Forums » StepMania Releases » stepmania 5.07 crashes :( please help

1
Hey guys, im unable to play stepmania 5.0.7 for some reason. Care to help? here is the crash report :





StepMania5.0.7 crash report (build 6, 20150331 @ 21:20:57 Central Daylight Time)
--------------------------------------

Crash reason: Assertion 'sScreenName != ""' failed

Thread: Main thread
BitmapText.cpp:208 BitmapText::LoadFromFont(/Themes/DDR EXTREME/Fonts/Common Normal.ini)
FontManager.cpp:40 FontManager::LoadFont(/Themes/DDR EXTREME/Fonts/Common Normal.ini).
BitmapText.cpp:208 BitmapText::LoadFromFont(/Themes/DDR EXTREME/Fonts/Common Normal.ini)
FontManager.cpp:40 FontManager::LoadFont(/Themes/DDR EXTREME/Fonts/Common Normal.ini).
ScreenManager.cpp:638 Assertion 'sScreenName != ""' failed
Thread: Decode thread
Thread: Mixer thread
Thread: Music thread
Thread: Worker thread (MemoryCardWorker)
Thread: Worker thread (/@mc1int/)
Thread: Worker thread (/@mc2int/)
Thread: DirectInput thread
InputHandler_DirectInput.cpp:755
InputHandler_DirectInput.cpp:731
InputHandler_DirectInput.cpp:750
InputHandler_DirectInput.cpp:755
InputHandler_DirectInput.cpp:731

005d967f: void CrashHandler::ForceCrash(char const *) [00400000+1d9660+1f]
005b905c: void sm_crash(char const *) [00400000+1b9040+1c]
00739fec: void ScreenManager::SetNewScreen(class StdString::CStdStr<char> const &) [00400000+339fb0+3c]
005bd5db: int sm_main(int,char * * const) [00400000+1bc7c0+e1b]
72fe36c5: MSVCR90!_set_flsgetvalue [72fc0000+236b6+f]
72fe38b3: MSVCR90!initptd [72fc0000+23753+160]
005d8c34: int GetWin32CmdLine(char * * &) [00400000+1d8b80+b4]
005d89b5: WinMain@16() [00400000+1d89a0+15]
007dee5f: __tmainCRTStartup() [00400000+3ded1f+140]
77a492b5: ntdll!RtlInitializeExceptionChain [77a10000+3927f+36]

Static log:
StepMania5.0.7
Compiled 20150331 @ 21:20:57 Central Daylight Time (build 6)
Log starting 2015-05-25 01:52:03
Loading window: win32
Windows 6.1 (Win7) build 7601 [Service Pack 1]
Memory: 4095mb total, 4095mb swap (4095mb swap avail)
Video driver: NVIDIA GeForce GTX 550 Ti [NVIDIA]
9.18.13.5012, 4-8-2015 [pci\ven_10de&dev_1244]
WARNING: RegOpenKeyEx(80000002,HARDWARE\DEVICEMAP\Scsi) error (The system cannot find the file specified.)
Sound device 0: Speakers (VIA High Definition A, 6.1, MID 1, PID 100
Sound device 1: SPDIF Interface (TX1) (VIA High, 6.1, MID 1, PID 100
WARNING: DifficultiesToShow must have at least one entry.
WARNING: CourseDifficultiesToShow must have at least one entry.
WARNING: Lua runtime error parsing "SongManager::ExtraColor": [string "SongManager::ExtraColor"]:1: unexpected symbol near '/'
DirectSound Driver: Primary Sound Driver
DirectSound Driver: Speakers (VIA High Definition Audio) {0.0.0.00000000}.{d362cceb-5e4d-4764-8715-eaefbf34198f}
DirectSound Driver: SPDIF Interface (TX1) (VIA High Definition Audio) {0.0.0.00000000}.{9d3c512a-4037-4481-9c5d-29b8980201c1}
DirectSound sample rates: 100..200000 (continuous)
Software mixing at 44100 hz
Sound driver: DirectSound-sw
Lights driver: SystemMessage
Lights driver: Export
WARNING: Lua runtime error parsing "ScreenRanking::CoursesToShow": [string "ScreenRanking::CoursesToShow"]:1: malformed number near '4.crs'
Video renderers: 'opengl,d3d'
Mode: ICD 32 (888) 24 depth 64 accum
Paletted textures disabled: GL_EXT_paletted_texture missing.
OGL Vendor: NVIDIA Corporation
OGL Renderer: GeForce GTX 550 Ti/PCIe/SSE2
OGL Version: 4.5.0 NVIDIA 350.12
OGL Max texture size: 16384
OGL Texture units: 4
GLU Version: 1.2.2.0 Microsoft Corporation
OGL Extensions:
GL_AMD_multi_draw_indirect
GL_ARB: ES2_compatibility, ES3_1_compatibility, ES3_compatibility, arrays_of_arrays, base_instance,
blend_func_extended, buffer_storage, clear_buffer_object, clear_texture, clip_control, color_buffer_float,
compatibility, compressed_texture_pixel_storage, compute_shader, compute_variable_group_size,
conditional_render_inverted, conservative_depth, copy_buffer, copy_image, cull_distance, debug_output,
depth_buffer_float, depth_clamp, depth_texture, derivative_control, direct_state_access, draw_buffers,
draw_buffers_blend, draw_elements_base_vertex, draw_indirect, draw_instanced, enhanced_layouts,
explicit_attrib_location, explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport,
fragment_program, fragment_program_shadow, fragment_shader, framebuffer_no_attachments, framebuffer_object,
framebuffer_sRGB, geometry_shader4, get_program_binary, get_texture_sub_image, gpu_shader5, gpu_shader_fp64,
half_float_pixel, half_float_vertex, imaging, indirect_parameters, instanced_arrays, internalformat_query,
internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind,
multi_draw_indirect, multisample, multitexture, occlusion_query, occlusion_query2, pipeline_statistics_query,
pixel_buffer_object, point_parameters, point_sprite, program_interface_query, provoking_vertex,
query_buffer_object, robust_buffer_access_behavior, robustness, sample_shading, sampler_objects,
seamless_cube_map, separate_shader_objects, shader_atomic_counters, shader_bit_encoding,
shader_draw_parameters, shader_group_vote, shader_image_load_store, shader_image_size, shader_objects,
shader_precision, shader_storage_buffer_object, shader_subroutine, shader_texture_image_samples,
shader_texture_lod, shading_language_100, shading_language_420pack, shading_language_include,
shading_language_packing, shadow, sparse_buffer, sparse_texture, stencil_texturing, sync, tessellation_shader,
texture_barrier, texture_border_clamp, texture_buffer_object, texture_buffer_object_rgb32,
texture_buffer_range, texture_compression, texture_compression_bptc, texture_compression_rgtc,
texture_cube_map, texture_cube_map_array, texture_env_add, texture_env_combine, texture_env_crossbar,
texture_env_dot3, texture_float, texture_gather, texture_mirror_clamp_to_edge, texture_mirrored_repeat,
texture_multisample, texture_non_power_of_two, texture_query_levels, texture_query_lod, texture_rectangle,
texture_rg, texture_rgb10_a2ui, texture_stencil8, texture_storage, texture_storage_multisample,
texture_swizzle, texture_view, timer_query, transform_feedback2, transform_feedback3,
transform_feedback_instanced, transform_feedback_overflow_query, transpose_matrix, uniform_buffer_object,
vertex_array_bgra, vertex_array_object, vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object,
vertex_program, vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array,
window_pos
GL_ATI: draw_buffers, texture_float, texture_mirror_once
GL_EXTX_framebuffer_mixed_formats
GL_EXT: Cg_shader, abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, blend_func_separate,
blend_minmax, blend_subtract, compiled_vertex_array, depth_bounds_test, direct_state_access, draw_buffers2,
draw_instanced, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample,
framebuffer_multisample_blit_scaled, framebuffer_object, framebuffer_sRGB, geometry_shader4,
gpu_program_parameters, gpu_shader4, import_sync_object, multi_draw_arrays, packed_depth_stencil,
packed_float, packed_pixels, pixel_buffer_object, point_parameters, polygon_offset_clamp, provoking_vertex,
rescale_normal, secondary_color, separate_shader_objects, separate_specular_color, shader_image_load_store,
shader_integer_mix, shadow_funcs, stencil_two_side, stencil_wrap, texture3D, texture_array,
texture_buffer_object, texture_compression_dxt1, texture_compression_latc, texture_compression_rgtc,
texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine,
texture_env_dot3, texture_filter_anisotropic, texture_integer, texture_lod, texture_lod_bias,
texture_mirror_clamp, texture_object, texture_sRGB, texture_sRGB_decode, texture_shared_exponent,
texture_storage, texture_swizzle, timer_query, transform_feedback2, vertex_array, vertex_array_bgra,
vertex_attrib_64bit
GL_IBM: rasterpos_clip, texture_mirrored_repeat
GL_KHR: blend_equation_advanced, context_flush_control, debug, robust_buffer_access_behavior, robustness
GL_KTX_buffer_region
GL_NVX: conditional_render, gpu_memory_info
GL_NV: ES1_1_compatibility, ES3_1_compatibility, bindless_multi_draw_indirect,
bindless_multi_draw_indirect_count, blend_equation_advanced, blend_square, command_list, compute_program5,
conditional_render, copy_depth_to_color, copy_image, depth_buffer_float, depth_clamp, draw_texture,
explicit_multisample, fence, float_buffer, fog_distance, fragment_program, fragment_program2,
fragment_program_option, framebuffer_multisample_coverage, geometry_shader4, gpu_program4, gpu_program4_1,
gpu_program5, gpu_program5_mem_extended, gpu_program_fp64, gpu_shader5, half_float,
internalformat_sample_query, light_max_exponent, multisample_coverage, multisample_filter_hint,
occlusion_query, packed_depth_stencil, parameter_buffer_object, parameter_buffer_object2, path_rendering,
pixel_data_range, point_sprite, primitive_restart, register_combiners, register_combiners2,
shader_atomic_counters, shader_atomic_float, shader_buffer_load, shader_storage_buffer_object,
shader_thread_group, texgen_reflection, texture_barrier, texture_compression_vtc, texture_env_combine4,
texture_multisample, texture_rectangle, texture_shader, texture_shader2, texture_shader3, transform_feedback,
transform_feedback2, uniform_buffer_unified_memory, vertex_array_range, vertex_array_range2,
vertex_attrib_integer_64bit, vertex_buffer_unified_memory, vertex_program, vertex_program1_1, vertex_program2,
vertex_program2_option, vertex_program3
GL_S3_s3tc
GL_SGIS: generate_mipmap, texture_lod
GL_SGIX: depth_texture, shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
OpenGL Windowed 1916x1054 32 color 32 texture 60Hz Vsync SmoothLines
DInput: Enumerating device - Type: 0x00000413 Instance Name: "Keyboard" Product Name: "Keyboard"
DInput: Enumerating device - Type: 0x00000112 Instance Name: "Mouse" Product Name: "Mouse"
Found 2 DirectInput devices:
0: 'Keyboard' axes: 0, hats: 0, buttons: 256 (buffered)
1: 'Mouse' axes: 3, hats: 0, buttons: 3 (buffered)
WARNING: Lua runtime error parsing "BitmapText::RainbowColor1": [string "BitmapText::RainbowColor1"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor2": [string "BitmapText::RainbowColor2"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor3": [string "BitmapText::RainbowColor3"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor4": [string "BitmapText::RainbowColor4"]:1: malformed number near '29CEFF'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor5": [string "BitmapText::RainbowColor5"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor6": [string "BitmapText::RainbowColor6"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor7": [string "BitmapText::RainbowColor7"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor1": [string "BitmapText::RainbowColor1"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor2": [string "BitmapText::RainbowColor2"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor3": [string "BitmapText::RainbowColor3"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor4": [string "BitmapText::RainbowColor4"]:1: malformed number near '29CEFF'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor5": [string "BitmapText::RainbowColor5"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor6": [string "BitmapText::RainbowColor6"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor7": [string "BitmapText::RainbowColor7"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor1": [string "BitmapText::RainbowColor1"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor2": [string "BitmapText::RainbowColor2"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor3": [string "BitmapText::RainbowColor3"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor4": [string "BitmapText::RainbowColor4"]:1: malformed number near '29CEFF'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor5": [string "BitmapText::RainbowColor5"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor6": [string "BitmapText::RainbowColor6"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor7": [string "BitmapText::RainbowColor7"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor1": [string "BitmapText::RainbowColor1"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor2": [string "BitmapText::RainbowColor2"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor3": [string "BitmapText::RainbowColor3"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor4": [string "BitmapText::RainbowColor4"]:1: malformed number near '29CEFF'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor5": [string "BitmapText::RainbowColor5"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor6": [string "BitmapText::RainbowColor6"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor7": [string "BitmapText::RainbowColor7"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor1": [string "BitmapText::RainbowColor1"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor2": [string "BitmapText::RainbowColor2"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor3": [string "BitmapText::RainbowColor3"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor4": [string "BitmapText::RainbowColor4"]:1: malformed number near '29CEFF'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor5": [string "BitmapText::RainbowColor5"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor6": [string "BitmapText::RainbowColor6"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor7": [string "BitmapText::RainbowColor7"]:1: malformed number near '00FF52'
Players joined: none
Lost focus to: StepMania-SSE2.exe
Language: en
Current renderer: OpenGL
Theme: DDR EXTREME

Partial log:
00:02.917: Dialog: "Lua runtime error parsing "BitmapText::RainbowColor4": [string "BitmapText::RainbowColor4"]:1: malformed number near '29CEFF'" [LUA_ERROR]
00:02.917: WARNING: Lua runtime error parsing "BitmapText::RainbowColor5": [string "BitmapText::RainbowColor5"]:1: unexpected symbol near '/'
00:02.917: Dialog: "Lua runtime error parsing "BitmapText::RainbowColor5": [string "BitmapText::RainbowColor5"]:1: unexpected symbol near '/'" [LUA_ERROR]
00:02.917: WARNING: Lua runtime error parsing "BitmapText::RainbowColor6": [string "BitmapText::RainbowColor6"]:1: unexpected symbol near '/'
00:02.917: Dialog: "Lua runtime error parsing "BitmapText::RainbowColor6": [string "BitmapText::RainbowColor6"]:1: unexpected symbol near '/'" [LUA_ERROR]
00:02.917: WARNING: Lua runtime error parsing "BitmapText::RainbowColor7": [string "BitmapText::RainbowColor7"]:1: malformed number near '00FF52'
00:02.917: Dialog: "Lua runtime error parsing "BitmapText::RainbowColor7": [string "BitmapText::RainbowColor7"]:1: malformed number near '00FF52'" [LUA_ERROR]
00:02.917: Loaded "ScreenDebugOverlay" ("ScreenDebugOverlay") in 0.007000
00:02.917: Loading screen: "ScreenInstallOverlay"
00:02.918: Loaded "ScreenInstallOverlay" ("ScreenInstallOverlay") in 0.001000

-- End of report
Reply
Hey guys, im unable to play stepmania 5.0.7 for some reason. Care to help? here is the crash report :
...
Theme: DDR EXTREME


Themes for StepMania 3.9 are not compatible with StepMania 5.
Reply
thank you for ur reply. I will try and fix the issue
Reply
So how do you manually change the theme without launching the game ? Sorry, im very new
Reply
So how do you manually change the theme without launching the game ? Sorry, im very new
delete the theme that you do not want to use and it will load the default theme.
Why am I not running fast?
I have fast feet.
Is it because i broke them?
I have all these bandages.
Reply
Hey guys, im unable to play stepmania 5.0.7 for some reason. Care to help? here is the crash report :





StepMania5.0.7 crash report (build 6, 20150331 @ 21:20:57 Central Daylight Time)
--------------------------------------

Crash reason: Assertion 'sScreenName != ""' failed

Thread: Main thread
BitmapText.cpp:208 BitmapText::LoadFromFont(/Themes/DDR EXTREME/Fonts/Common Normal.ini)
FontManager.cpp:40 FontManager::LoadFont(/Themes/DDR EXTREME/Fonts/Common Normal.ini).
BitmapText.cpp:208 BitmapText::LoadFromFont(/Themes/DDR EXTREME/Fonts/Common Normal.ini)
FontManager.cpp:40 FontManager::LoadFont(/Themes/DDR EXTREME/Fonts/Common Normal.ini).
ScreenManager.cpp:638 Assertion 'sScreenName != ""' failed
Thread: Decode thread
Thread: Mixer thread
Thread: Music thread
Thread: Worker thread (MemoryCardWorker)
Thread: Worker thread (/@mc1int/)
Thread: Worker thread (/@mc2int/)
Thread: DirectInput thread
InputHandler_DirectInput.cpp:755
InputHandler_DirectInput.cpp:731
InputHandler_DirectInput.cpp:750
InputHandler_DirectInput.cpp:755
InputHandler_DirectInput.cpp:731

005d967f: void CrashHandler::ForceCrash(char const *) [00400000+1d9660+1f]
005b905c: void sm_crash(char const *) [00400000+1b9040+1c]
00739fec: void ScreenManager::SetNewScreen(class StdString::CStdStr<char> const &) [00400000+339fb0+3c]
005bd5db: int sm_main(int,char * * const) [00400000+1bc7c0+e1b]
72fe36c5: MSVCR90!_set_flsgetvalue [72fc0000+236b6+f]
72fe38b3: MSVCR90!initptd [72fc0000+23753+160]
005d8c34: int GetWin32CmdLine(char * * &) [00400000+1d8b80+b4]
005d89b5: WinMain@16() [00400000+1d89a0+15]
007dee5f: __tmainCRTStartup() [00400000+3ded1f+140]
77a492b5: ntdll!RtlInitializeExceptionChain [77a10000+3927f+36]

Static log:
StepMania5.0.7
Compiled 20150331 @ 21:20:57 Central Daylight Time (build 6)
Log starting 2015-05-25 01:52:03
Loading window: win32
Windows 6.1 (Win7) build 7601 [Service Pack 1]
Memory: 4095mb total, 4095mb swap (4095mb swap avail)
Video driver: NVIDIA GeForce GTX 550 Ti [NVIDIA]
9.18.13.5012, 4-8-2015 [pci\ven_10de&dev_1244]
WARNING: RegOpenKeyEx(80000002,HARDWARE\DEVICEMAP\Scsi) error (The system cannot find the file specified.)
Sound device 0: Speakers (VIA High Definition A, 6.1, MID 1, PID 100
Sound device 1: SPDIF Interface (TX1) (VIA High, 6.1, MID 1, PID 100
WARNING: DifficultiesToShow must have at least one entry.
WARNING: CourseDifficultiesToShow must have at least one entry.
WARNING: Lua runtime error parsing "SongManager::ExtraColor": [string "SongManager::ExtraColor"]:1: unexpected symbol near '/'
DirectSound Driver: Primary Sound Driver
DirectSound Driver: Speakers (VIA High Definition Audio) {0.0.0.00000000}.{d362cceb-5e4d-4764-8715-eaefbf34198f}
DirectSound Driver: SPDIF Interface (TX1) (VIA High Definition Audio) {0.0.0.00000000}.{9d3c512a-4037-4481-9c5d-29b8980201c1}
DirectSound sample rates: 100..200000 (continuous)
Software mixing at 44100 hz
Sound driver: DirectSound-sw
Lights driver: SystemMessage
Lights driver: Export
WARNING: Lua runtime error parsing "ScreenRanking::CoursesToShow": [string "ScreenRanking::CoursesToShow"]:1: malformed number near '4.crs'
Video renderers: 'opengl,d3d'
Mode: ICD 32 (888) 24 depth 64 accum
Paletted textures disabled: GL_EXT_paletted_texture missing.
OGL Vendor: NVIDIA Corporation
OGL Renderer: GeForce GTX 550 Ti/PCIe/SSE2
OGL Version: 4.5.0 NVIDIA 350.12
OGL Max texture size: 16384
OGL Texture units: 4
GLU Version: 1.2.2.0 Microsoft Corporation
OGL Extensions:
GL_AMD_multi_draw_indirect
GL_ARB: ES2_compatibility, ES3_1_compatibility, ES3_compatibility, arrays_of_arrays, base_instance,
blend_func_extended, buffer_storage, clear_buffer_object, clear_texture, clip_control, color_buffer_float,
compatibility, compressed_texture_pixel_storage, compute_shader, compute_variable_group_size,
conditional_render_inverted, conservative_depth, copy_buffer, copy_image, cull_distance, debug_output,
depth_buffer_float, depth_clamp, depth_texture, derivative_control, direct_state_access, draw_buffers,
draw_buffers_blend, draw_elements_base_vertex, draw_indirect, draw_instanced, enhanced_layouts,
explicit_attrib_location, explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport,
fragment_program, fragment_program_shadow, fragment_shader, framebuffer_no_attachments, framebuffer_object,
framebuffer_sRGB, geometry_shader4, get_program_binary, get_texture_sub_image, gpu_shader5, gpu_shader_fp64,
half_float_pixel, half_float_vertex, imaging, indirect_parameters, instanced_arrays, internalformat_query,
internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind,
multi_draw_indirect, multisample, multitexture, occlusion_query, occlusion_query2, pipeline_statistics_query,
pixel_buffer_object, point_parameters, point_sprite, program_interface_query, provoking_vertex,
query_buffer_object, robust_buffer_access_behavior, robustness, sample_shading, sampler_objects,
seamless_cube_map, separate_shader_objects, shader_atomic_counters, shader_bit_encoding,
shader_draw_parameters, shader_group_vote, shader_image_load_store, shader_image_size, shader_objects,
shader_precision, shader_storage_buffer_object, shader_subroutine, shader_texture_image_samples,
shader_texture_lod, shading_language_100, shading_language_420pack, shading_language_include,
shading_language_packing, shadow, sparse_buffer, sparse_texture, stencil_texturing, sync, tessellation_shader,
texture_barrier, texture_border_clamp, texture_buffer_object, texture_buffer_object_rgb32,
texture_buffer_range, texture_compression, texture_compression_bptc, texture_compression_rgtc,
texture_cube_map, texture_cube_map_array, texture_env_add, texture_env_combine, texture_env_crossbar,
texture_env_dot3, texture_float, texture_gather, texture_mirror_clamp_to_edge, texture_mirrored_repeat,
texture_multisample, texture_non_power_of_two, texture_query_levels, texture_query_lod, texture_rectangle,
texture_rg, texture_rgb10_a2ui, texture_stencil8, texture_storage, texture_storage_multisample,
texture_swizzle, texture_view, timer_query, transform_feedback2, transform_feedback3,
transform_feedback_instanced, transform_feedback_overflow_query, transpose_matrix, uniform_buffer_object,
vertex_array_bgra, vertex_array_object, vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object,
vertex_program, vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array,
window_pos
GL_ATI: draw_buffers, texture_float, texture_mirror_once
GL_EXTX_framebuffer_mixed_formats
GL_EXT: Cg_shader, abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, blend_func_separate,
blend_minmax, blend_subtract, compiled_vertex_array, depth_bounds_test, direct_state_access, draw_buffers2,
draw_instanced, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample,
framebuffer_multisample_blit_scaled, framebuffer_object, framebuffer_sRGB, geometry_shader4,
gpu_program_parameters, gpu_shader4, import_sync_object, multi_draw_arrays, packed_depth_stencil,
packed_float, packed_pixels, pixel_buffer_object, point_parameters, polygon_offset_clamp, provoking_vertex,
rescale_normal, secondary_color, separate_shader_objects, separate_specular_color, shader_image_load_store,
shader_integer_mix, shadow_funcs, stencil_two_side, stencil_wrap, texture3D, texture_array,
texture_buffer_object, texture_compression_dxt1, texture_compression_latc, texture_compression_rgtc,
texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine,
texture_env_dot3, texture_filter_anisotropic, texture_integer, texture_lod, texture_lod_bias,
texture_mirror_clamp, texture_object, texture_sRGB, texture_sRGB_decode, texture_shared_exponent,
texture_storage, texture_swizzle, timer_query, transform_feedback2, vertex_array, vertex_array_bgra,
vertex_attrib_64bit
GL_IBM: rasterpos_clip, texture_mirrored_repeat
GL_KHR: blend_equation_advanced, context_flush_control, debug, robust_buffer_access_behavior, robustness
GL_KTX_buffer_region
GL_NVX: conditional_render, gpu_memory_info
GL_NV: ES1_1_compatibility, ES3_1_compatibility, bindless_multi_draw_indirect,
bindless_multi_draw_indirect_count, blend_equation_advanced, blend_square, command_list, compute_program5,
conditional_render, copy_depth_to_color, copy_image, depth_buffer_float, depth_clamp, draw_texture,
explicit_multisample, fence, float_buffer, fog_distance, fragment_program, fragment_program2,
fragment_program_option, framebuffer_multisample_coverage, geometry_shader4, gpu_program4, gpu_program4_1,
gpu_program5, gpu_program5_mem_extended, gpu_program_fp64, gpu_shader5, half_float,
internalformat_sample_query, light_max_exponent, multisample_coverage, multisample_filter_hint,
occlusion_query, packed_depth_stencil, parameter_buffer_object, parameter_buffer_object2, path_rendering,
pixel_data_range, point_sprite, primitive_restart, register_combiners, register_combiners2,
shader_atomic_counters, shader_atomic_float, shader_buffer_load, shader_storage_buffer_object,
shader_thread_group, texgen_reflection, texture_barrier, texture_compression_vtc, texture_env_combine4,
texture_multisample, texture_rectangle, texture_shader, texture_shader2, texture_shader3, transform_feedback,
transform_feedback2, uniform_buffer_unified_memory, vertex_array_range, vertex_array_range2,
vertex_attrib_integer_64bit, vertex_buffer_unified_memory, vertex_program, vertex_program1_1, vertex_program2,
vertex_program2_option, vertex_program3
GL_S3_s3tc
GL_SGIS: generate_mipmap, texture_lod
GL_SGIX: depth_texture, shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
OpenGL Windowed 1916x1054 32 color 32 texture 60Hz Vsync SmoothLines
DInput: Enumerating device - Type: 0x00000413 Instance Name: "Keyboard" Product Name: "Keyboard"
DInput: Enumerating device - Type: 0x00000112 Instance Name: "Mouse" Product Name: "Mouse"
Found 2 DirectInput devices:
0: 'Keyboard' axes: 0, hats: 0, buttons: 256 (buffered)
1: 'Mouse' axes: 3, hats: 0, buttons: 3 (buffered)
WARNING: Lua runtime error parsing "BitmapText::RainbowColor1": [string "BitmapText::RainbowColor1"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor2": [string "BitmapText::RainbowColor2"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor3": [string "BitmapText::RainbowColor3"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor4": [string "BitmapText::RainbowColor4"]:1: malformed number near '29CEFF'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor5": [string "BitmapText::RainbowColor5"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor6": [string "BitmapText::RainbowColor6"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor7": [string "BitmapText::RainbowColor7"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor1": [string "BitmapText::RainbowColor1"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor2": [string "BitmapText::RainbowColor2"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor3": [string "BitmapText::RainbowColor3"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor4": [string "BitmapText::RainbowColor4"]:1: malformed number near '29CEFF'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor5": [string "BitmapText::RainbowColor5"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor6": [string "BitmapText::RainbowColor6"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor7": [string "BitmapText::RainbowColor7"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor1": [string "BitmapText::RainbowColor1"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor2": [string "BitmapText::RainbowColor2"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor3": [string "BitmapText::RainbowColor3"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor4": [string "BitmapText::RainbowColor4"]:1: malformed number near '29CEFF'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor5": [string "BitmapText::RainbowColor5"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor6": [string "BitmapText::RainbowColor6"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor7": [string "BitmapText::RainbowColor7"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor1": [string "BitmapText::RainbowColor1"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor2": [string "BitmapText::RainbowColor2"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor3": [string "BitmapText::RainbowColor3"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor4": [string "BitmapText::RainbowColor4"]:1: malformed number near '29CEFF'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor5": [string "BitmapText::RainbowColor5"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor6": [string "BitmapText::RainbowColor6"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor7": [string "BitmapText::RainbowColor7"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor1": [string "BitmapText::RainbowColor1"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor2": [string "BitmapText::RainbowColor2"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor3": [string "BitmapText::RainbowColor3"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor4": [string "BitmapText::RainbowColor4"]:1: malformed number near '29CEFF'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor5": [string "BitmapText::RainbowColor5"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor6": [string "BitmapText::RainbowColor6"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor7": [string "BitmapText::RainbowColor7"]:1: malformed number near '00FF52'
Players joined: none
Lost focus to: StepMania-SSE2.exe
Language: en
Current renderer: OpenGL
Theme: DDR EXTREME

Partial log:
00:02.917: Dialog: "Lua runtime error parsing "BitmapText::RainbowColor4": [string "BitmapText::RainbowColor4"]:1: malformed number near '29CEFF'" [LUA_ERROR]
00:02.917: WARNING: Lua runtime error parsing "BitmapText::RainbowColor5": [string "BitmapText::RainbowColor5"]:1: unexpected symbol near '/'
00:02.917: Dialog: "Lua runtime error parsing "BitmapText::RainbowColor5": [string "BitmapText::RainbowColor5"]:1: unexpected symbol near '/'" [LUA_ERROR]
00:02.917: WARNING: Lua runtime error parsing "BitmapText::RainbowColor6": [string "BitmapText::RainbowColor6"]:1: unexpected symbol near '/'
00:02.917: Dialog: "Lua runtime error parsing "BitmapText::RainbowColor6": [string "BitmapText::RainbowColor6"]:1: unexpected symbol near '/'" [LUA_ERROR]
00:02.917: WARNING: Lua runtime error parsing "BitmapText::RainbowColor7": [string "BitmapText::RainbowColor7"]:1: malformed number near '00FF52'
00:02.917: Dialog: "Lua runtime error parsing "BitmapText::RainbowColor7": [string "BitmapText::RainbowColor7"]:1: malformed number near '00FF52'" [LUA_ERROR]
00:02.917: Loaded "ScreenDebugOverlay" ("ScreenDebugOverlay") in 0.007000
00:02.917: Loading screen: "ScreenInstallOverlay"
00:02.918: Loaded "ScreenInstallOverlay" ("ScreenInstallOverlay") in 0.001000

-- End of report

loloooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo IT`S ME
Reply
Hey guys, im unable to play stepmania 5.0.7 for some reason. Care to help? here is the crash report :





StepMania5.0.7 crash report (build 6, 20150331 @ 21:20:57 Central Daylight Time)
--------------------------------------

Crash reason: Assertion 'sScreenName != ""' failed

Thread: Main thread
BitmapText.cpp:208 BitmapText::LoadFromFont(/Themes/DDR EXTREME/Fonts/Common Normal.ini)
FontManager.cpp:40 FontManager::LoadFont(/Themes/DDR EXTREME/Fonts/Common Normal.ini).
BitmapText.cpp:208 BitmapText::LoadFromFont(/Themes/DDR EXTREME/Fonts/Common Normal.ini)
FontManager.cpp:40 FontManager::LoadFont(/Themes/DDR EXTREME/Fonts/Common Normal.ini).
ScreenManager.cpp:638 Assertion 'sScreenName != ""' failed
Thread: Decode thread
Thread: Mixer thread
Thread: Music thread
Thread: Worker thread (MemoryCardWorker)
Thread: Worker thread (/@mc1int/)
Thread: Worker thread (/@mc2int/)
Thread: DirectInput thread
InputHandler_DirectInput.cpp:755
InputHandler_DirectInput.cpp:731
InputHandler_DirectInput.cpp:750
InputHandler_DirectInput.cpp:755
InputHandler_DirectInput.cpp:731

005d967f: void CrashHandler::ForceCrash(char const *) [00400000+1d9660+1f]
005b905c: void sm_crash(char const *) [00400000+1b9040+1c]
00739fec: void ScreenManager::SetNewScreen(class StdString::CStdStr<char> const &) [00400000+339fb0+3c]
005bd5db: int sm_main(int,char * * const) [00400000+1bc7c0+e1b]
72fe36c5: MSVCR90!_set_flsgetvalue [72fc0000+236b6+f]
72fe38b3: MSVCR90!initptd [72fc0000+23753+160]
005d8c34: int GetWin32CmdLine(char * * &) [00400000+1d8b80+b4]
005d89b5: WinMain@16() [00400000+1d89a0+15]
007dee5f: __tmainCRTStartup() [00400000+3ded1f+140]
77a492b5: ntdll!RtlInitializeExceptionChain [77a10000+3927f+36]

Static log:
StepMania5.0.7
Compiled 20150331 @ 21:20:57 Central Daylight Time (build 6)
Log starting 2015-05-25 01:52:03
Loading window: win32
Windows 6.1 (Win7) build 7601 [Service Pack 1]
Memory: 4095mb total, 4095mb swap (4095mb swap avail)
Video driver: NVIDIA GeForce GTX 550 Ti [NVIDIA]
9.18.13.5012, 4-8-2015 [pci\ven_10de&dev_1244]
WARNING: RegOpenKeyEx(80000002,HARDWARE\DEVICEMAP\Scsi) error (The system cannot find the file specified.)
Sound device 0: Speakers (VIA High Definition A, 6.1, MID 1, PID 100
Sound device 1: SPDIF Interface (TX1) (VIA High, 6.1, MID 1, PID 100
WARNING: DifficultiesToShow must have at least one entry.
WARNING: CourseDifficultiesToShow must have at least one entry.
WARNING: Lua runtime error parsing "SongManager::ExtraColor": [string "SongManager::ExtraColor"]:1: unexpected symbol near '/'
DirectSound Driver: Primary Sound Driver
DirectSound Driver: Speakers (VIA High Definition Audio) {0.0.0.00000000}.{d362cceb-5e4d-4764-8715-eaefbf34198f}
DirectSound Driver: SPDIF Interface (TX1) (VIA High Definition Audio) {0.0.0.00000000}.{9d3c512a-4037-4481-9c5d-29b8980201c1}
DirectSound sample rates: 100..200000 (continuous)
Software mixing at 44100 hz
Sound driver: DirectSound-sw
Lights driver: SystemMessage
Lights driver: Export
WARNING: Lua runtime error parsing "ScreenRanking::CoursesToShow": [string "ScreenRanking::CoursesToShow"]:1: malformed number near '4.crs'
Video renderers: 'opengl,d3d'
Mode: ICD 32 (888) 24 depth 64 accum
Paletted textures disabled: GL_EXT_paletted_texture missing.
OGL Vendor: NVIDIA Corporation
OGL Renderer: GeForce GTX 550 Ti/PCIe/SSE2
OGL Version: 4.5.0 NVIDIA 350.12
OGL Max texture size: 16384
OGL Texture units: 4
GLU Version: 1.2.2.0 Microsoft Corporation
OGL Extensions:
GL_AMD_multi_draw_indirect
GL_ARB: ES2_compatibility, ES3_1_compatibility, ES3_compatibility, arrays_of_arrays, base_instance,
blend_func_extended, buffer_storage, clear_buffer_object, clear_texture, clip_control, color_buffer_float,
compatibility, compressed_texture_pixel_storage, compute_shader, compute_variable_group_size,
conditional_render_inverted, conservative_depth, copy_buffer, copy_image, cull_distance, debug_output,
depth_buffer_float, depth_clamp, depth_texture, derivative_control, direct_state_access, draw_buffers,
draw_buffers_blend, draw_elements_base_vertex, draw_indirect, draw_instanced, enhanced_layouts,
explicit_attrib_location, explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport,
fragment_program, fragment_program_shadow, fragment_shader, framebuffer_no_attachments, framebuffer_object,
framebuffer_sRGB, geometry_shader4, get_program_binary, get_texture_sub_image, gpu_shader5, gpu_shader_fp64,
half_float_pixel, half_float_vertex, imaging, indirect_parameters, instanced_arrays, internalformat_query,
internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind,
multi_draw_indirect, multisample, multitexture, occlusion_query, occlusion_query2, pipeline_statistics_query,
pixel_buffer_object, point_parameters, point_sprite, program_interface_query, provoking_vertex,
query_buffer_object, robust_buffer_access_behavior, robustness, sample_shading, sampler_objects,
seamless_cube_map, separate_shader_objects, shader_atomic_counters, shader_bit_encoding,
shader_draw_parameters, shader_group_vote, shader_image_load_store, shader_image_size, shader_objects,
shader_precision, shader_storage_buffer_object, shader_subroutine, shader_texture_image_samples,
shader_texture_lod, shading_language_100, shading_language_420pack, shading_language_include,
shading_language_packing, shadow, sparse_buffer, sparse_texture, stencil_texturing, sync, tessellation_shader,
texture_barrier, texture_border_clamp, texture_buffer_object, texture_buffer_object_rgb32,
texture_buffer_range, texture_compression, texture_compression_bptc, texture_compression_rgtc,
texture_cube_map, texture_cube_map_array, texture_env_add, texture_env_combine, texture_env_crossbar,
texture_env_dot3, texture_float, texture_gather, texture_mirror_clamp_to_edge, texture_mirrored_repeat,
texture_multisample, texture_non_power_of_two, texture_query_levels, texture_query_lod, texture_rectangle,
texture_rg, texture_rgb10_a2ui, texture_stencil8, texture_storage, texture_storage_multisample,
texture_swizzle, texture_view, timer_query, transform_feedback2, transform_feedback3,
transform_feedback_instanced, transform_feedback_overflow_query, transpose_matrix, uniform_buffer_object,
vertex_array_bgra, vertex_array_object, vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object,
vertex_program, vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array,
window_pos
GL_ATI: draw_buffers, texture_float, texture_mirror_once
GL_EXTX_framebuffer_mixed_formats
GL_EXT: Cg_shader, abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, blend_func_separate,
blend_minmax, blend_subtract, compiled_vertex_array, depth_bounds_test, direct_state_access, draw_buffers2,
draw_instanced, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample,
framebuffer_multisample_blit_scaled, framebuffer_object, framebuffer_sRGB, geometry_shader4,
gpu_program_parameters, gpu_shader4, import_sync_object, multi_draw_arrays, packed_depth_stencil,
packed_float, packed_pixels, pixel_buffer_object, point_parameters, polygon_offset_clamp, provoking_vertex,
rescale_normal, secondary_color, separate_shader_objects, separate_specular_color, shader_image_load_store,
shader_integer_mix, shadow_funcs, stencil_two_side, stencil_wrap, texture3D, texture_array,
texture_buffer_object, texture_compression_dxt1, texture_compression_latc, texture_compression_rgtc,
texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine,
texture_env_dot3, texture_filter_anisotropic, texture_integer, texture_lod, texture_lod_bias,
texture_mirror_clamp, texture_object, texture_sRGB, texture_sRGB_decode, texture_shared_exponent,
texture_storage, texture_swizzle, timer_query, transform_feedback2, vertex_array, vertex_array_bgra,
vertex_attrib_64bit
GL_IBM: rasterpos_clip, texture_mirrored_repeat
GL_KHR: blend_equation_advanced, context_flush_control, debug, robust_buffer_access_behavior, robustness
GL_KTX_buffer_region
GL_NVX: conditional_render, gpu_memory_info
GL_NV: ES1_1_compatibility, ES3_1_compatibility, bindless_multi_draw_indirect,
bindless_multi_draw_indirect_count, blend_equation_advanced, blend_square, command_list, compute_program5,
conditional_render, copy_depth_to_color, copy_image, depth_buffer_float, depth_clamp, draw_texture,
explicit_multisample, fence, float_buffer, fog_distance, fragment_program, fragment_program2,
fragment_program_option, framebuffer_multisample_coverage, geometry_shader4, gpu_program4, gpu_program4_1,
gpu_program5, gpu_program5_mem_extended, gpu_program_fp64, gpu_shader5, half_float,
internalformat_sample_query, light_max_exponent, multisample_coverage, multisample_filter_hint,
occlusion_query, packed_depth_stencil, parameter_buffer_object, parameter_buffer_object2, path_rendering,
pixel_data_range, point_sprite, primitive_restart, register_combiners, register_combiners2,
shader_atomic_counters, shader_atomic_float, shader_buffer_load, shader_storage_buffer_object,
shader_thread_group, texgen_reflection, texture_barrier, texture_compression_vtc, texture_env_combine4,
texture_multisample, texture_rectangle, texture_shader, texture_shader2, texture_shader3, transform_feedback,
transform_feedback2, uniform_buffer_unified_memory, vertex_array_range, vertex_array_range2,
vertex_attrib_integer_64bit, vertex_buffer_unified_memory, vertex_program, vertex_program1_1, vertex_program2,
vertex_program2_option, vertex_program3
GL_S3_s3tc
GL_SGIS: generate_mipmap, texture_lod
GL_SGIX: depth_texture, shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
OpenGL Windowed 1916x1054 32 color 32 texture 60Hz Vsync SmoothLines
DInput: Enumerating device - Type: 0x00000413 Instance Name: "Keyboard" Product Name: "Keyboard"
DInput: Enumerating device - Type: 0x00000112 Instance Name: "Mouse" Product Name: "Mouse"
Found 2 DirectInput devices:
0: 'Keyboard' axes: 0, hats: 0, buttons: 256 (buffered)
1: 'Mouse' axes: 3, hats: 0, buttons: 3 (buffered)
WARNING: Lua runtime error parsing "BitmapText::RainbowColor1": [string "BitmapText::RainbowColor1"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor2": [string "BitmapText::RainbowColor2"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor3": [string "BitmapText::RainbowColor3"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor4": [string "BitmapText::RainbowColor4"]:1: malformed number near '29CEFF'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor5": [string "BitmapText::RainbowColor5"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor6": [string "BitmapText::RainbowColor6"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor7": [string "BitmapText::RainbowColor7"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor1": [string "BitmapText::RainbowColor1"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor2": [string "BitmapText::RainbowColor2"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor3": [string "BitmapText::RainbowColor3"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor4": [string "BitmapText::RainbowColor4"]:1: malformed number near '29CEFF'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor5": [string "BitmapText::RainbowColor5"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor6": [string "BitmapText::RainbowColor6"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor7": [string "BitmapText::RainbowColor7"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor1": [string "BitmapText::RainbowColor1"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor2": [string "BitmapText::RainbowColor2"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor3": [string "BitmapText::RainbowColor3"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor4": [string "BitmapText::RainbowColor4"]:1: malformed number near '29CEFF'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor5": [string "BitmapText::RainbowColor5"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor6": [string "BitmapText::RainbowColor6"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor7": [string "BitmapText::RainbowColor7"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor1": [string "BitmapText::RainbowColor1"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor2": [string "BitmapText::RainbowColor2"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor3": [string "BitmapText::RainbowColor3"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor4": [string "BitmapText::RainbowColor4"]:1: malformed number near '29CEFF'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor5": [string "BitmapText::RainbowColor5"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor6": [string "BitmapText::RainbowColor6"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor7": [string "BitmapText::RainbowColor7"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor1": [string "BitmapText::RainbowColor1"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor2": [string "BitmapText::RainbowColor2"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor3": [string "BitmapText::RainbowColor3"]:1: malformed number near '00FF52'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor4": [string "BitmapText::RainbowColor4"]:1: malformed number near '29CEFF'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor5": [string "BitmapText::RainbowColor5"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor6": [string "BitmapText::RainbowColor6"]:1: unexpected symbol near '/'
WARNING: Lua runtime error parsing "BitmapText::RainbowColor7": [string "BitmapText::RainbowColor7"]:1: malformed number near '00FF52'
Players joined: none
Lost focus to: StepMania-SSE2.exe
Language: en
Current renderer: OpenGL
Theme: DDR EXTREME

Partial log:
00:02.917: Dialog: "Lua runtime error parsing "BitmapText::RainbowColor4": [string "BitmapText::RainbowColor4"]:1: malformed number near '29CEFF'" [LUA_ERROR]
00:02.917: WARNING: Lua runtime error parsing "BitmapText::RainbowColor5": [string "BitmapText::RainbowColor5"]:1: unexpected symbol near '/'
00:02.917: Dialog: "Lua runtime error parsing "BitmapText::RainbowColor5": [string "BitmapText::RainbowColor5"]:1: unexpected symbol near '/'" [LUA_ERROR]
00:02.917: WARNING: Lua runtime error parsing "BitmapText::RainbowColor6": [string "BitmapText::RainbowColor6"]:1: unexpected symbol near '/'
00:02.917: Dialog: "Lua runtime error parsing "BitmapText::RainbowColor6": [string "BitmapText::RainbowColor6"]:1: unexpected symbol near '/'" [LUA_ERROR]
00:02.917: WARNING: Lua runtime error parsing "BitmapText::RainbowColor7": [string "BitmapText::RainbowColor7"]:1: malformed number near '00FF52'
00:02.917: Dialog: "Lua runtime error parsing "BitmapText::RainbowColor7": [string "BitmapText::RainbowColor7"]:1: malformed number near '00FF52'" [LUA_ERROR]
00:02.917: Loaded "ScreenDebugOverlay" ("ScreenDebugOverlay") in 0.007000
00:02.917: Loading screen: "ScreenInstallOverlay"
00:02.918: Loaded "ScreenInstallOverlay" ("ScreenInstallOverlay") in 0.001000

-- End of report

loloooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo IT`S ME
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Hi, sorry but I installed it correctly, but I can not start it, I was the first "d3dx9_43.dll" error, and already solved, now it shows is the following:

"No se pudo iniciar la tarjeta gráfica.

¡Este error no es un bug! Utiliza la siguiente dirección para solucionar el problema.

http://old.stepmania.com/stepmaniawiki.php?title=Video_Driver_Troubleshooting

Controlador de gráficos: Intel(R) 82945G Express Chipset Family (Microsoft Corporation - WDDM 1.0)

Iniciando d3d...
SetVideoMode fallido: CreateDevice failed: 'D3DERR_INVALIDCALL';CreateDevice failed: 'D3DERR_INVALIDCALL';CreateDevice failed: 'D3DERR_INVALIDCALL';CreateDevice failed: 'D3DERR_INVALIDCALL'


Iniciando opengl...
SetVideoMode fallido: The WGL_EXT_swap_control extension is not supported on your computer.;The WGL_EXT_swap_control extension is not supported on your computer.;The WGL_EXT_swap_control extension is not supported on your computer.;The WGL_EXT_swap_control extension is not supported on your computer."

what can i do?

please, help me, i cant play some songs in the sm4 and olders
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