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  1. #21
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    Quote Originally Posted by neoMAXCML
    Movies still don't work.
    Try the latest version 20070726b, link in the initial post.

  2. #22
    Member Daisuke Master's Avatar
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    in these new cvs versions the sound is ugly x_X it fixes setting wave out...
    you should get a dropbox account

  3. #23
    about 20% cooler shakesoda's Avatar
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    SM4 crashes my comp harder with every release :(

    EDIT: I got it working!
    I had to switch the renderer to d3d, set sound to waveout, and clear the cache and preferences...
    < shakesoda> I have altered the subject
    < shakesoda> pray I do not alter it further

  4. #24
    Member Jubo's Avatar
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    Quote Originally Posted by steve
    Quote Originally Posted by neoMAXCML
    Movies still don't work.
    Try the latest version 20070726b, link in the initial post.
    Still doesn't work for me after installing it... and seems the .dlls filesize AJ 187 mention previous post... are the same from "a" version.

    Well... the ones in shakesoda's build worked well by replacing those .dlls ^_^

    Now... its hard to understand what is going on SMOnline with all the "SSSSSSS"s lol


    - Comparison of old and newest release build on SMO.

    In the "chat display" I guess, whatever first character text on "welcome greeting" will replace the other characters with the first character...

    Same goes with "chat box" when enter

  5. #25
    Administrator freem's Avatar
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    I just installed the b release, and it seems the DLLs are STILL UPX'd. Weird. I guess I'll relink the DLLs again:

    http://kki.ajworld.net/video_dlls.rar

    Remember that these aren't officially supported, but they should work. See my previous post for more details.

  6. #26
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    The sound quality is horrible :(
    I tried everything, but still nothing.

  7. #27

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    Quote Originally Posted by AJ 187
    I just installed the b release, and it seems the DLLs are STILL UPX'd. Weird. I guess I'll relink the DLLs again:

    http://kki.ajworld.net/video_dlls.rar

    Remember that these aren't officially supported, but they should work. See my previous post for more details.
    Thanks for those DLLs, since I can play offline now at least.

    However, I've tried online and movie background or not, it still persists to crash. Sorry for stretching the length of this page of the topic, but here's my crashinfo.txt.
    StepMania CVS 4.0 CVS crash report (build 47, Wed Jul 25 20:50:46 2007)
    --------------------------------------

    Crash reason: Assertion 'actor.HasCommand("Off")' failed

    Thread: Main thread
    ScrollBar.cpp:56
    ScrollBar.cpp:74
    ScrollBar.cpp:83
    ScrollBar.cpp:90
    ActorUtil.h:60 Assertion 'actor.HasCommand("Off")' failed
    Thread: Decode thread
    RageSoundDriver_Generic_Software.cpp:197
    RageSoundDriver_Generic_Software.cpp:197
    RageSoundDriver_Generic_Software.cpp:197
    RageSoundDriver_Generic_Software.cpp:197
    RageSoundDriver_Generic_Software.cpp:197
    Thread: Mixer thread
    Thread: Music thread
    RageFileDriverDirectHelpers.cpp:225 C:/Program Files/StepMania/Songs/*
    RageFileDriverDirectHelpers.cpp:225 C:/Program Files/StepMania/Songs/DWI Extreme X/sololtimm/*
    RageFileDriverDirectHelpers.cpp:225 C:/Program Files/StepMania/Songs/DWI Extreme X/sense/*
    RageFileDriverDirectHelpers.cpp:225 C:/Program Files/StepMania/Songs/DWI Extreme X/samba/*
    RageFileDriverDirectHelpers.cpp:225 C:/Program Files/StepMania/Songs/DWI Extreme X/thethemeofarcueid/*
    Thread: Worker thread (MemoryCardWorker)
    RageUtil_WorkerThread.cpp:148 HandleRequest(0) done
    RageUtil_WorkerThread.cpp:174 HandleRequest(0) OK
    RageUtil_WorkerThread.cpp:146 HandleRequest(1)
    RageUtil_WorkerThread.cpp:148 HandleRequest(1) done
    RageUtil_WorkerThread.cpp:174 HandleRequest(1) OK
    Thread: Worker thread (/@mc1int/)
    RageUtil_WorkerThread.cpp:148 HandleRequest( done
    RageUtil_WorkerThread.cpp:174 HandleRequest( OK
    RageUtil_WorkerThread.cpp:146 HandleRequest(9)
    RageUtil_WorkerThread.cpp:148 HandleRequest(9) done
    RageUtil_WorkerThread.cpp:174 HandleRequest(9) OK
    Thread: Worker thread (/@mc2int/)
    Thread: DirectInput thread
    InputHandler_DirectInput.cpp:631
    InputHandler_DirectInput.cpp:607
    InputHandler_DirectInput.cpp:626
    InputHandler_DirectInput.cpp:631
    InputHandler_DirectInput.cpp:607
    Thread: Streaming sound buffering

    0076d049: long CrashHandler::ExceptionHandler(struct _EXCEPTION_POINTERS *) [00400000+36d008+41]
    0074704a: void sm_crash(char const *) [00400000+34702f+1b]
    00492a3f: void ActorUtil::OffCommand(class Actor &) [00400000+929d6+69]
    00497569: void ScreenNetSelectBase::TweenOffScreen(void) [00400000+9750d+5c]
    00499f5e: void ScreenNetSelectMusic::TweenOffScreen(void) [00400000+99f54+a]
    0049abf1: void ScreenNetSelectMusic::HandleScreenMessage(int) [00400000+9a97d+274]
    7c3a4fab: MSVCP71!std::basic_string<char,std::char_traits<ch ar>,std::allocator<char> >::_Grow [7c3a0000+4f5a+51]
    7c3a55bd: MSVCP71!std::basic_string<char,std::char_traits<ch ar>,std::allocator<char> >::assign [7c3a0000+556f+4e]
    7c3a6730: MSVCP71!std::basic_string<char,std::char_traits<ch ar>,std::allocator<char> >::basic_string<char,std::char_traits<char>,std::a llocator<char> > [7c3a0000+6710+20]
    7c3a1ce3: MSVCP71!std::basic_string<char,std::char_traits<ch ar>,std::allocator<char> >::_Tidy [7c3a0000+1c9e+45]
    7c3a1e96: MSVCP71!std::basic_string<char,std::char_traits<ch ar>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std:: allocator<char> > [7c3a0000+1e8d+9]
    0043ce34: StdString::CStdStr<char>::~CStdStr<char>(void) [00400000+3ce1c+18]
    007130eb: class StdString::CStdStr<char> PacketFunctions::ReadNT(void) [00400000+313055+96]
    7c3a55bd: MSVCP71!std::basic_string<char,std::char_traits<ch ar>,std::allocator<char> >::assign [7c3a0000+556f+4e]
    007145ec: void NetworkSyncManager::ProcessInput(void) [00400000+313de3+809]
    6d9e9cbb: D3D8!6d9a0000
    6d9e9d8a: D3D8!6d9a0000
    6d9e9e77: D3D8!6d9a0000
    6d9f1ffc: D3D8!6d9a0000
    6d9def92: D3D8!6d9a0000
    6d9def9d: D3D8!6d9a0000
    7c373238: MSVCR71!atoldbl [7c340000+32900+938]
    7c37331c: MSVCR71!atoldbl [7c340000+32900+a1c]
    7c37201c: MSVCR71!$I10_OUTPUT [7c340000+31e14+208]
    7c37207a: MSVCR71!$I10_OUTPUT [7c340000+31e14+266]
    7c372a8d: MSVCR71!atoldbl [7c340000+32900+18d]
    7c355acb: MSVCR71!wcstombs [7c340000+15a31+9a]
    7c372da4: MSVCR71!atoldbl [7c340000+32900+4a4]
    7c372db3: MSVCR71!atoldbl [7c340000+32900+4b3]
    7c34f94a: MSVCR71!setvbuf [7c340000+f7a2+1a8]
    7c34f9a2: MSVCR71!setvbuf [7c340000+f7a2+200]
    7c350135: MSVCR71!setvbuf [7c340000+f7a2+993]
    00713ded: void NetworkSyncManager::ProcessInput(void) [00400000+313de3+a]
    0071468b: void NetworkSyncManager::Update(float) [00400000+31466b+20]
    6d9e2653: D3D8!6d9a0000
    6d9d04cf: D3D8!ValidateVertexShader [6d9a0000+1b3b0+1511f]
    6d9d7a67: D3D8!ValidateVertexShader [6d9a0000+1b3b0+1c6b7]
    6d9d7af9: D3D8!ValidateVertexShader [6d9a0000+1b3b0+1c749]
    006b80e7: void Actor::UpdateTweening(float) [00400000+2b80c9+1e]
    006b80e7: void Actor::UpdateTweening(float) [00400000+2b80c9+1e]
    006b80e7: void Actor::UpdateTweening(float) [00400000+2b80c9+1e]
    006b80e7: void Actor::UpdateTweening(float) [00400000+2b80c9+1e]
    7c910551: ntdll!RtlFreeHeap [7c900000+1043d+114]
    7c91056d: ntdll!RtlFreeHeap [7c900000+1043d+130]
    7c910732: ntdll!RtlAllocateHeap [7c900000+105d4+15e]
    7c910732: ntdll!RtlAllocateHeap [7c900000+105d4+15e]
    7c9106ab: ntdll!RtlAllocateHeap [7c900000+105d4+d7]
    7c9106eb: ntdll!RtlAllocateHeap [7c900000+105d4+117]
    7c3a1e96: MSVCP71!std::basic_string<char,std::char_traits<ch ar>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std:: allocator<char> > [7c3a0000+1e8d+9]
    006b80e7: void Actor::UpdateTweening(float) [00400000+2b80c9+1e]
    006ce21d: void BitmapText::SetText(class StdString::CStdStr<char> const &,class StdString::CStdStr<char> const &,int) [00400000+2cde7c+3a1]
    006b80e7: void Actor::UpdateTweening(float) [00400000+2b80c9+1e]
    006b80e7: void Actor::UpdateTweening(float) [00400000+2b80c9+1e]
    006b80e7: void Actor::UpdateTweening(float) [00400000+2b80c9+1e]
    006b80e7: void Actor::UpdateTweening(float) [00400000+2b80c9+1e]
    006b80e7: void Actor::UpdateTweening(float) [00400000+2b80c9+1e]
    006b7364: void Actor::Update(float) [00400000+2b729c+c8]
    006b80e7: void Actor::UpdateTweening(float) [00400000+2b80c9+1e]
    006b80e7: void Actor::UpdateTweening(float) [00400000+2b80c9+1e]
    006b8494: void Actor::UpdateInternal(float) [00400000+2b82da+1ba]
    006b80e7: void Actor::UpdateTweening(float) [00400000+2b80c9+1e]
    006b80e7: void Actor::UpdateTweening(float) [00400000+2b80c9+1e]
    006b80e7: void Actor::UpdateTweening(float) [00400000+2b80c9+1e]
    7c80262a: kernel32!WaitForSingleObjectEx [7c800000+2550+da]
    7c802600: kernel32!WaitForSingleObjectEx [7c800000+2550+b0]
    006b80e7: void Actor::UpdateTweening(float) [00400000+2b80c9+1e]
    7c80262a: kernel32!WaitForSingleObjectEx [7c800000+2550+da]
    7c802600: kernel32!WaitForSingleObjectEx [7c800000+2550+b0]
    7c9105c8: ntdll!RtlFreeHeap [7c900000+1043d+18b]
    7c910551: ntdll!RtlFreeHeap [7c900000+1043d+114]
    7c91056d: ntdll!RtlFreeHeap [7c900000+1043d+130]
    7c3a55bd: MSVCP71!std::basic_string<char,std::char_traits<ch ar>,std::allocator<char> >::assign [7c3a0000+556f+4e]
    7c3a6730: MSVCP71!std::basic_string<char,std::char_traits<ch ar>,std::allocator<char> >::basic_string<char,std::char_traits<char>,std::a llocator<char> > [7c3a0000+6710+20]
    0076b640: MutexImpl_Win32::MutexImpl_Win32(class RageMutex *) [00400000+36b57e+c2]
    0068d8e3: void RageMutex::Lock(void) [00400000+28d8a8+3b]
    004c5b20: ??$_Construct@UUsbStorageDevice@@U1@@std@@YAXPAUUs bStorageDevice@@ABU1@@Z [00400000+c5aff+21]
    7c3a1e96: MSVCP71!std::basic_string<char,std::char_traits<ch ar>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std:: allocator<char> > [7c3a0000+1e8d+9]
    7c91056d: ntdll!RtlFreeHeap [7c900000+1043d+130]
    7c34218a: MSVCR71!free [7c340000+2151+39]
    7c34218f: MSVCR71!free [7c340000+2151+3e]
    004c605a: ??$_Destroy_range@UUsbStorageDevice@@V?$allocator@ UUsbStorageDevice@@@std@@@std@@YAXPAUUsbStorageDev ice@@0AAV?$allocator@UUsbStorageDevice@@@0@U_Nonsc alar_ptr_iterator_tag@0@@Z [00400000+c604c+e]
    004c6104: ??$_Destroy_range@UUsbStorageDevice@@V?$allocator@ UUsbStorageDevice@@@std@@@std@@YAXPAUUsbStorageDev ice@@0AAV?$allocator@UUsbStorageDevice@@@0@@Z [00400000+c60ef+15]
    7c34218f: MSVCR71!free [7c340000+2151+3e]
    004c64ba: void std::vector<struct UsbStorageDevice,class std::allocator<struct UsbStorageDevice> >::_Tidy(void) [00400000+c649e+1c]
    0070e849: void MemoryCardManager::Update(void) [00400000+30e7f2+57]
    0072842f: void ScreenManager::Update(float) [00400000+3282be+171]
    00714675: void NetworkSyncManager::Update(float) [00400000+31466b+a]
    00746d46: void GameLoop::RunGameLoop(void) [00400000+346c59+ed]
    7c3a1ce3: MSVCP71!std::basic_string<char,std::char_traits<ch ar>,std::allocator<char> >::_Tidy [7c3a0000+1c9e+45]
    7c3a1e96: MSVCP71!std::basic_string<char,std::char_traits<ch ar>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std:: allocator<char> > [7c3a0000+1e8d+9]
    0043ce34: StdString::CStdStr<char>::~CStdStr<char>(void) [00400000+3ce1c+18]
    0074b689: main() [00400000+34a9d7+cb2]
    7c3416b8: MSVCR71!_crtLCMapStringA [7c340000+13ae+30a]
    7c3416f8: MSVCR71!malloc [7c340000+16e9+f]
    006e6f63: class StdString::CStdStr<char> GameManager::StepsTypeToLocalizedString(enum StepsType) [00400000+2e6efa+69]
    7c352807: MSVCR71!realloc [7c340000+124ff+308]
    7c91094e: ntdll!RtlAcquirePebLock [7c900000+1091d+31]
    0076c4bc: WinMain@16() [00400000+36c4a6+16]
    007969f9: WinMainCRTStartup() [00400000+396874+185]

    Static log:
    StepMania CVS 4.0 CVS
    Compiled Wed Jul 25 20:50:46 2007 (build 47)
    Log starting 2007-07-27 21:48:37
    Loading window: win32
    Windows 5.1 (WinXP) build 2600 [Service Pack 2]
    Memory: 1023mb total, 1693mb swap (1367mb swap avail)
    Video driver: NVIDIA GeForce FX 5200 [NVIDIA]
    6.14.10.9371, 10-22-2006 [pci\ven_10de&dev_0322]
    Drive: "WDC WD1600JB-00EVA0" Driver: atapi DMA: yes
    Drive: "DVDRW IDE 16X" Driver: atapi DMA: NO
    Drive: "IOMEGA ZIPCD1024INT-A" Driver: atapi DMA: NO
    Drive: "Generic DVD-ROM 1.0" Driver: d347prt DMA: N/A
    Sound device 0: Realtek AC97 Audio, 0.0, MID 65535, PID 65535
    DirectSound Driver: Primary Sound Driver
    DirectSound Driver: Realtek AC97 Audio ALCXWDM.SYS 5.10.5720 built by: WinDDK [2278784b, 09-21-2004]
    DirectSound sample rates: 100..192000 (continuous)
    Software mixing at 44100 hz
    Sound driver: DirectSound-sw
    Lights driver: SystemMessage
    Lights driver: Export
    WARNING: Video renderer list has been changed from 'opengl,d3d' to 'd3d'
    Video renderers: 'd3d'
    WARNING: RageDisplay_D3D::TryVideoMode( 0, 1152, 864, 32, 0, 1 )
    D3D Fullscreen 1152x864 32 color 32 texture 60Hz Vsync SmoothLines
    Found 2 DirectInput devices:
    0: 'Keyboard' axes: 0, hats: 0, buttons: 256 (buffered)
    1: 'USB Game Controller' axes: 4, hats: 1, buttons: 12 (buffered)
    Attempting to connect to: smonline.us, Port: 8765
    Beginning to connect
    Server Version: 128 SMOnline Server
    WARNING: No options in row "list,Steps" were selected, and no fallback row found; selected entry 0
    WARNING: No options in row "list,Steps" were selected, and no fallback row found; selected entry 0
    Mixing underruns: 1
    Players joined: P1
    Language: en
    Current renderer: Direct3D
    Theme: default

    Partial log:
    02:21.152: MusicWheel::Select()
    02:21.152: WheelBase::Select()
    02:21.667: 60 FPS, 60 av FPS, 2927 VPF, D3D
    02:22.684: 60 FPS, 59 av FPS, 3056 VPF, D3D
    02:23.699: 60 FPS, 59 av FPS, 3056 VPF, D3D
    02:24.699: 60 FPS, 60 av FPS, 3056 VPF, D3D
    02:25.714: 60 FPS, 59 av FPS, 3056 VPF, D3D
    02:26.731: 60 FPS, 59 av FPS, 3056 VPF, D3D
    02:26.882: MusicWheel::Select()
    02:26.882: WheelBase::Select()

    -- End of report
    Well, I tried. Back to Stepmania 3.9 for now I guess.

  8. #28
    Member Kakurady's Avatar
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    Quote Originally Posted by Maronji
    Thanks for those DLLs, since I can play offline now at least.

    However, I've tried online and movie background or not, it still persists to crash. Sorry for stretching the length of this page of the topic, but here's my crashinfo.txt.
    See this for a similar problem.
    Crashes failing to assert "Off" too.
    SM2007-07-26 Crashes when (trying to) leaving SMO Room
    (Workaround fix included)
    Since when has Kuri clearfied their gender?

    Kakurady Drakenar

  9. #29

    Default

    I don't know if it's a bug or a new feature, but I was playing ! in the latest SM4 and what happened is the rolls add to the combo with each press, so the faster you step the higher the combo can get. I got it up to 570.

  10. #30
    Member Kakurady's Avatar
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    What's the use of putting help into software if the users can't see it?

    Remember how bloated was Mozilla Suite? Beware of Mozillalization.
    Since when has Kuri clearfied their gender?

    Kakurady Drakenar

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