Forums » General Questions » stepmania 5 gimmick

is there somewhere in the wonderfull land of stepmania comunity a pack full of stepmania 5 keyboard gimmick songs? if yes, that would be humbling and flattering
i mean somnething like this:

Last edited: 10 December 2015 11:58am

i am full keyboard stepmania player. please don't judge me

i am also from czech republic so please forgive me my bad english
Reply
Those are some of the first StepMania 5 gimmick files that I know of, so I doubt there is a whole pack of keyboard-focused gimmick simfiles yet. Sorry.
Reply
Those are some of the first StepMania 5 gimmick files that I know of, so I doubt there is a whole pack of keyboard-focused gimmick simfiles yet. Sorry.

can you atleast give me some links for these songs? have stepmania 5.0.7 if it is a problem i can upgrade. also it does'nt matter if these will be keyboard -focused or not, i just want to melt my brain.
i am full keyboard stepmania player. please don't judge me

i am also from czech republic so please forgive me my bad english
Reply
The U.P.S. tournament pack has some SM5 gimmick simfiles: https://www.mediafire.com/?vsm155i71cvc7uo
You will probably need 5.0.10 for some of them, and be running the Simply Love theme. (at least two of the simfiles depend on functions in the Simply Love theme).

The biggest reason there are very few SM5 gimmick simfiles is that gimmick authors in general have a policy of bashing or ignoring SM5 and refusing to upgrade or make content for the new version. I don't understand why they prefer to stay a decade behind, but they do. The only reason the U.P.S. pack has SM5 gimmicks is that the tournament organizer runs SM5 on his cabinet.

Last edited: 13 December 2015 11:41am

< cybik> til Kyzentun fixes bugs for breakfast
--
< maxvg1> shakesoda: then why do i still play lol
<@shakesoda> because you're an ITG player. And thus, a masochist
--
<@shakesoda> Kyzentun: I think you might need to put down the meshes for a bit
Reply
so i have moved all of my data to %appdata% folder, installed stepmania 1.0.10 imported the simply love theme. and now when i try to run stepmania, it instantly crashes.

this is the report:
StepMania5.0.10 crash report (build 4b39375, 20151031 @ 14:38:06)
--------------------------------------

Crash reason: Stack overflow

Thread: Main thread
RageSurface_Load_PNG.cpp:22 Reading the png file.
RageSurface_Load_PNG.cpp:22 Reading the png file.
RageSurface_Load_PNG.cpp:22 Reading the png file.
RageSurface_Load_PNG.cpp:22 Reading the png file.
RageSurface_Load_PNG.cpp:22 Reading the png file.
Thread: Decode thread
Thread: Mixer thread
Thread: Music thread
Thread: Worker thread (MemoryCardWorker)
Thread: Worker thread (/@mc1int/)
Thread: Worker thread (/@mc2int/)
Thread: DirectInput thread
InputHandler_DirectInput.cpp:773
InputHandler_DirectInput.cpp:749
InputHandler_DirectInput.cpp:768
InputHandler_DirectInput.cpp:773
InputHandler_DirectInput.cpp:749
00729579: StepMania!00280000
005b7dc9: StepMania!00280000
0074c41a: StepMania!00280000
0074c443: StepMania!00280000
0074bfa7: StepMania!00280000
0073d6fe: StepMania!00280000
0074ce5b: StepMania!00280000
00737faa: StepMania!00280000
00738004: StepMania!00280000
00737811: StepMania!00280000
00736992: StepMania!00280000
00736539: StepMania!00280000
0073655e: StepMania!00280000
007381bd: StepMania!00280000
005b7de9: StepMania!00280000
005b7dc9: StepMania!00280000
0074c41a: StepMania!00280000
0074c443: StepMania!00280000
0074bfa7: StepMania!00280000
0073d6fe: StepMania!00280000
0074ce5b: StepMania!00280000
00737faa: StepMania!00280000
00738004: StepMania!00280000
00737811: StepMania!00280000
00736992: StepMania!00280000
00736539: StepMania!00280000
0073655e: StepMania!00280000
007381bd: StepMania!00280000
005b7de9: StepMania!00280000
005b7dc9: StepMania!00280000
0074c41a: StepMania!00280000
0074c443: StepMania!00280000
0074bfa7: StepMania!00280000
0073d6fe: StepMania!00280000
0074ce5b: StepMania!00280000
00737faa: StepMania!00280000
00738004: StepMania!00280000
00737811: StepMania!00280000
00736992: StepMania!00280000
00736539: StepMania!00280000
0073655e: StepMania!00280000
007381bd: StepMania!00280000
005b7de9: StepMania!00280000
005b7dc9: StepMania!00280000
0074c41a: StepMania!00280000
0074c443: StepMania!00280000
0074bfa7: StepMania!00280000
0073d6fe: StepMania!00280000
0074ce5b: StepMania!00280000
00737faa: StepMania!00280000
00738004: StepMania!00280000
00737811: StepMania!00280000
00736992: StepMania!00280000
00736539: StepMania!00280000
0073655e: StepMania!00280000
007381bd: StepMania!00280000
005b7de9: StepMania!00280000
005b7dc9: StepMania!00280000
0074c41a: StepMania!00280000
0074c443: StepMania!00280000
0074bfa7: StepMania!00280000
0073d6fe: StepMania!00280000
0074ce5b: StepMania!00280000
00737faa: StepMania!00280000
00738004: StepMania!00280000
00737811: StepMania!00280000
00736992: StepMania!00280000
00736539: StepMania!00280000
0073655e: StepMania!00280000
007381bd: StepMania!00280000
005b7de9: StepMania!00280000
005b7dc9: StepMania!00280000
0074c41a: StepMania!00280000
0074c443: StepMania!00280000
0074bfa7: StepMania!00280000
0073d6fe: StepMania!00280000
0074ce5b: StepMania!00280000
00737faa: StepMania!00280000
00738004: StepMania!00280000
00737811: StepMania!00280000
00736992: StepMania!00280000
00736539: StepMania!00280000
0073655e: StepMania!00280000
007381bd: StepMania!00280000
005b7de9: StepMania!00280000
005b7dc9: StepMania!00280000
0074c41a: StepMania!00280000
0074c443: StepMania!00280000
0074bfa7: StepMania!00280000
0073d6fe: StepMania!00280000
0074ce5b: StepMania!00280000
00737faa: StepMania!00280000
00738004: StepMania!00280000
00737811: StepMania!00280000
00736992: StepMania!00280000
00736539: StepMania!00280000
0073655e: StepMania!00280000
007381bd: StepMania!00280000
005b7de9: StepMania!00280000

Static log:
StepMania5.0.10
Compiled 20151031 @ 14:38:06 (build 4b39375)
Log starting 2015-12-14 18:59:40
Loading window: win32
Windows 6.2 (Win8) build 9200 []
Memory: 2045mb total, 4093mb swap (2193mb swap avail)
Video driver: NVIDIA GeForce GT 240 [NVIDIA]
9.18.13.4192, 10-13-2015 [pci\ven_10de&dev_0ca3]
Drive: "ELBY CLONEDRIVE 1.4" Driver: VClone DMA: N/A
Sound device 0: Headphones (Zvukové zařízení Hi, 0.0, MID 1, PID 65535
Sound device 1: Digital Audio (S/PDIF) (Zvukové, 0.0, MID 1, PID 65535
Sound device 2: Digital Audio (S/PDIF) (Zvukové, 0.0, MID 1, PID 65535
Sound device 3: Speakers (Zvukové zařízení High, 0.0, MID 1, PID 65535
DirectSound Driver: Primární ovladač zvuku
DirectSound Driver: Headphones (Zvukové zařízení High Definition Audio) {0.0.0.00000000}.{d02908a4-5b83-4881-9d5d-31bfda3558fe}
DirectSound Driver: Digital Audio (S/PDIF) (Zvukové zařízení High Definition Audio) {0.0.0.00000000}.{6f079d4b-e38e-49ff-8104-82b8015f5215}
DirectSound Driver: Digital Audio (S/PDIF) (Zvukové zařízení High Definition Audio) {0.0.0.00000000}.{7a16bee0-a4b9-4d06-9777-1a24e22bd9c7}
DirectSound Driver: Speakers (Zvukové zařízení High Definition Audio) {0.0.0.00000000}.{9c7196c6-4371-4494-8a08-a6ccaf6f6a8c}
DirectSound sample rates: 100..200000 (continuous)
Software mixing at 44100 hz
Sound driver: DirectSound-sw
Lights driver: SystemMessage
Lights driver: Export
Video renderers: 'opengl,d3d'
Mode: ICD 32 (888) 24 depth 64 accum
Paletted textures disabled: GL_EXT_paletted_texture missing.
OGL Vendor: NVIDIA Corporation
OGL Renderer: GeForce GT 240/PCIe/SSE2
OGL Version: 3.3.0
OGL Max texture size: 8192
OGL Texture units: 4
GLU Version: 1.2.2.0 Microsoft Corporation
OGL Extensions:
GL_ARB: ES2_compatibility, ES3_compatibility, arrays_of_arrays, base_instance, blend_func_extended,
clear_buffer_object, color_buffer_float, compatibility, compressed_texture_pixel_storage, conservative_depth,
copy_buffer, copy_image, debug_output, depth_buffer_float, depth_clamp, depth_texture, draw_buffers,
draw_buffers_blend, draw_elements_base_vertex, draw_instanced, enhanced_layouts, explicit_attrib_location,
explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport, fragment_program,
fragment_program_shadow, fragment_shader, framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB,
geometry_shader4, get_program_binary, half_float_pixel, half_float_vertex, imaging, instanced_arrays,
internalformat_query, internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_range,
multi_bind, multisample, multitexture, occlusion_query, occlusion_query2, pixel_buffer_object,
point_parameters, point_sprite, program_interface_query, provoking_vertex, robust_buffer_access_behavior,
robustness, sample_shading, sampler_objects, seamless_cube_map, separate_shader_objects, shader_bit_encoding,
shader_objects, shader_texture_lod, shading_language_100, shading_language_420pack, shading_language_include,
shading_language_packing, shadow, stencil_texturing, sync, texture_border_clamp, texture_buffer_object,
texture_buffer_range, texture_compression, texture_compression_rgtc, texture_cube_map, texture_cube_map_array,
texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_float, texture_gather,
texture_mirror_clamp_to_edge, texture_mirrored_repeat, texture_multisample, texture_non_power_of_two,
texture_query_levels, texture_query_lod, texture_rectangle, texture_rg, texture_rgb10_a2ui, texture_stencil8,
texture_storage, texture_storage_multisample, texture_swizzle, texture_view, timer_query, transform_feedback2,
transform_feedback_instanced, transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object,
vertex_attrib_binding, vertex_buffer_object, vertex_program, vertex_shader, vertex_type_10f_11f_11f_rev,
vertex_type_2_10_10_10_rev, viewport_array, window_pos
GL_ATI: draw_buffers, texture_float, texture_mirror_once
GL_EXTX_framebuffer_mixed_formats
GL_EXT: Cg_shader, abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, blend_func_separate,
blend_minmax, blend_subtract, compiled_vertex_array, depth_bounds_test, direct_state_access, draw_buffers2,
draw_instanced, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample,
framebuffer_multisample_blit_scaled, framebuffer_object, framebuffer_sRGB, geometry_shader4,
gpu_program_parameters, gpu_shader4, import_sync_object, multi_draw_arrays, packed_depth_stencil,
packed_float, packed_pixels, pixel_buffer_object, point_parameters, provoking_vertex, rescale_normal,
secondary_color, separate_shader_objects, separate_specular_color, shader_integer_mix, shadow_funcs,
stencil_two_side, stencil_wrap, texture3D, texture_array, texture_buffer_object, texture_compression_dxt1,
texture_compression_latc, texture_compression_rgtc, texture_compression_s3tc, texture_cube_map,
texture_edge_clamp, texture_env_add, texture_env_combine, texture_env_dot3, texture_filter_anisotropic,
texture_integer, texture_lod, texture_lod_bias, texture_mirror_clamp, texture_object, texture_sRGB,
texture_sRGB_decode, texture_shared_exponent, texture_storage, texture_swizzle, timer_query,
transform_feedback2, vertex_array, vertex_array_bgra
GL_IBM: rasterpos_clip, texture_mirrored_repeat
GL_KHR_debug
GL_KTX_buffer_region
GL_NVX: conditional_render, gpu_memory_info
GL_NV: ES1_1_compatibility, blend_square, conditional_render, copy_depth_to_color, copy_image,
depth_buffer_float, depth_clamp, explicit_multisample, fence, float_buffer, fog_distance, fragment_program,
fragment_program2, fragment_program_option, framebuffer_multisample_coverage, geometry_shader4, gpu_program4,
gpu_program4_1, half_float, light_max_exponent, multisample_coverage, multisample_filter_hint, occlusion_query,
packed_depth_stencil, parameter_buffer_object, parameter_buffer_object2, path_rendering, pixel_data_range,
point_sprite, primitive_restart, register_combiners, register_combiners2, shader_buffer_load,
texgen_reflection, texture_barrier, texture_compression_vtc, texture_env_combine4, texture_expand_normal,
texture_multisample, texture_rectangle, texture_shader, texture_shader2, texture_shader3, transform_feedback,
transform_feedback2, vertex_array_range, vertex_array_range2, vertex_buffer_unified_memory, vertex_program,
vertex_program1_1, vertex_program2, vertex_program2_option, vertex_program3
GL_S3_s3tc
GL_SGIS: generate_mipmap, texture_lod
GL_SGIX: depth_texture, shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
OpenGL Fullscreen 1280x1024 32 color 32 texture 75Hz Vsync SmoothLines
DInput: Enumerating device - Type: 0x00000413 Instance Name: "Klávesnice" Product Name: "Klávesnice"
DInput: Enumerating device - Type: 0x00000112 Instance Name: "Myš" Product Name: "Myš"
Found 2 DirectInput devices:
0: 'Klávesnice' axes: 0, hats: 0, buttons: 256 (buffered)
1: 'Myš' axes: 3, hats: 0, buttons: 5 (buffered)
Players joined: none
Lost focus to: StepMania.exe
Language: en
Current renderer: OpenGL
Theme: default

Partial log:
00:19.190: glTexImage2D (format GL_RGBA8, 512x512, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0)
00:19.191: RageBitmapTexture: Loaded '/Themes/_fallback/Fonts/_japanese 24px [kanji 8-stroke] 8x8 (doubleres).png' (512x512); RGBA8, source 224,256; image 448,512.
00:19.212: glTexImage2D (format GL_RGBA8, 512x512, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0)
00:19.214: RageBitmapTexture: Loaded '/Themes/_fallback/Fonts/_japanese 24px [kanji 9] 8x8 (doubleres).png' (512x512); RGBA8 matte, source 224,256; image 448,512.
00:19.228: glTexImage2D (format GL_RGBA8, 512x512, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0)
00:19.229: RageBitmapTexture: Loaded '/Themes/_fallback/Fonts/_japanese 24px [kanji 9-stroke] 8x8 (doubleres).png' (512x512); RGBA8, source 224,256; image 448,512.
00:19.445: glTexImage2D (format GL_RGBA8, 2048x2048, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0)
00:19.464: RageBitmapTexture: Loaded '/Themes/_fallback/Fonts/_japanese 24px [kanji-jis1] 32x32 (doubleres).png' (2048x2048); RGBA8 matte, source 896,1024; image 1792,2048.
00:19.641: glTexImage2D (format GL_RGBA8, 2048x2048, format GL_RGBA, type GL_UNSIGNED_BYTE, pixfmt 0, imgpixfmt 0)
00:19.658: RageBitmapTexture: Loaded '/Themes/_fallback/Fonts/_japanese 24px [kanji-jis1-stroke] 32x32 (doubleres).png' (2048x2048); RGBA8, source 896,1024; image 1792,2048.

-- End of report

sorry for copying all of the report but i know shit about it so i dont know what is importan so i just imported the whole thing
i am full keyboard stepmania player. please don't judge me

i am also from czech republic so please forgive me my bad english
Reply
nevermind, i just removed the old fallback and default theme. also is there a way to see grades in the simply love theme? i dont wnat to see just percents

Last edited: 14 December 2015 10:27am

i am full keyboard stepmania player. please don't judge me

i am also from czech republic so please forgive me my bad english
Reply
Simply Love displays the grade above the percentage on the score screen. If your percent is over 96%, you'll see 1 to 4 stars for the grade. It's the ITG grading scale.
< cybik> til Kyzentun fixes bugs for breakfast
--
< maxvg1> shakesoda: then why do i still play lol
<@shakesoda> because you're an ITG player. And thus, a masochist
--
<@shakesoda> Kyzentun: I think you might need to put down the meshes for a bit
Reply
i'm sorry for being rude but i wasnt asking what is that grading systém, i was asking if it is possible to have stepmania grading systém and can you give me another link, the one you gave me is corrupted

Last edited: 14 December 2015 8:59pm

i am full keyboard stepmania player. please don't judge me

i am also from czech republic so please forgive me my bad english
Reply