I've just been going through getting my song library in sync when I started noticing this:
The offset that I'm getting in-game doesn't seem to quite match the offset of the pulsing beat effect (the flashing white border around the song on the Music Wheel).
Here's the scenario:
I play a song. I adjust its offset until it's in sync. I have confirmed the song's BPM(s) is good and all is well. Cool.
I leave the song. I leave the game.
I restart the game and look at the song on the Music Wheel.
The white flashes on the Music Wheel are offset a little bit late.
Just for kicks, I wondered if it had something to do with my GlobalOffsetSeconds. I turned that down to 0.0000.
I went back into the game. Now the white flashes line up "perfectly" (as perfect as I can tell anyway, visually) in sync on the Song Wheel.
Naturally though, now the song is out of sync by that GlobalOffsetSeconds amount I had in there before.
Adjusting the Visual offset has no effect on the Music Wheel, it seems, and changing it only messes up gameplay.
I'm not entirely sure what's going on here. Can someone englighten me as to why the Music Wheel and the in-game offset seem to be using different values when the GlobalOffsetSeconds is NOT 0? With a POSITIVE Global Offset, the flashing beats on the Music Wheel are consistently a little bit late, even if the sync accuracy of the steps to the music in-game is dead-on. I'd expect the two systems to use the exact same offset value.
A few notes:
I'm running Stepmania 5.0.8.
I'm using .ogg music files.
Last edited: 11 June 2015 12:11pm