07-16-2007, 08:17 PM
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admin
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Did you know? StepMania may already support your favorite gametype!
Here's a list of currently supported gametypes: dance - DDR and other four panel dancing games pump - Pump it Up ez2 [3.9] [4.0] - Ez2Dancer para [3.9] [4.0] - ParaParaParadise ds3ddx [3.9] - DS 3D DX beat [3.9] [4.0] - beatmania (and IIDX) maniax [3.9] - Dance ManiaX techno [3.9] - Technomotion popn [3.9] - pop'n music If you've ported one of the above gametypes/noteskins to SM4, let us know in this thread so I can add a link. :D
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![]() Call your local StepMania provider and tell them "I want my SSC!" @kki_ssc on Twitter | StepMania Themes available from spinal shark collective and KKI Labs. Last edited by AJ 187; 07-18-2009 at 08:56 AM.. Reason: remove reference to things that are unimplemented |
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07-20-2007, 08:21 PM
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#3 | |
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isn't SM tech support
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try the one at the bottom of the page. |
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07-20-2007, 10:11 PM
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#4 | |
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try creating a folder in noteskins folder called "IIDX" and inside another folder called "default" and inside a blank "metrics.ini" file... |
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08-01-2007, 04:56 PM
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#7 | ||
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but in 3ddx, you activate the 2, 4, 6 and 8 steps with the hands (sensors, like in parapara paradise) and 2 and 8 steps keeps together in the middle like this: ![]() as you can see, the "middle" step actually holds the 2 and 8 steps
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making a PIU Extra theme :D |
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12-08-2007, 12:01 AM
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#8 |
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When was Pop'n support introduced? I seem to remember that there was no reference to Pop'n in the (official) SM3.9 documentation, although I could be wrong.
While still on the topic of Pop'n support, does SM4 currently support varying the display position of the judgment/combo based on which column the last note was in? |
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12-08-2007, 04:49 AM
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#9 | ||
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Angry Old Lady
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OK I'm just gonna go and tell you what I have so I can complete this and archive them somewhere
I have this. I have this. I do not have this. I have never seen evidence of neccesary content I have this. I am currently making LunaticRave and 2DX_Gold noteskins to "complete" the noteskin. I have this. I have this. I have this. Confirmed modes for said games: Code:
struct {
char *name;
int NumTracks;
} const StepsTypes[NUM_STEPS_TYPES] = {
{ "dance-single", 4 },
{ "dance-double", 8 },
{ "dance-couple", 8 },
{ "dance-solo", 6 },
{ "pump-single", 5 },
{ "pump-halfdouble",6 },
{ "pump-double", 10 },
{ "pump-couple", 10 },
{ "ez2-single", 5 }, // Single: TL,LHH,D,RHH,TR
{ "ez2-double", 10 }, // Double: Single x2
{ "ez2-real", 7 }, // Real: TL,LHH,LHL,D,RHL,RHH,TR
{ "para-single", 5 },
{ "para-versus", 10 },
{ "ds3ddx-single", 8 },
{ "bm-single5", 6 },
{ "bm-double5", 12 },
{ "bm-single7", 8 },
{ "bm-double7", 16 },
{ "maniax-single", 4 },
{ "maniax-double", 8 },
{ "techno-single4", 4 },
{ "techno-single5", 5 },
{ "techno-single8", 8 },
{ "techno-double4", 8 },
{ "techno-double5", 10 },
{ "pnm-five", 5 },
{ "pnm-nine", 9 },
{ "lights-cabinet", NUM_CABINET_LIGHTS },
};
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I'll work on packing this up and making a topic about it. Last edited by Midiman; 12-08-2007 at 04:52 AM.. |
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12-08-2007, 06:31 AM
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admin
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Quote:
re: varying judgment label location It may be possible; I'm thinking you'd use a NoteCrossed*MessageCommand. I may experiment with it later but it's very low on my priority list.
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![]() Call your local StepMania provider and tell them "I want my SSC!" @kki_ssc on Twitter | StepMania Themes available from spinal shark collective and KKI Labs. |
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