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  1. #1

    Default How to hide on-screen information (SM 5)

    Hello.

    I run Stepmania through my Plasma TV. Considering its pretty much the only thing I use my Plasma for, I'm a little concerned about potential burn-in from a couple of the on-screen elements that never change. I was wondering if anyone knew what code in the metrics.ini I would need to modify to hide or disable the system clock in the screen corner and the "Press Start"/"Insert Card"/"Player X" at the bottom left and right screen corners, as well as the song BPM

    Thanks! :)

  2. #2
    Super Moderator
    Join Date
    Nov 2006
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    3,496

    Default

    In StepMania 5, the BPM display and the Press Start text are created by Lua files.

    Create a folder in your Themes folder. Name it whatever you want. Create a metrics.ini file, and place in it:
    Code:
    [Global]
    FallbackTheme=default
    Create a BGAnimations folder inside that folder.

    Copy Themes\_fallback\ScreenSystemLayer overlay\default.lua to the BGAnimations folder, rename it ScreenSystemLayer overlay.lua, then replace
    Code:
    return text;
    in CreditsText with
    Code:
    return NullActor;
    Then, copy the ScreenGameplay decorations folder from default. Edit default.lua and delete this line:
    Code:
    t[#t+1] = StandardDecorationFromFileOptional("BPMDisplay","BPMDisplay");
    That should do it.

  3. #3
    about 20% cooler shakesoda's Avatar
    Join Date
    Jun 2007
    Location
    Seattle, WA
    Posts
    6,886

    Default

    worth nothing that we have a screen in the game dedicated to reducing burn in, maybe it is worth adding to the op menu
    < shakesoda> I have altered the subject
    < shakesoda> pray I do not alter it further

  4. #4

    Default

    Yay! Thanks ^.^ Will give it a try!
    I'm probably being a little too sensitive about the burn in problem, but I'll still feel a lot more comfortable without those screen elements just sitting there. Since I'm the only one that plays anyway they're a bit pointless :P Thanks both!

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