Forums » General Questions » Lose combo on great?

I'm trying to get better at accuracy so I want combo loss on Great instead of good. Is there a way to do this?

I raised the judgement difficulty, but now my scores are really bad.
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Maintaining or continuing the combo is controlled by theme metrics in the Gameplay section: MinScoreToMaintainCombo and MinScoreToContinueCombo.
< cybik> til Kyzentun fixes bugs for breakfast
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< maxvg1> shakesoda: then why do i still play lol
<@shakesoda> because you're an ITG player. And thus, a masochist
--
<@shakesoda> Kyzentun: I think you might need to put down the meshes for a bit
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I set it to 'Wonderful' but now I don't get any combos.
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You have to use one of the strings listed in the TapNoteScore section of the Enum section of Docs/Luadoc/Lua.xml.
So if you want to combo only on the best two judgments, use "TapNoteScore_W2".
< cybik> til Kyzentun fixes bugs for breakfast
--
< maxvg1> shakesoda: then why do i still play lol
<@shakesoda> because you're an ITG player. And thus, a masochist
--
<@shakesoda> Kyzentun: I think you might need to put down the meshes for a bit
Reply
You have to use one of the strings listed in the TapNoteScore section of the Enum section of Docs/Luadoc/Lua.xml.
So if you want to combo only on the best two judgments, use "TapNoteScore_W2".


I did that but it still doesn't work.

Is it because CyberiaStyle uses a custom combo system?
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Maybe. If it works in the default theme and not Cyberia Style, then it's Cyberia Style's fault.
< cybik> til Kyzentun fixes bugs for breakfast
--
< maxvg1> shakesoda: then why do i still play lol
<@shakesoda> because you're an ITG player. And thus, a masochist
--
<@shakesoda> Kyzentun: I think you might need to put down the meshes for a bit
Reply
I tried this out on CyberiaStyle Last Approach by hijacking the Good Combo option, and it caused the combo to not count Greats but not break either (as in DDRMAX2/Extreme's Oni mode). <-- That was MinScoreToContinueCombo by itself, sorry.

What exactly have you changed? I just changed both MinScoreToContinueCombo and MinScoreToMaintainCombo in CSLA and it worked fine.

Last edited: 29 May 2015 9:25pm

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I tried this out on CyberiaStyle Last Approach by hijacking the Good Combo option, and it caused the combo to not count Greats but not break either (as in DDRMAX2/Extreme's Oni mode). <-- That was MinScoreToContinueCombo by itself, sorry.

What exactly have you changed? I just changed both MinScoreToContinueCombo and MinScoreToMaintainCombo in CSLA and it worked fine.

In CyberiaStyle 8 in metrics.ini, I changed it like this:

Before:
MinScoreToContinueCombo=ComboContinue()
MinScoreToMaintainCombo=ComboMaintain()

After:
MinScoreToContinueCombo="TapNoteScore_W2"
MinScoreToMaintainCombo="TapNoteScore_W2"

I tried it both with and without the quotes

Last edited: 30 May 2015 10:00am

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