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Old 10-13-2009, 06:57 PM   #291
Karai
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Vyhd, OpenITG is lagging like hell for me

I'm running Windows 7 Professional x64 (RTM). I've tried lots of different graphic options and nothing seems to help. I've also tried both executables (I usually use SSE2 or what ever). I'm using Beta 2.

So, as it stands, I'm running OpenITG-SSE2.exe in windowed 4:3 @ 1400x1050 on Win7x64.

AMD Athlon x2 5400+
2.0 GB DDR2 800 RAM
ATI Radeon HD 2900+ XT

Fix it D:!

PS: Works flawlessly on Windows XP x86
PPS: StepMania 4 alpha 4 works flawlessly on Win7 x64
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Old 10-14-2009, 04:53 PM   #292
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Default Win7

Yeah I noticed that too. I'm using Open ITG Beta 2 on my desktop that has the final build of Win7 from MSDNAA on it, and it lags too. Not so much I can't play but it really throws me off. I dunno what's different about Win7 it can't run things I have a nVidia Geforce 9500GT in it so I'd think it could handle Win7 and Open ITG. Who knows.

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Old 10-25-2009, 02:29 PM   #293
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Honestly, I just threw in a bunch of resolutions off the top of my head. If you've got better suggestions, I'm all for them.
- 1680x1050 (16:10)
- 1920x1080 (16:9)
- as mentioned, 1024x600 (WTF weird ratio, 128:75)
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Old 11-02-2009, 01:34 AM   #294
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The major 16:10 resolutions are 1280x800, 1680x1050, and 1920x1200.. Is there support for all of them?
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Old 11-02-2009, 02:27 AM   #295
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It'll support anything you give it. You can easily edit the display settings in Themes/home/Scripts/Resolution.lua (or something like that).
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Old 11-03-2009, 12:43 AM   #296
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Adding a resolution is extremely easy anyways.
Just add it in the appropriate list by ratio in the "local Resolutions =" function. The file is ALMOST as vyhd said: Themes/home/Scripts/Resolutions.lua

For example...

Quote:
local Resolutions =
{
["4:3"] =
{
Ratio = 1.333333,
Res = { "512x384", "640x480", "800x600", "1024x768", "1152x864", "1280x1024", "1400x1050", "1600x1200" },
},

["16:10"] =
{
Ratio = 1.6,
Res = { "720x480", "1000x600", "1280x800", "1440x900", "1600x1024", "1680x1050" },
},

["16:9"] =
{
Ratio = 1.777777,
Res = { "960x540", "1280x720", "1600x900", "1920x1080" },
},
}
results in...

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Old 11-08-2009, 04:57 PM   #297
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Hello, I'm having a very odd problem with OpenITG and pad support. I have two cobalt fluxes that are direct usb controllers and playing singles is absolutley fine, no problems at all, but when i play doubles, the player 2 side the arrow gets stuck right when I hit it. This is not a pad problem because as soon as I load up stepmania 3.9 with itg 2 beta theme, doubles works perfect with no arrows getting stuck. I can try to re load openitg as many times, but the same problem still occurs where that one arrow keeps getting stuck. I can't figure out why exactly 3.9 works fine, maybe it's because it has an auto mapping feature since I had to manually map out the keys in openITG. I even tried using different computers in my house but I get the same results, as well as other stepmania builds other than 3.9. I am so clueless about what to think because I am out of options. Any help is appretiated. Thanks : )
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Old 11-11-2009, 11:38 AM   #298
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Has anyone had any luck compiling r732 under Windows? I keep getting these build errors:

Code:
d:\openitg\src\arch\Dialog\DialogDriver_Win32.cpp(14): error C2065: 'Win32' : undeclared identifier
d:\openitg\src\arch\Dialog\DialogDriver_Win32.cpp(14): error C2501: 'REGISTER_DIALOG_DRIVER' : missing storage-class or type specifiers
d:\openitg\src\arch\InputHandler\InputHandler_Win32_Para.cpp(10): error C2065: 'Para' : undeclared identifier
d:\openitg\src\arch\InputHandler\InputHandler_Win32_Para.cpp(10): error C2065: 'Win32_Para' : undeclared identifier
d:\openitg\src\arch\InputHandler\InputHandler_Win32_Para.cpp(10): error C2501: 'REGISTER_INPUT_DRIVER2' : missing storage-class or type specifiers
d:\openitg\src\arch\InputHandler\InputHandler_Win32_Para.cpp(10): error C2078: too many initializers
d:\openitg\src\arch\Sound\RageSoundDriver_WaveOut.cpp(14): error C2065: 'RageSoundDriver_WaveOut' : undeclared identifier
d:\openitg\src\arch\Sound\RageSoundDriver_WaveOut.cpp(14): error C2664: 'RegisterRageDriver::RegisterRageDriver(DriverList *,const istring &,CreateRageDriverFn)' : cannot convert parameter 3 from 'T2 *(void)' to 'CreateRageDriverFn'
        None of the functions with this name in scope match the target type
d:\openitg\src\arch\Sound\RageSoundDriver_DSound_Software.cpp(12): error C2065: 'RageSoundDriver_DSound_Software' : undeclared identifier
d:\openitg\src\arch\Sound\RageSoundDriver_DSound_Software.cpp(12): error C2664: 'RegisterRageDriver::RegisterRageDriver(DriverList *,const istring &,CreateRageDriverFn)' : cannot convert parameter 3 from 'T2 *(void)' to 'CreateRageDriverFn'
        None of the functions with this name in scope match the target type
d:\openitg\src\arch\Sound\RageSoundDriver_DSound.cpp(16): error C2065: 'RageSoundDriver_DSound' : undeclared identifier
d:\openitg\src\arch\Sound\RageSoundDriver_DSound.cpp(16): error C2664: 'RegisterRageDriver::RegisterRageDriver(DriverList *,const istring &,CreateRageDriverFn)' : cannot convert parameter 3 from 'T2 *(void)' to 'CreateRageDriverFn'
        None of the functions with this name in scope match the target type
Apparently r729 added a lot of arch updates to utilize SM4's RageDriver. The files that were added to that revision (i.e. RageDriver.cpp and RageDriver.h) were not added in the .vcproj file so I went ahead and put those in thinking that would fix the issue, but I am still getting those build errors.
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Old 11-11-2009, 04:14 PM   #299
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Quote:
Originally Posted by guardiase View Post
Has anyone had any luck compiling r732 under Windows?
I haven't had luck getting 732 or 712 to compile. And to that end, I have a few questions.

1) I combed http://openitg.gr-p.com/ and this thread, and I haven't seen a build HOWTO. The build as checked out does not appear to work, so I'd like to start on a HOWTO for building under Windows (and possibly Linux, I can run both) to contribute. So to that end...

2) What is the recommended Windows VC? 6 or 2005? 6 seems to use have a custom make file (StepMania.mak) that has CharacterHead.cpp included, despite it not being present. It won't build for me. And if you do open it in 6, because it's an external makefile, there are no files listed in the project, just the project file. Kinda hard to tinker.

3) I've had trouble with the BaseClasses lib. It's checked out with the versions, but it appears to have been built with VC6, making including it with anything later difficult (turns out there's some weirdness with the munging of wchar into a different symbol, I'd also be happy to try and make this work on VC2005/DX9). Also, if you try and build it separately, it looks for a header file that's only present with DX8, breaking the using of only DX9.

4) What external libs are required? I see a lot that comes with the build (ogg/vorbis, libusb, etc.), but I know that there have to be some things missing. Anyone care to share their Additional Directories/Libs arguments from their project settings? Because I'm not seeing a lot in the versions that you check out.

I'm sure I'll find more as I progress, but I'd really like to help get a nice HOWTO so everyone can pull from CVS and build from a fresh start. Seems like it would help a lot.

Thanks.
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Old 11-14-2009, 06:49 PM   #300
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The other external thing is, like with normal Stepmania, the DirectX SDK
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