05-30-2007, 10:35 PM
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AA'd Vertex first try and sigle handed
| movie_url=http://www.youtube.com/watch?v=118rTNIrZiQ thumbnail_url=http://img.youtube.com/vi/118rTNIrZiQ/2.jpg embed_tag=<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/118rTNIrZiQ"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/118rTNIrZiQ" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object> |
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06-17-2007, 03:50 PM
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#4 |
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You used a CMOD, though. Normally I don't have a problem with them, but a good part of the challenge in Vertex comes from the various BPM changes and how they change the density of the notes on screen.
And you also took the mines out of the song. While it's not bad, I think it would've been a more impressive score if the BPM shifts and mines had been left in while playing. |
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06-18-2007, 12:41 AM
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#5 |
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I agree with Archer as well. While this is done with one hand, it would have been MUCH MORE impressive with mines on for the stepchart is difficult itself. With mines off, the difficulty value of the song drops significantly.
Overall, I'm not too impressed. Anyone can full combo Vertex with mines off (especially with CMOD). Passing Vertex with mines on however takes skill. If you want some pointers to handle mine-congested stepcharts, use the Hidden (or fade out) visual modifier; it helps you stay more focused on the arrows and not panic on the mines.
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06-18-2007, 02:30 AM
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06-19-2007, 01:54 AM
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#7 |
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You used a Cmod, I DON'T care. Nice score, [FOR USING A DARN C MOD]. I don't totally respect using C mods. Just for that, I need to do some stuff in response.
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06-22-2007, 03:59 PM
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06-24-2007, 12:38 AM
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