Results 1 to 4 of 4
  1. #1

    Default Non-smooth arrow scrolling

    Hello all; the title pretty much says it all. In SM5 I'm getting microlag in the scrolling of the arrows -- just enough to be noticeable and annoying.

    In the old threads I found the issue was often related to Vista. The solutions related to swapping between d3d/opengl or WaveOut audio drivers. I am running Debian testing with ALSA so none of those seem to apply to me. :( (Edit: I am using an Intel GMA HD 3000 graphics adapter. I have direct rendering (acceleration) with OpenGL.)

    I built the game from hg yesterday. I have tried using windowed mode and full screen with vsync on and off but the problem is always there. I'm not sure where to turn next. If I can get some sort of verbose logging or instrumentation to identify where the latency is I am happy to turn it on and try to figure it out.

    Does anybody have any ideas for me to try? I'll really appreciate it, thanks. I'll post my console log below in case something in it is helpful...

    Code:
    StepMania v5.0 alpha 2
    Compiled 20120429 @ 20:21:36 EST (UTC+10:00) (build 1)
    Log starting 2012-04-30 18:37:09
    Loading window: gtk
    OS: Linux ver 030000
    Crash backtrace component: x86 custom backtrace
    Crash lookup component: dladdr
    Crash demangle component: cxa_demangle
    Runtime library: glibc 2.13
    Threads library: NPTL 2.13
    TLS is available
    ALSA: Advanced Linux Sound Architecture Driver Version 1.0.24.
    ALSA Driver: 0: HDA Intel PCH [PCH], device 0: CONEXANT Analog [CONEXANT Analog], 1/1 subdevices avail
    ALSA Driver: 0: HDA Intel PCH [PCH], device 3: HDMI 0 [HDMI 0], 1/1 subdevices avail
    ALSA Driver: 0: HDA Intel PCH [PCH], device 7: HDMI 1 [HDMI 1], 1/1 subdevices avail
    ALSA Driver: 0: HDA Intel PCH [PCH], device 8: HDMI 2 [HDMI 2], 1/1 subdevices avail
    ALSA: Mixing at 44100hz
    ALSA: writeahead adjusted from 512 to 1881
    ALSA: chunksize adjusted from 64 to 940
    Sound driver: ALSA-sw
    Lights driver: SystemMessage
    Lights driver: Export
    
    (stepmania:20073): Gtk-CRITICAL **: IA__gtk_style_detach: assertion `style->attach_count > 0' failed
    Video renderers: 'opengl'
    Display: :0 (screen 0)
    X server vendor: The X.Org Foundation [1.11.4.0]
    Server GLX vendor: SGI [1.4]
    Client GLX vendor: Mesa Project and SGI [1.4]
    Paletted textures disabled: GL_EXT_paletted_texture missing.
    Direct rendering: yes
    OGL Vendor: Tungsten Graphics, Inc
    OGL Renderer: Mesa DRI Intel(R) Sandybridge Mobile 
    OGL Version: 2.1 Mesa 7.11.2
    OGL Max texture size: 8192
    OGL Texture units: 8
    GLU Version: 1.3
    OGL Extensions:
      GL_3DFX_texture_compression_FXT1
      GL_APPLE: client_storage, object_purgeable, packed_pixels, vertex_array_object
      GL_ARB: ES2_compatibility, color_buffer_float, copy_buffer, depth_clamp, depth_texture, draw_buffers, 
        draw_elements_base_vertex, explicit_attrib_location, fragment_coord_conventions, fragment_program, 
        fragment_program_shadow, fragment_shader, framebuffer_object, framebuffer_sRGB, half_float_pixel, 
        half_float_vertex, map_buffer_range, multisample, multitexture, occlusion_query, pixel_buffer_object, 
        point_parameters, point_sprite, provoking_vertex, robustness, sampler_objects, seamless_cube_map, 
        shader_objects, shader_texture_lod, shading_language_100, shadow, sync, texture_border_clamp, 
        texture_compression, texture_compression_rgtc, texture_cube_map, texture_env_add, texture_env_combine, 
        texture_env_crossbar, texture_env_dot3, texture_float, texture_mirrored_repeat, texture_non_power_of_two, 
        texture_rectangle, texture_rg, texture_swizzle, transpose_matrix, vertex_array_bgra, vertex_array_object, 
        vertex_buffer_object, vertex_program, vertex_shader, window_pos
      GL_ATI: blend_equation_separate, draw_buffers, envmap_bumpmap, separate_stencil, texture_env_combine3, 
        texture_float
      GL_EXT: abgr, bgra, blend_color, blend_equation_separate, blend_func_separate, blend_logic_op, blend_minmax, 
        blend_subtract, compiled_vertex_array, copy_texture, draw_buffers2, draw_range_elements, fog_coord, 
        framebuffer_blit, framebuffer_multisample, framebuffer_object, framebuffer_sRGB, gpu_program_parameters, 
        multi_draw_arrays, packed_depth_stencil, packed_pixels, pixel_buffer_object, point_parameters, polygon_offset, 
        provoking_vertex, rescale_normal, secondary_color, separate_shader_objects, separate_specular_color, 
        shadow_funcs, stencil_two_side, stencil_wrap, subtexture, texture, texture3D, texture_compression_rgtc, 
        texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine, texture_env_dot3, 
        texture_filter_anisotropic, texture_lod_bias, texture_object, texture_rectangle, texture_sRGB, 
        texture_sRGB_decode, texture_snorm, texture_swizzle, timer_query, vertex_array, vertex_array_bgra
      GL_IBM: multimode_draw_arrays, rasterpos_clip, texture_mirrored_repeat
      GL_INGR_blend_func_separate
      GL_MESA: pack_invert, texture_signed_rgba, window_pos, ycbcr_texture
      GL_NV: blend_square, conditional_render, depth_clamp, light_max_exponent, packed_depth_stencil, 
        texgen_reflection, texture_env_combine4, texture_rectangle, vertex_program, vertex_program1_1
      GL_OES: EGL_image, read_format
      GL_SGIS: generate_mipmap, texture_border_clamp, texture_edge_clamp, texture_lod
      GL_SUN_multi_draw_arrays
    OpenGL Windowed 1366x768 16 color 16 texture 60Hz NoVsync SmoothLines
    /////////////////////////////////////////
    WARNING: Banner cache for '/Songs/DWI Extreme F-10/1n2/1n2.png' wasn't loaded
    /////////////////////////////////////////
    Mixing 1076.793701 ahead in 1629 Mix() calls
    Players joined: P1
    Language: en
    Current renderer: OpenGL
    Theme: default
    Error: Fatal I/O error communicating with X server.
    Last edited by bubbles; 04-30-2012 at 08:54 AM.

  2. #2
    Member john_reactor's Avatar
    Join Date
    May 2009
    Location
    Poland
    Posts
    169

    Default

    Yeap. I can confirm that. I `ve encountered same problem while I was testing fresh reinstall of windows xp on friend`s netbook. It also had Intel Graphic chipset.
    oITG and SM3.9 run ok.

  3. #3

    Default

    Thanks for the confirmation. If anyone has any suggestions I'm willing to give them a shot, but I've managed to get oITG running fine so I'll run with that for now.

  4. #4
    about 20% cooler shakesoda's Avatar
    Join Date
    Jun 2007
    Location
    Seattle, WA
    Posts
    6,886

    Default

    to my knowledge it's an issue with recent versions of ALSA, not sure though since none of my computers have this issue.
    < shakesoda> I have altered the subject
    < shakesoda> pray I do not alter it further

Similar Threads

  1. scroll arrows isn't smooth !
    By Porsche28 in forum General questions
    Replies: 3
    Last Post: 06-07-2011, 12:06 AM
  2. Replies: 3
    Last Post: 11-09-2009, 05:26 AM
  3. smooth arrow scrolling
    By ddrfreak2002 in forum General questions
    Replies: 4
    Last Post: 03-22-2008, 04:01 AM
  4. ITG PC not running smooth
    By ddrfreak2002 in forum Crash questions
    Replies: 2
    Last Post: 05-17-2007, 12:38 PM

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Thanks to

SourceForge.net Logo