Code:
[ScreenSelectMusic]
SampleMusicFallbackFadeInSeconds=0.3
SampleMusicDelay=0.5
SampleMusicDelayInit=0.2
TimerOnCommand=visible,true;draworder,101;
TimerX=SCREEN_CENTER_X+150
TimerY=SCREEN_TOP+32
ShowHeader=false
ShowFooter=true
BannerOnCommand=visible,false
#
MusicWheelX=SCREEN_CENTER_X
MusicWheelY=SCREEN_CENTER_Y
MusicWheelOnCommand=fov,60;vanishpoint,SCREEN_CENTER_X,SCREEN_CENTER_Y+90;zoom,0.9;shadowlength,1;horizAlign,center;addx,SCREEN_CENTER_X;decelerate,0.35;addx,-SCREEN_CENTER_X
MusicWheelOffCommand=
#
ShowSongTime=true
SongTimeX=SCREEN_CENTER_X+90
SongTimeY=SCREEN_CENTER_Y+20
SongTimeOnCommand=diffusealpha,0;horizalign,right;draworder,100;zoom,0.6;strokecolor,Color("Outline");shadowlength,1;sleep,0.3;linear,0.8;diffusealpha,1
SongTimeOffCommand=bouncebegin,0.15;zoom,0;diffusealpha,0;
SongTimeResetCommand=diffuse,Color("White")
SongTimeAutogenCommand=diffuse,Color("Green");
SongTimeLongCommand=diffuse,Color("Yellow");diffusebottomedge,Color("Orange");
SongTimeMarathonCommand=diffuse,color("0.2,1,0.7,1");diffusebottomedge,Color("Green");
#
ShowSortOrder=true
SortOrderX=SCREEN_CENTER_X
SortOrderY=SCREEN_CENTER_Y+20
SortOrderOnCommand=uppercase,true;draworder,101;strokecolor,Color("Outline");zoom,0.45;shadowlenght,1
SortOrderSortCommand=finishtweening;zoom,0.45*1.25;diffuse,Color("Yellow");diffusebottomedge,Color("Orange");decelerate,0.5;zoom,0.45;diffuse,Color("White");
SortOrderOffCommand=bouncebegin,0.15;zoomy,0;
#
ShowBPMDisplay=true
BPMDisplayX=SCREEN_CENTER_X-88
BPMDisplayY=SCREEN_CENTER_Y+20
BPMDisplayOnCommand=diffusealpha,0;maxwidth,100;shadowlength,1;zoom,0.6;draworder,100;finishtweening;horizalign,left;strokecolor,Color("Outline");sleep,0.3;linear,0.8;diffusealpha,1
BPMDisplayOffCommand=bouncebegin,0.15;zoomx,0;
#
PaneDisplayP1X=SCREEN_CENTER_X-327
PaneDisplayP1Y=SCREEN_CENTER_Y+135
PaneDisplayP2X=SCREEN_CENTER_X+197
PaneDisplayP2Y=SCREEN_CENTER_Y+135
#
TimerSeconds=90
SampleMusicLoops=false
SampleMusicFallbackFadeInSeconds=2
PreviousSongButton=PrevSong()
NextSongButton=NextSong()
ChangeStepsWithGameButtons=GAMESTATE:GetCurrentGame():GetName() ~= "pump"
PreviousDifficultyButton=PrevDiff()
NextDifficultyButton=NextDiff()
TwoPartSelection=true
TwoPartConfirmsOnly=GAMESTATE:GetCurrentGame():GetName() ~= "pump"
TwoPartTimerSeconds=-1
SelectMenuChangesDifficulty=false
UsePlayerSelectMenu=false
SelectMenuAvailable=false
OptionsListTimeout=0.1
UsePlayerSelectMenu=false
OptionsMenuAvailable=false
UseOptionsList=true
OptionsListP1OnCommand=x,SCREEN_CENTER_X-230;y,SCREEN_CENTER_Y-70;draworder,100;
OptionsListP2OnCommand=x,SCREEN_CENTER_X+230;y,SCREEN_CENTER_Y-70;draworder,100;
CodeNames="SpeedUp,SpeedDown,SpeedHalfUp,SpeedHalfDown,SpeedQuarterUp,SpeedQuarterDown,GameLevelUp,GameLevelDown,ShowOptionsMenu"
CodeSpeedUp="UpLeft,UpRight,UpLeft,UpRight,Center"
CodeSpeedDown="UpRight,UpLeft,UpRight,UpLeft,Center"
CodeSpeedHalfUp="DownLeft,DownRight,DownLeft,DownRight,Center"
CodeSpeedHalfDown="DownRight,DownLeft,DownRight,DownLeft,Center"
CodeSpeedQuarterUp="UpLeft,UpRight,DownLeft,DownRight,Center"
CodeSpeedQuarterDown="UpRight,UpLeft,DownRight,DownLeft,Center"
CodeGameLevelUp="UpLeft,UpLeft,UpRight,UpRight,DownLeft,DownLeft,DownRight,DownRight,Center"
CodeGameLevelDown="DownRight,DownRight,DownLeft,DownLeft,UpRight,UpRight,UpLeft,UpLeft,Center"
CodeShowOptionsMenu="DownLeft,DownRight,DownLeft,DownRight,DownLeft,DownRight"
In last string a addied a custom code