10-13-2009, 06:57 PM
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#291 | |
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karaisu the rofltastic
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Quote:
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10-14-2009, 04:53 PM
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#292 |
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Yeah I noticed that too. I'm using Open ITG Beta 2 on my desktop that has the final build of Win7 from MSDNAA on it, and it lags too. Not so much I can't play but it really throws me off. I dunno what's different about Win7 it can't run things I have a nVidia Geforce 9500GT in it so I'd think it could handle Win7 and Open ITG. Who knows.
Kroof |
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11-02-2009, 02:27 AM
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#295 |
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It'll support anything you give it. You can easily edit the display settings in Themes/home/Scripts/Resolution.lua (or something like that).
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-----BEGIN GEEK CODE BLOCK----- Version: 3.1 GMU/CS d- s++: a--- C++ UL++++ P+++ L+++ !E W+++ N- o? K? w-- O? M V? PS+++ PE- Y+ PGP-- t 5? X R tv-- b++ DI+ D+ G e- h r++ y- ------END GEEK CODE BLOCK------ |
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11-03-2009, 12:43 AM
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#296 | |
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Adding a resolution is extremely easy anyways.
Just add it in the appropriate list by ratio in the "local Resolutions =" function. The file is ALMOST as vyhd said: Themes/home/Scripts/Resolutions.lua For example... Quote:
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11-08-2009, 04:57 PM
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#297 |
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Hello, I'm having a very odd problem with OpenITG and pad support. I have two cobalt fluxes that are direct usb controllers and playing singles is absolutley fine, no problems at all, but when i play doubles, the player 2 side the arrow gets stuck right when I hit it. This is not a pad problem because as soon as I load up stepmania 3.9 with itg 2 beta theme, doubles works perfect with no arrows getting stuck. I can try to re load openitg as many times, but the same problem still occurs where that one arrow keeps getting stuck. I can't figure out why exactly 3.9 works fine, maybe it's because it has an auto mapping feature since I had to manually map out the keys in openITG. I even tried using different computers in my house but I get the same results, as well as other stepmania builds other than 3.9. I am so clueless about what to think because I am out of options. Any help is appretiated. Thanks : )
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11-11-2009, 11:38 AM
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#298 |
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Has anyone had any luck compiling r732 under Windows? I keep getting these build errors:
Code:
d:\openitg\src\arch\Dialog\DialogDriver_Win32.cpp(14): error C2065: 'Win32' : undeclared identifier
d:\openitg\src\arch\Dialog\DialogDriver_Win32.cpp(14): error C2501: 'REGISTER_DIALOG_DRIVER' : missing storage-class or type specifiers
d:\openitg\src\arch\InputHandler\InputHandler_Win32_Para.cpp(10): error C2065: 'Para' : undeclared identifier
d:\openitg\src\arch\InputHandler\InputHandler_Win32_Para.cpp(10): error C2065: 'Win32_Para' : undeclared identifier
d:\openitg\src\arch\InputHandler\InputHandler_Win32_Para.cpp(10): error C2501: 'REGISTER_INPUT_DRIVER2' : missing storage-class or type specifiers
d:\openitg\src\arch\InputHandler\InputHandler_Win32_Para.cpp(10): error C2078: too many initializers
d:\openitg\src\arch\Sound\RageSoundDriver_WaveOut.cpp(14): error C2065: 'RageSoundDriver_WaveOut' : undeclared identifier
d:\openitg\src\arch\Sound\RageSoundDriver_WaveOut.cpp(14): error C2664: 'RegisterRageDriver::RegisterRageDriver(DriverList *,const istring &,CreateRageDriverFn)' : cannot convert parameter 3 from 'T2 *(void)' to 'CreateRageDriverFn'
None of the functions with this name in scope match the target type
d:\openitg\src\arch\Sound\RageSoundDriver_DSound_Software.cpp(12): error C2065: 'RageSoundDriver_DSound_Software' : undeclared identifier
d:\openitg\src\arch\Sound\RageSoundDriver_DSound_Software.cpp(12): error C2664: 'RegisterRageDriver::RegisterRageDriver(DriverList *,const istring &,CreateRageDriverFn)' : cannot convert parameter 3 from 'T2 *(void)' to 'CreateRageDriverFn'
None of the functions with this name in scope match the target type
d:\openitg\src\arch\Sound\RageSoundDriver_DSound.cpp(16): error C2065: 'RageSoundDriver_DSound' : undeclared identifier
d:\openitg\src\arch\Sound\RageSoundDriver_DSound.cpp(16): error C2664: 'RegisterRageDriver::RegisterRageDriver(DriverList *,const istring &,CreateRageDriverFn)' : cannot convert parameter 3 from 'T2 *(void)' to 'CreateRageDriverFn'
None of the functions with this name in scope match the target type
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11-11-2009, 04:14 PM
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#299 |
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I haven't had luck getting 732 or 712 to compile. And to that end, I have a few questions.
1) I combed http://openitg.gr-p.com/ and this thread, and I haven't seen a build HOWTO. The build as checked out does not appear to work, so I'd like to start on a HOWTO for building under Windows (and possibly Linux, I can run both) to contribute. So to that end... 2) What is the recommended Windows VC? 6 or 2005? 6 seems to use have a custom make file (StepMania.mak) that has CharacterHead.cpp included, despite it not being present. It won't build for me. And if you do open it in 6, because it's an external makefile, there are no files listed in the project, just the project file. Kinda hard to tinker. 3) I've had trouble with the BaseClasses lib. It's checked out with the versions, but it appears to have been built with VC6, making including it with anything later difficult (turns out there's some weirdness with the munging of wchar into a different symbol, I'd also be happy to try and make this work on VC2005/DX9). Also, if you try and build it separately, it looks for a header file that's only present with DX8, breaking the using of only DX9. 4) What external libs are required? I see a lot that comes with the build (ogg/vorbis, libusb, etc.), but I know that there have to be some things missing. Anyone care to share their Additional Directories/Libs arguments from their project settings? Because I'm not seeing a lot in the versions that you check out. I'm sure I'll find more as I progress, but I'd really like to help get a nice HOWTO so everyone can pull from CVS and build from a fresh start. Seems like it would help a lot. Thanks. |
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| 3.95, arcade, itg, openitg, stepmania |
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