On FlashFlashRevolution.com, many people asked me recently which technique I used to step the Animus Intorqueo series which has just gotten released over there. If you have never heard of them, they are songs which have a lot of dynamic BPMs and variations. You can find an example video here.
I remembered stumbling upon some guides on the original DDReamStudio website (http://ddreamstudio.com) before it went down. Sadly, because they can't be accessed anymore and no one on the Internet seems to have them, it was hard for me to refer those who wondered about how to use DDReam in-depth. We already had many guides for this (for example Patashu's miniguide on controlling DDReamstudio which is already stickied), but none that talked about everything DDReam can do. I luckily managed to contact the guides' author and to re-format them so they can be viewed in regular bb-coded forums. Even though I posted it already on FlashFlashRevolution under the same username here (go there if links are broken), I believed posting it here was a must as well so that as many people as possible can have access to this precious knowledge.
Now, this guide is nothing more than the official guide written by DDReam's programmers. All of it belongs to them, not to me. This thread is only intended as an archive for those like me who were looking for this long-lost holy grail of DDReamStudio. As you will notice, this is the most detailed guide you will find about this particular stepping tool on the net.
Before we begin,
HERE IS WHERE YOU CAN DOWNLOAD DDREAMSTUDIO (latest version): http://www.mediafire.com/?82al94e5ot6sfy2
HERE IS WHERE YOU CAN DOWNLOAD THE ORIGINAL GUIDES TO VIEW THEM IN THEIR ORIGINAL FORM (simply unzip and open the HTML files): http://www.mediafire.com/?9eh11u3auh951wy
By the way, here's the author's written permission to re-post this guide:
DDREAMSTUDIO POCKET GUIDE
Topics:
Orientation
Welcome/System Requirements.
A quick summary on how to use DDReam.
The Biggest differences between DDReam and the SM editor.
How to read the DDReam Status Bar.
How to open songs and simfiles.
How to save.
Level Manager.
Syncing
Intro to BPM and Offset using the waveform
Intro to BPM changes using the waveform
Autofill #1 - Offset and Constant BPM for the entire song.
Using an automatic BPM calculator to quickly estimate/check the BPM.
Using an automatic BPM calculator - Mixmeister
Autofill #2 - Autofilling beats between other beats
How to put in beats "on-the-fly"
How to put in a beat manually
Help, I dont know where the beats are!
How to put in BPM Stops
How to make Boosts/Brakes/speedups/slowdowns?
How to use the Assist Tick
How to resync a song
Autofill Trick - How to double, triple (etc) the BPM.
Editing/Stepping
How to put in arrows
How to speed edit
How to edit Song Name, Author, "foot rating", etc.
How to speed up/ slow down the song playback?
How to change the judge difficulty
How to use the Grid Lines
How to change the arrow size
How to change the arrow noteskin
Welcome/System Requirements
Welcome. If you are reading this, you've probably already downloaded DDReam studio from the main website, but have no idea how to get started.
Before continuing, you might want to go back to the main website, under "Support" and watch Apathy000's video tutorial (10 minutes).
DDReam is an advanced simfile making tool. Being an advanced tool, there's a lot to explain. Let's start with the system requirements:
1 Ghz Processor: Anything less and DDReam may be too slow.
256 MB RAM: Anything less and DDReam may be too slow.
64 MB DirectX 9.0+ Video Card: Anything less and DDReam might display graphics incorrectly.
High-Performance, Low Latency Sound Card: e.g., Audigy 2
DirectX 9.0 Software Installed: Anything less and DDReam may not run.
Windows 2000/XP/Vista: Anything else and DDReam may not run.
Finally, the most important requirement is you. You've probably had previous experience making simfiles and/or have a good sense of rhythm and music.
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A quick summary on how to use DDReam to create a simfile from scratch.
1. Load the music.
2. Put in the beats (you can customize all beats anytime).
3. Put in the steps (steps auto-align to the beats)
4. Test the song.
5. Copy the music, wallpapers, etc., to StepMania's SONGS folder and ENJOY
If you've already created your song within the SM song folder, skip this step.
(no pic)
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The Biggest differences between DDReam and the SM editor.
SM editor:
- Beat and Measure lines are already drawn for you. Place steps on top of the Beat/Measure lines.
- Change the BPM of the current beat(s) by manually specifying the BPM value beside the beat.
- Test your sync by placing a long line of quarter note arrows and using the Arrow Assist Tick (F4). Not shown. Switch back and forth between playback mode and editing mode until you get it right. Lots of painful work for dynamic BPM songs.
- If you want to sync by ear, you only have your ears.
- Only keyboard shortcuts for step editing.
- Little to no Undo/Redo
DDReamStudio:
- You must make your own Beat and Measure lines first. Then, you can place steps on top of the Beat/Measure lines.
- Change the BPM of the current beat(s) by graphically dragging, nudging, and growing the spacing between the beats.
- Test your sync by using the Beat Assist Tick (F3). Editing mode is combined with playback mode--no need to switch back and forth or make the quarter note arrows. Dynamic BPM songs are easy to sync.
- If you want to sync by ear, you can do it faster. And you can also match your beats to the waveform at the same time (sync by eyes).
- Mouse support and keyboard shortcuts for step editing.
- Unlimited Undo/Redo
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How to read the DDReam Status Bar.
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How to open songs and simfiles.
File->Open
DDReam 1.50+ can read "dance-single" charts from SM 3.9 and 4.0 files. This probably means it works with 3.95 files too.
Supported Audio Formats:
Frequency: 8 KHz - 192 KHz
Bits: 8, 16, 24, 32
Channels: Mono, Stereo
File Type: MP3, OGG, WAV
Any other format, use an audio editor to get into the proper format.
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How to save.
File->Save As and select "DDReam Studio Files *.ds"
To save to SM 3.9/4.0, select "StepMania File *.sm"
It is better to work & save in *.ds file format and save to *.sm only when you are ready to finalize. This is because the .ds file format supports many things that SM does not.
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Level Manager.
Press L to activate
Simply click Launch on the one you want.
Sync Mode (500) lets you edit with arrows disabled so you can tweak beats.
If you are editing arrows (100, 200, 300, 400), beat tweaking is disabled by default,
because DDReam does not want to confuse or overwhelm you.
Notice the Step Statistics.
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Intro to BPM and Offset using the waveform
This is a short clip from a song.
The waveform is an image of the 'sound waves' of the music.
Time flows from the top to the bottom.
The actual start of the song is at (100), at the top edge of the screen.
The first beat comes a little later, at (200).
The Offset (aka 'Gap') is the amount of time between 100 and 200.
Other beats happen at 300A, 300B, 300C...
All the beats are spaced equally (note 200 and 300A-C, etc).
This means the song has a "Constant BPM."
Don't worry about math. DDReam autocalculates everything based on your editing.
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