Creating a NoteSkin
Note skins allow you to customize the way notes appear. Note skins must reside in the folder "NoteSkins\<Game Name>\<Note Skin Name>". Note skins are specific to a particular game (dance, pump, etc). In the note skin folder, you must implement the folling files for each note:
<NoteName> receptor (3x1).png
<NoteName> tap note (NxN).png
<NoteName> tap explosion bright.png
<NoteName> tap explosion dim.png
<NoteName> hold explosion.png
<NoteName> down hold topcap active.png.png
<NoteName> down hold topcap inactive.png.png
<NoteName> down hold head active.png.png
<NoteName> down hold head inactive.png.png
<NoteName> down hold body active.png.png
<NoteName> down hold body inactive.png.png
<NoteName> down hold tail active.png.png
<NoteName> down hold tail inactive.png.png
<NoteName> down hold bottomcap active.png.png
<NoteName> down hold bottomcap inactive.png.png
<NoteName> tap.colors
"<NoteName>" must be the name of the note (e.g. "left", "upright", "snare"). Look at the example note skins included with StepMania for a complete list for each game.
Most of the note skin elements can use any number of frames. For example, the element "tap exposion bright" could have 4 frames (2x2), 2 frames (1x2), or just a single frame. The exception to this rule is "receptor", which must have 3 frames.
For more information on about textures with multiple frames, see the section "How StepMania Loads Textures" in this document.

