Here's the contents of crashinfo.txt:
It looks like I'm having a multitude of problems - it's throwing up errors about ALSA, OSS, and iFPS or something like that.
Any help would be much appreciated, thank you!
- N01zii
StepMania v5.0 beta 4 crash report (build 0, 20141108 @ 12:07:41 PM EST (UTC-05:00))
--------------------------------------
Architecture: Unix
Crash reason: Assertion 'iFPS != 0' failed
Crashed thread: Main thread
Checkpoints:
Thread: Main thread
Profile.cpp:1703
Profile.cpp:1807
Profile.cpp:1862
Profile.cpp:1896
RageDisplay.cpp:908 Assertion 'iFPS != 0' failed
Thread: Decode thread
Thread: Music thread
Thread: Worker thread (MemoryCardWorker)
Thread: Worker thread (/@mc1int/)
Thread: Worker thread (/@mc2int/)
Thread:
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
00000000008fb08b: CrashHandler::ForceCrash(char const*)
Static log:
StepMania v5.0 beta 4
Compiled 20141108 @ 12:07:41 PM EST (UTC-05:00) (build 0)
Log starting 2014-11-08 12:36:24
Loading window: gtk
OS: Linux ver 031400
Crash backtrace component: x86 custom backtrace
Crash lookup component: dladdr
Crash demangle component: cxa_demangle
Runtime library: glibc 2.19
Threads library: NPTL 2.19
libavcodec: 0x372765 (3614565)
TLS is available
WARNING: ReadFile(Save/ThemePrefs.ini): No such file or directory
ALSA: Advanced Linux Sound Architecture Driver Version k3.14-2-amd64.
ALSA Driver: 0: HDA ATI SB [SB], device 0: ALC889 Analog [ALC889 Analog], 1/1 subdevices avail
ALSA Driver: 0: HDA ATI SB [SB], device 1: ALC889 Digital [ALC889 Digital], 1/1 subdevices avail
ALSA Driver: 1: HDA ATI HDMI [HDMI], device 3: HDMI 0 [HDMI 0], 1/1 subdevices avail
ALSA Driver: 1: HDA ATI HDMI [HDMI], device 7: HDMI 1 [HDMI 1], 1/1 subdevices avail
ALSA Driver: 1: HDA ATI HDMI [HDMI], device 8: HDMI 2 [HDMI 2], 1/1 subdevices avail
ALSA Driver: 1: HDA ATI HDMI [HDMI], device 9: HDMI 3 [HDMI 3], 1/1 subdevices avail
ALSA Driver: 1: HDA ATI HDMI [HDMI], device 10: HDMI 4 [HDMI 4], 1/1 subdevices avail
ALSA Driver: 1: HDA ATI HDMI [HDMI], device 11: HDMI 5 [HDMI 5], 1/1 subdevices avail
ALSA: dsnd_pcm_hw_params_set_access: Invalid argument
Couldn't load driver ALSA-sw: SetHWParams failed
Couldn't load driver OSS: RageSoundDriver_OSS: Couldn't open /dev/dsp: No such file or directory
Couldn't load driver JACK: Couldn't connect to JACK server
Sound driver: Pulse
Lights driver: SystemMessage
Lights driver: Export
Video renderers: 'opengl'
Display: :0 (screen 0)
X server vendor: The X.Org Foundation [1.16.1.0]
Server GLX vendor: SGI [1.4]
Client GLX vendor: Mesa Project and SGI [1.4]
Paletted textures disabled: GL_EXT_paletted_texture missing.
Language: en
Current renderer: OpenGL
Theme: default
Partial log:
00:00.283: Compiling shader Data/Shaders/GLSL/Cel.frag
00:00.287: Compiling shader Data/Shaders/GLSL/Cel.vert
00:00.289: Compiling shader Data/Shaders/GLSL/Unpremultiply.frag
00:00.290: Compiling shader Data/Shaders/GLSL/Color burn.frag
00:00.293: Compiling shader Data/Shaders/GLSL/Color dodge.frag
00:00.295: Compiling shader Data/Shaders/GLSL/Vivid light.frag
00:00.298: Compiling shader Data/Shaders/GLSL/Hard mix.frag
00:00.301: Compiling shader Data/Shaders/GLSL/Overlay.frag
00:00.304: Compiling shader Data/Shaders/GLSL/Screen.frag
00:00.306: Compiling shader Data/Shaders/GLSL/YUYV422.frag
-- End of report
It looks like I'm having a multitude of problems - it's throwing up errors about ALSA, OSS, and iFPS or something like that.
Any help would be much appreciated, thank you!
- N01zii
Last edited: 8 November 2014 9:41am