallback/Fonts/_japanese 24px [kanji 8-stroke] 8x8 (doubleres).png' (256x256); RGBA8, source 224,256; image 224,256.
00:02.296: glTexImage2D (format GL_RGBA8, 256x256, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0)
00:02.298: RageBitmapTexture: Loaded '/Themes/_fallback/Fonts/_japanese 24px [kanji 9] 8x8 (doubleres).png' (256x256); RGBA8 matte, source 224,256; image 224,256.
00:02.305: glTexImage2D (format GL_RGBA8, 256x256, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0)
00:02.305: RageBitmapTexture: Loaded '/Themes/_fallback/Fonts/_japanese 24px [kanji 9-stroke] 8x8 (doubleres).png' (256x256); RGBA8, source 224,256; image 224,256.
00:02.417: glTexImage2D (format GL_RGBA8, 1024x1024, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0)
00:02.420: RageBitmapTexture: Loaded '/Themes/_fallback/Fonts/_japanese 24px [kanji-jis1] 32x32 (doubleres).png' (1024x1024); RGBA8 matte, source 896,1024; image 896,1024.
00:02.535: glTexImage2D (format GL_RGBA8, 1024x1024, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0)
00:02.536: RageBitmapTexture: Loaded '/Themes/_fallback/Fonts/_japanese 24px [kanji-jis1-stroke] 32x32 (doubleres).png' (1024x1024); RGBA8, source 896,1024; image 896,1024.
-- End of report
13 Jan 2016, 12:32pm
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