Forums » General Questions » Windows 8/RT App Store

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I'm not sure the requirements in the programming for the compatibility for putting it on the App store, but Is it possible for a release? I own a Surface 2 and I know it's more than capable of handling this software with even a touchscreen interface.

Just curious if any research and development is underway there.
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I Discovered this

Developer Languages


Windows Phone 8 / vNext

C#/VB + XAML for WP Metro Apps.

C#/VB + XNA or
C++ & D3D for Windows Phone games

Windows Phone 7.5

C#/VB + XAML for Silverlight apps.

C#/VB.NET + XNA for games

Windows Surface RT

C#/VB + XAML for Metro Apps.

D3D & C++ for Metro Games

Windows Surface Pro ( use windows 8)

C#, VB, C/C++, Java, F#, Ruby, Python, JavaScript, PHP, Perl, Haskell and any other language you can use for Windows 7 dev
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It's really, really unlikely and several of the devs (myself included) take issue with MS' walled garden (and not supporting OpenGL)
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There's an app called Dance Rebel that will accept custom simfiles and works with the Surface RT. It's a little limited but that's your best shot. It also works with the official XBox 360 dance pad. I have a Surface Pro, so I just have Stepmania installed on there, but that's not going to work on the non-pro. Just thought I'd toss out the Dance Rebel program. It's a Stepmania knock-off.
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It's a Stepmania knock-off.
Like StepMania is a Dance Dance Revolution knock-off. :D

Windows Phone 8 / vNext
C#/VB + XAML for WP Metro Apps.
C#/VB + XNA or
C++ & D3D for Windows Phone games

Windows Phone 7.5
C#/VB + XAML for Silverlight apps.
C#/VB.NET + XNA for games

Windows Surface RT
C#/VB + XAML for Metro Apps.
D3D & C++ for Metro Games

Windows Surface Pro ( use windows 8)
C#, VB, C/C++, Java, F#, Ruby, Python, JavaScript, PHP, Perl, Haskell and any other language you can use for Windows 7 dev


Windows 8 is already supported, but Windows RT is not likely to ever be. *IF* someone comes up with an "emulator" that makes standard OpenGL games run under windows RT (which might be possible I heard), than there is a faint chance that it can happen (would still need developers to actually do it though :D)

If - for example - the ANGLE project matures, it can provide the layer of abstraction SM would need to run on RT, but due to the lack of runtime shader compilation it could take a while (if not forever).

Last edited: 29 April 2014 2:19am

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