11-06-2008, 07:07 AM
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I code things sometimes
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A whole pile of screens just got obsoleted pretty much. Actually, they have been for a while, but whatever.
This is a work in progress for sure, there are dates named in the file but I doubt I can keep any of them. The might need: stuff is due to school, it has no relevance to anyone else. Anyways, here you go. Current Version: 0.4 Put this in ScreenTitleMenu overlay. If you have nothing else just call it default.lua http://www.shakesoda.org/code/menu/menu.lua You will need the following metrics to make it work: Code:
[ScreenTitleMenu] Class="ScreenWithMenuElements" Fallback="ScreenWithMenuElements" PrevScreen="ScreenCompany" # doesn't matter unless you change the command used in certain parts of the Lua. NextScreen="ScreenProfileLoad" TimerSeconds=-1 HelpText= CodeNames="Up,Down,Left,Right,Start,Back" CodeUp="+Up" CodeDown="+Down" CodeLeft="+Left" CodeRight="+Right" CodeStart="+Start" CodeBack="+Back" ResetGameState=true http://www.shakesoda.org/code/menu/old/ If you don't see the use for this, you don't need it. Updates as they happen, note that I will have things posted on http://forum.shakesoda.com/ sooner most of the time. ![]() Notes: - You will need fairly recent code from SVN to run this. - All the things in the comments are issues that I don't want to paste here. - Going to ScreenGameplay is broken due to credits or whatever - I need to find/make a way for the player that hits start (and/or a specified player, this would be good for themes only intended to be used with a single player) to be joined. - This code is public domain. Have fun.
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"Most problems are side effects of solutions to other problems." -- Eskil Steenberg Last edited by shakesoda; 11-06-2008 at 07:16 AM.. Reason: man I am sick of hitting the edit button. added license note |
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| glue code, hack, sm4, waiter_there_is_a_shark, _in_my_soda |
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