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  1. #1
    Member Saturn2888's Avatar
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    Default Porting SM3.9 NoteSkins to SM-SSC (SM5.0)

    For porting to SM4: http://www.stepmania.com/forums/showthread.php?p=174367

    As I or anyone else starts porting things over, RAR files will start appearing in this folder: http://test.umkcddr.com/sm-ssc/noteskins/
    Instructions on how to port noteskins: CONVERT NOTESKINS to SM-SSC.rar
    A big thanks to shakesoda for making the Python script and even changing it to work with Lua as well as irc.freenode.net/#python for helping me get it to work with multiple files.

    If you have any questions, please don't hesitate to ask. I will host all of the noteskin conversions up until we figure out a better system and will keep my post updated with what's in there. If you want to request something, you're more than welcome to.

    NOTE: FOR SOME NOTESKINS YOU MAY NEED ddrvivid (in the DDR pack) FOR THEM TO WORK PROPERLY.

    Last Updated: 09-26-10
    Ported Noteskins
    • 8bit
    • DDR
    • Foon
    • Foon(normal)
    • ITG
    • ITG-Metal
    • Metalbar
    • Notebar++
    • Turtle
    • USWdefault9
    • Vivid(SZ)
    • Vivid2(SZ)
    Incomplete Ports
    • Block


    People Who Ported
    • Saturn2888
    • brinoiz
    Special Help
    • shakesoda
    Last edited by Saturn2888; 12-12-2010 at 12:04 AM.
    Only insanity brings perfection

  2. #2
    Administrator freem's Avatar
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    Default

    Porter's Note: With sm-ssc revision bf62334796, porting noteskins is not as straightforward.

    "AnimationLengthInBeats" was replaced with "AnimationLength". Noteskins do not go by beats anymore by default. Setting "AnimationIsBeatBased=1" in your noteskin should fix this.

    Hope this helps.

  3. #3

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    I thought I noted that in my RAR file of instructions already. The Animation Length one I didn't know. I'll fix that now. Which noteskins would be affected by the AnimationIsBeatBased? Anything before 1.5 like ddrvivid and stuff I converted?

    Instructions should be corrected. Hopefully Turtle works the same still.
    Last edited by Saturn2888; 08-24-2010 at 07:17 AM.
    Only insanity brings perfection

  4. #4
    Member Daisuke Master's Avatar
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    Default

    AnimationIsBeatBased is defaulted as true (under noteskins/common/common/metrics.ini) so nothing will be affected (inside SM I mean), just trim AnimationLengthInBeats to AnimationLength.
    you should get a dropbox account

  5. #5

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    Luckily I've already accounted for that so people using the guide are good :P.
    Last edited by Saturn2888; 08-25-2010 at 11:30 AM.
    Only insanity brings perfection

  6. #6
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    Default

    i assume this means note noteskins are an issue over here as well?

    yea, i decided to look into sm5 O3O- it seems to be only slightly harder to port here, but the rules seem to be clearer

    i might either have something done here or in sm4 by tomorrow morning(?) eastern time

    edit- theres no rolls? for 8bit at least :P- here it is and the roll LUA files separated as well for easy porting

    http://www.mediafire.com/?y307ywcsz9y2yl7
    Last edited by brinoiz; 09-21-2010 at 01:07 PM.

  7. #7

    Default

    Not one bit. Actually, my instructions here should work for both vivid and note. I have a sample note template if you need it based off a modified version of midi-note I fixed up a while back. This is similar to the one in source but not the same.

    In fact, it's easier to port to SSC.

    Yay! Files updated.
    Only insanity brings perfection

  8. #8
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    Default

    so... say for itgmetal, i make a 16x8 down tap note, then everything else is the same for note? i'm confused o.o

    anyways i ported, foon, foon normal (still can't tell the difference but meh), vivid (SZ), vivid2 (SZ) with rolls :P

    -deleted link-

    note- i can't check to see if they work so... yea, there may be errors (especially since i did such rush service :/)

    edit- reuploaded cause i forgot to edit upleft receptor go

    edit2- perhaps i made many errors =_=... (copied from 8bit, noticed that there are too many differences as such) can people test them, see if the fail? i think vivid (SZ) is ok

    edit3- f-it i'll redo them all, i can't be half-assing this (it only leads to more work) =_=... now i noticed they don't work so anyone who tried to look at it just delete it or look at the coding if you want... either way i'll have them done today
    Last edited by brinoiz; 09-26-2010 at 12:37 PM.

  9. #9

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    Quote Originally Posted by brinoiz View Post
    edit2- perhaps i made many errors =_=... (copied from 8bit, noticed that there are too many differences as such) can people test them, see if the fail? i think vivid (SZ) is ok
    What's going on here? What do you need us to test? Make a list in your next post, and hopefully people will report back.
    Only insanity brings perfection

  10. #10
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    Default

    don't test them, noticed many errs, shortcuts suck... edited upper post =_=

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