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  1. #1

    Exclamation Can't make a song

    When I make a song and hit enter in action "create new" STEPMANIA CRASHES!PLEASE HELP

  2. #2

    Default

    Crash Info:
    StepMania 4.0.b10 crash report (build 931, Sun Mar 06 01:15:09 2011)
    --------------------------------------

    Crash reason: Assertion '!m_sCurrentNoteSkin.empty()' failed

    Thread: Main thread
    RageTextureManager.cpp:98 RageTextureManager::LoadTexture(/NoteSkins/dance/default/Down Hold Explosion 2x1.png).
    RageTextureManager.cpp:98 RageTextureManager::LoadTexture(/NoteSkins/dance/default/_Down Tap Explosion Dim.png).
    RageTextureManager.cpp:98 RageTextureManager::LoadTexture(/NoteSkins/dance/default/_Down Tap Explosion Bright.png).
    RageTextureManager.cpp:98 RageTextureManager::LoadTexture(/NoteSkins/common/default/_Fallback Tap Explosion HitMine.png).
    NoteSkinManager.cpp:164 Assertion '!m_sCurrentNoteSkin.empty()' failed
    Thread: Decode thread
    RageSoundDriver_Generic_Software.cpp:205
    RageSoundDriver_Generic_Software.cpp:205
    RageSoundDriver_Generic_Software.cpp:205
    RageSoundDriver_Generic_Software.cpp:205
    RageSoundDriver_Generic_Software.cpp:205
    Thread: Mixer thread
    Thread: MusicThread
    RageFileDriverDirectHelpers.cpp:223 C:/Program Files/StepMania4/title menu game name/*
    Thread: Worker thread (MemoryCardWorker)
    Thread: Worker thread (/@mc1int/)
    Thread: Worker thread (/@mc2int/)
    Thread: DirectInput thread
    InputHandler_DirectInput.cpp:626
    InputHandler_DirectInput.cpp:602
    InputHandler_DirectInput.cpp:621
    InputHandler_DirectInput.cpp:626
    InputHandler_DirectInput.cpp:602

    006075df: void debug_crash(void) [00400000+2075b0+2f]
    00607636: void CrashHandler::ForceCrash(char const *) [00400000+207610+26]
    005e0bc7: void sm_crash(char const *) [00400000+1e0ba0+27]
    00798ef5: class StdString::CStdStr<char> NoteSkinManager::GetMetric(class StdString::CStdStr<char> const &,class StdString::CStdStr<char> const &) [00400000+398e90+65]
    7c3416b8: MSVCR71!_crtLCMapStringA [7c340000+13ae+30a]
    7c3416db: MSVCR71!_crtLCMapStringA [7c340000+13ae+32d]
    7c3416f8: MSVCR71!malloc [7c340000+16e9+f]

  3. #3

    Default

    Crash info(PART 2):
    7c3a1ce3: MSVCP71!std::basic_string<char,std::char_traits<ch ar>,std::allocator<char> >::_Tidy [7c3a0000+1c9e+45]
    7c3a1f4d: MSVCP71!std::basic_string<char,std::char_traits<ch ar>,std::allocator<char> >::_Copy [7c3a0000+1e9b+b2]
    7c3a1268: MSVCP71!7c3a0000
    7c3a4f7c: MSVCP71!std::basic_string<char,std::char_traits<ch ar>,std::allocator<char> >::_Grow [7c3a0000+4f5a+22]
    7c3a5658: MSVCP71!std::basic_string<char,std::char_traits<ch ar>,std::allocator<char> >::assign [7c3a0000+55fe+5a]
    00799212: bool NoteSkinManager::GetMetricB(class StdString::CStdStr<char> const &,class StdString::CStdStr<char> const &) [00400000+3991e0+32]
    0040292b: void StdString::ssasn(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,char const *) [00400000+2900+2b]
    004028f4: class StdString::CStdStr<char> & StdString::CStdStr<char>::operator=(char const *) [00400000+28e0+14]
    00402508: StdString::CStdStr<char>::CStdStr<char>(char const *) [00400000+24d0+38]
    006833cb: void NoteMetricCache_t::Load(class StdString::CStdStr<char> const &) [00400000+283380+4b]
    7c3416b8: MSVCR71!_crtLCMapStringA [7c340000+13ae+30a]
    7c910202: ntdll!RtlAllocateHeap [7c900000+100a4+15e]
    7c910202: ntdll!RtlAllocateHeap [7c900000+100a4+15e]
    7c91017b: ntdll!RtlAllocateHeap [7c900000+100a4+d7]
    7c9101bb: ntdll!RtlAllocateHeap [7c900000+100a4+117]
    7c910202: ntdll!RtlAllocateHeap [7c900000+100a4+15e]
    7c91017b: ntdll!RtlAllocateHeap [7c900000+100a4+d7]
    7c9101bb: ntdll!RtlAllocateHeap [7c900000+100a4+117]
    7c3a4f7c: MSVCP71!std::basic_string<char,std::char_traits<ch ar>,std::allocator<char> >::_Grow [7c3a0000+4f5a+22]
    7c3a55ea: MSVCP71!std::basic_string<char,std::char_traits<ch ar>,std::allocator<char> >::assign [7c3a0000+556f+7b]
    7c3a55f5: MSVCP71!std::basic_string<char,std::char_traits<ch ar>,std::allocator<char> >::assign [7c3a0000+556f+86]
    7c910202: ntdll!RtlAllocateHeap [7c900000+100a4+15e]
    7c910202: ntdll!RtlAllocateHeap [7c900000+100a4+15e]
    7c91017b: ntdll!RtlAllocateHeap [7c900000+100a4+d7]
    7c9101bb: ntdll!RtlAllocateHeap [7c900000+100a4+117]
    005cd9a5: struct GameInput Style::StyleInputToGameInput(struct StyleInput const &)const [00400000+1cd7e0+1c5]
    7c91a3e1: ntdll!RtlReAllocateHeap [7c900000+19b80+861]
    7c80262a: kernel32!WaitForSingleObjectEx [7c800000+2550+da]
    7c911008: ntdll!wcsncpy [7c900000+1055f+aa9]
    7c3a5658: MSVCP71!std::basic_string<char,std::char_traits<ch ar>,std::allocator<char> >::assign [7c3a0000+55fe+5a]
    7c3a5665: MSVCP71!std::basic_string<char,std::char_traits<ch ar>,std::allocator<char> >::assign [7c3a0000+55fe+67]
    7c3a5686: MSVCP71!std::basic_string<char,std::char_traits<ch ar>,std::allocator<char> >::assign [7c3a0000+566d+19]
    0040292b: void StdString::ssasn(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,char const *) [00400000+2900+2b]
    004028f4: class StdString::CStdStr<char> & StdString::CStdStr<char>::operator=(char const *) [00400000+28e0+14]
    00402508: StdString::CStdStr<char>::CStdStr<char>(char const *) [00400000+24d0+38]
    00541147: class StdString::CStdStr<char> Game::ColToButtonName(int)const [00400000+1410b0+97]
    00684484: void NoteDisplay::Load(int,class PlayerState const *,float) [00400000+284410+74]
    00605469: unsigned __int64 GetThisThreadId(void) [00400000+205460+9]
    0070deb9: void RageMutex::Lock(void) [00400000+30de90+29]
    00605217: bool MutexImpl_Win32::Lock(void) [00400000+2051e0+37]
    7c3416b8: MSVCR71!_crtLCMapStringA [7c340000+13ae+30a]
    7c3416b3: MSVCR71!_crtLCMapStringA [7c340000+13ae+305]
    0072aa9e: void Actor::TweenState::Init(void) [00400000+32a920+17e]
    7c3a4f31: MSVCP71!std::basic_string<char,std::char_traits<ch ar>,std::allocator<char> >::compare [7c3a0000+4f13+1e]
    7c3b2c61: MSVCP71!??$?9DU?$char_traits@D@std@@V?$allocator@D @1@@std@@YA_NABV?$basic_string@DU?$char_traits@D@s td@@V?$allocator@D@2@@0@PBD@Z [7c3a0000+12c54+d]
    7c9101bb: ntdll!RtlAllocateHeap [7c900000+100a4+117]
    7c3416b3: MSVCR71!_crtLCMapStringA [7c340000+13ae+305]
    7c3416b8: MSVCR71!_crtLCMapStringA [7c340000+13ae+30a]
    00827351: void `eh vector constructor iterator'(void *,unsigned int,int,void (*)(void *),void (*)(void *)) [00400000+42730a+47]
    0040aee4: void `vector constructor iterator'(void *,unsigned int,int,void * (*)(void *)) [00400000+aed0+14]
    0068708c: NoteMetricCache_t::NoteMetricCache_t(void) [00400000+287070+1c]
    006842d6: NoteDisplay::NoteDisplay(void) [00400000+2841d0+106]
    00827351: void `eh vector constructor iterator'(void *,unsigned int,int,void (*)(void *),void (*)(void *)) [00400000+42730a+47]
    00827351: void `eh vector constructor iterator'(void *,unsigned int,int,void (*)(void *),void (*)(void *)) [00400000+42730a+47]
    0068cfdb: NoteField::NoteDisplayCols::NoteDisplayCols(int) [00400000+28cf50+8b]
    00689a6b: void NoteField::CacheNoteSkin(class StdString::CStdStr<char> const &) [00400000+289920+14b]
    00689ca8: void NoteField::CacheAllUsedNoteSkins(void) [00400000+289c20+88]
    00429010: ??$_Uninitialized_copy@PAV?$map@HUTapNote@@U?$less @H@std@@V?$allocator@U?$pair@$$CBHUTapNote@@@std@@ @3@@std@@PAV12@V?$allocator@V?$map@HUTapNote@@U?$l ess@H@std@@V?$allocator@U?$pair@$$CBHUTapNote@@@st d@@@3@@std@@@2@@std@@YAPAV?$map@HUTapNote@@U?$less @H@std@@V?$allocator@U?$pair@$$CBHUTapNote@@@std@@ @3@@0@PAV10@00AAV?$allocator@V?$map@HUTapNote@@U?$ less@H@std@@V?$allocator@U?$pair@$$CBHUTapNote@@@s td@@@3@@std@@@0@@Z [00400000+28fe0+30]
    0042871c: ??$_Ucopy@PAV?$map@HUTapNote@@U?$less@H@std@@V?$al locator@U?$pair@$$CBHUTapNote@@@std@@@3@@std@@@?$v ector@V?$map@HUTapNote@@U?$less@H@std@@V?$allocato r@U?$pair@$$CBHUTapNote@@@std@@@3@@std@@V?$allocat or@V?$map@HUTapNote@@U?$less@H@std@@V?$allocator@U ?$pair@$$CBHUTapNote@@@std@@@3@@std@@@2@@std@@IAEP AV?$map@HUTapNote@@U?$less@H@std@@V?$allocator@U?$ pair@$$CBHUTapNote@@@std@@@3@@1@PAV21@00@Z [00400000+28700+1c]
    0066652f: bool std::vector<class Style const *,class std::allocator<class Style const *> >::empty(void)const [00400000+266520+f]
    00689f67: void NoteField::Init(class PlayerState const *,float) [00400000+289f40+27]
    7c910202: ntdll!RtlAllocateHeap [7c900000+100a4+15e]
    7c91017b: ntdll!RtlAllocateHeap [7c900000+100a4+d7]
    7c9101bb: ntdll!RtlAllocateHeap [7c900000+100a4+117]
    7c910202: ntdll!RtlAllocateHeap [7c900000+100a4+15e]
    7c910202: ntdll!RtlAllocateHeap [7c900000+100a4+15e]
    7c910202: ntdll!RtlAllocateHeap [7c900000+100a4+15e]
    7c91017b: ntdll!RtlAllocateHeap [7c900000+100a4+d7]
    7c9101bb: ntdll!RtlAllocateHeap [7c900000+100a4+117]
    7c910202: ntdll!RtlAllocateHeap [7c900000+100a4+15e]
    7c91017b: ntdll!RtlAllocateHeap [7c900000+100a4+d7]
    7c9101bb: ntdll!RtlAllocateHeap [7c900000+100a4+117]
    7c910202: ntdll!RtlAllocateHeap [7c900000+100a4+15e]
    7c910202: ntdll!RtlAllocateHeap [7c900000+100a4+15e]
    7c91017b: ntdll!RtlAllocateHeap [7c900000+100a4+d7]
    7c9101bb: ntdll!RtlAllocateHeap [7c900000+100a4+117]
    7c910202: ntdll!RtlAllocateHeap [7c900000+100a4+15e]
    7c91017b: ntdll!RtlAllocateHeap [7c900000+100a4+d7]
    7c9101bb: ntdll!RtlAllocateHeap [7c900000+100a4+117]
    7c910202: ntdll!RtlAllocateHeap [7c900000+100a4+15e]
    7c910202: ntdll!RtlAllocateHeap [7c900000+100a4+15e]
    7c910202: ntdll!RtlAllocateHeap [7c900000+100a4+15e]
    7c91017b: ntdll!RtlAllocateHeap [7c900000+100a4+d7]
    7c910202: ntdll!RtlAllocateHeap [7c900000+100a4+15e]
    7c91017b: ntdll!RtlAllocateHeap [7c900000+100a4+d7]
    7c9101bb: ntdll!RtlAllocateHeap [7c900000+100a4+117]
    7c910202: ntdll!RtlAllocateHeap [7c900000+100a4+15e]
    7c910202: ntdll!RtlAllocateHeap [7c900000+100a4+15e]
    7c91017b: ntdll!RtlAllocateHeap [7c900000+100a4+d7]
    7c9101bb: ntdll!RtlAllocateHeap [7c900000+100a4+117]
    7c910202: ntdll!RtlAllocateHeap [7c900000+100a4+15e]
    7c91017b: ntdll!RtlAllocateHeap [7c900000+100a4+d7]

    Static log:
    StepMania 4.0.b10
    Compiled Sun Mar 06 01:15:09 2011 (build 931)
    Log starting 2012-03-14 14:47:06
    Loading window: win32
    Windows 5.1 (WinXP) build 2600 [Service Pack 3]
    Memory: 2038mb total, 3929mb swap (3040mb swap avail)
    Video driver: Mobile Intel(R) 965 Express Chipset Family [Intel Corporation]
    6.14.10.5218, 1-13-2010 [pci\ven_8086&dev_2a02]
    Drive: "Optiarc DVD RW AD-7560A" Driver: atapi DMA: yes
    Drive: "TOSHIBA MK2546GSX_20" Driver: iaSto DMA: yes
    Sound device 0: Realtek HD Audio output, 5.10, MID 1, PID 100
    DirectSound Driver: Primary Sound Driver
    DirectSound Driver: Realtek HD Audio output RtkHDAud.sys 5.10.0.5433 built by: WinDDK [4429312b, 04-14-2008]
    DirectSound sample rates: 8000..192000 (continuous)
    Software mixing at 44100 hz
    Sound driver: DirectSound-sw
    WARNING: Profile data did not evaluate to a table
    Video renderers: 'd3d,opengl'
    WARNING: RageDisplay_D3D::TryVideoMode( 0, 640, 480, 32, 0, 1 )
    D3D Fullscreen 640x480 32 color 32 texture 60Hz Vsync NoSmoothLines
    Found 1 DirectInput devices:
    0: 'Keyboard' axes: 0, hats: 0, buttons: 256 (buffered)
    Players joined: P1
    Language: en
    Current renderer: Direct3D
    Theme: default

    Partial log:
    00:20.533: Sprite::LoadFromTexture( /NoteSkins/common/default/_Fallback Tap Explosion HitMine.png )
    00:20.534: Sprite::LoadFromTexture( /NoteSkins/dance/default/Down Hold Explosion 2x1.png )
    00:20.534: Sprite::LoadFromTexture( /NoteSkins/dance/default/_Down Tap Explosion Dim.png )
    00:20.537: Sprite::LoadFromTexture( /NoteSkins/dance/default/_Down Tap Explosion Bright.png )
    00:20.538: Sprite::LoadFromTexture( /NoteSkins/common/default/_Fallback Tap Explosion HitMine.png )
    00:20.540: Sprite::LoadFromTexture( /NoteSkins/dance/default/Down Hold Explosion 2x1.png )
    00:20.541: Sprite::LoadFromTexture( /NoteSkins/dance/default/_Down Tap Explosion Dim.png )
    00:20.541: Sprite::LoadFromTexture( /NoteSkins/dance/default/_Down Tap Explosion Bright.png )
    00:20.541: Sprite::LoadFromTexture( /NoteSkins/common/default/_Fallback Tap Explosion HitMine.png )
    00:20.542: NoteField::CacheNoteSkin: cache

    -- End of report

  4. #4
    Member MaxX's Avatar
    Join Date
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    Location
    Phoenix AZ
    Posts
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    Default

    Quote Originally Posted by wiidudemario View Post
    StepMania 4.0.b10
    Eww.
    Try SM5.
    Yoshi is better than Mario, and you know it's true

    Beta testing at the moment. Good at pad? PM me for details.

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