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Old 07-16-2007, 09:17 PM   #1
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Default Read this before suggesting a new gametype.

Did you know? StepMania may already support your favorite gametype!

Here's a list of currently supported gametypes:

dance - DDR and other four panel dancing games
pump - Pump it Up
ez2 [3.9] [4.0] - Ez2Dancer
para [3.9] [4.0] - ParaParaParadise
ds3ddx [3.9] - DS 3D DX
beat [3.9] [4.0] - beatmania (and IIDX)
maniax [3.9] - Dance ManiaX
techno [3.9] - Technomotion
popn [3.9] - pop'n music

If you've ported one of the above gametypes/noteskins to SM4, let us know in this thread so I can add a link. :D
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Last edited by AJ 187; 07-18-2009 at 09:56 AM.. Reason: remove reference to things that are unimplemented
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Old 07-20-2007, 09:08 PM   #2
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Which build of stepmania might one download to be able to find use of these game types?
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Old 07-20-2007, 09:21 PM   #3
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Quote:
Originally Posted by xjen0vax
Which build of stepmania might one download to be able to find use of these game types?
http://shakesoda.com/ddr.php

try the one at the bottom of the page.
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Old 07-20-2007, 11:11 PM   #4
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Quote:
Originally Posted by xjen0vax
Which build of stepmania might one download to be able to find use of these game types?
3.9 can and 3.9+ obviously n_n (I only'd tried in 3.9+ o_O)

try creating a folder in noteskins folder called "IIDX" and inside another folder called "default" and inside a blank "metrics.ini" file...
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Old 08-01-2007, 02:53 PM   #5
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are the 3ddx steps names like pump + dance steps name without center step?
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Old 08-01-2007, 03:26 PM   #6
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Quote:
Originally Posted by Tio
are the 3ddx steps names like pump + dance steps name without center step?
7 8 9
4 x 6
1 2 3

technomotion? o_O
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Old 08-01-2007, 05:56 PM   #7
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Quote:
Originally Posted by Daisuke Master
Quote:
Originally Posted by Tio
are the 3ddx steps names like pump + dance steps name without center step?
7 8 9
4 x 6
1 2 3

technomotion? o_O
something like...
but in 3ddx, you activate the 2, 4, 6 and 8 steps with the hands (sensors, like in parapara paradise) and 2 and 8 steps keeps together in the middle
like this:

as you can see, the "middle" step actually holds the 2 and 8 steps
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Old 12-08-2007, 01:01 AM   #8
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When was Pop'n support introduced? I seem to remember that there was no reference to Pop'n in the (official) SM3.9 documentation, although I could be wrong.

While still on the topic of Pop'n support, does SM4 currently support varying the display position of the judgment/combo based on which column the last note was in?
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Old 12-08-2007, 05:49 AM   #9
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OK I'm just gonna go and tell you what I have so I can complete this and archive them somewhere
Quote:
Originally Posted by AJ 187 View Post
ez2 - Ez2Dancer
I have this.
Quote:
Originally Posted by AJ 187 View Post
para - ParaParaParadise
I have this.
Quote:
Originally Posted by AJ 187 View Post
ds3ddx - DS 3D DX
I do not have this. I have never seen evidence of neccesary content
Quote:
Originally Posted by AJ 187 View Post
beat - beatmania (and IIDX)
I have this. I am currently making LunaticRave and 2DX_Gold noteskins to "complete" the noteskin.
Quote:
Originally Posted by AJ 187 View Post
maniax - Dance ManiaX
I have this.
Quote:
Originally Posted by AJ 187 View Post
techno - Technomotion
I have this.
Quote:
Originally Posted by AJ 187 View Post
popn - pop'n music
I have this.

Confirmed modes for said games:
Code:
struct {
    char *name;
    int NumTracks;
} const StepsTypes[NUM_STEPS_TYPES] = {
    { "dance-single",    4 },
    { "dance-double",    8 },
    { "dance-couple",    8 },
    { "dance-solo",        6 },
    { "pump-single",    5 },
    { "pump-halfdouble",6 },
    { "pump-double",    10 },
    { "pump-couple",    10 },
    { "ez2-single",        5 },    // Single: TL,LHH,D,RHH,TR
    { "ez2-double",        10 },    // Double: Single x2
    { "ez2-real",        7 },    // Real: TL,LHH,LHL,D,RHL,RHH,TR
    { "para-single",    5 },
    { "para-versus",    10 },
    { "ds3ddx-single",    8 },
    { "bm-single5",        6 },
    { "bm-double5",      12 },
    { "bm-single7",   8 },
    { "bm-double7",   16 },
    { "maniax-single",    4 },
    { "maniax-double",    8 },
    { "techno-single4", 4 },
    { "techno-single5", 5 },
    { "techno-single8", 8 },
    { "techno-double4", 8 },
    { "techno-double5", 10 },
    { "pnm-five",        5 },
    { "pnm-nine",        9 },
    { "lights-cabinet",    NUM_CABINET_LIGHTS },
};
Quote:
Originally Posted by eighty5cacao View Post
When was Pop'n support introduced? I seem to remember that there was no reference to Pop'n in the (official) SM3.9 documentation, although I could be wrong.
Long time ago. the person who made Step'N Music seems to be the only one who sniffed the source enough to actually create content for this mode.
Quote:
Originally Posted by eighty5cacao View Post
While still on the topic of Pop'n support, does SM4 currently support varying the display position of the judgment/combo based on which column the last note was in?
Probably not. I'd sniff the source but I suck.



I'll work on packing this up and making a topic about it.
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Last edited by Midiman; 12-08-2007 at 05:52 AM..
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Old 12-08-2007, 07:31 AM   #10
AJ 187
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Quote:
Originally Posted by Midiman View Post
Long time ago. the person who made Step'N Music seems to be the only one who sniffed the source enough to actually create content for this mode.
People. (Frieza, pop'nKO, DJ Yuz, possibly more.)

re: varying judgment label location
It may be possible; I'm thinking you'd use a NoteCrossed*MessageCommand. I may experiment with it later but it's very low on my priority list.
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