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  1. #1
    Member fmpjohnny's Avatar
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    Jul 2010
    Location
    Spokane, WA
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    Default [sm ssc] No Video [PLEASE MOVE THREAD]

    Hey, I have a quick question..
    Why am I not getting any video when I play songs that contain videos?

    I get the first background image, then it fades and I just play with a black screen. Its not a theme problem because I have changed multiple themes.

    I'm running it under the current build for Linux, and I am running Ubuntu 10.04
    I don't think its my video card because sm doesnt crash in the beginning.

    I know this isn't a crash, but I couldn't find a "help" thread, hah.

    Thanks guys

    PS I get the subs they have, but no video.

    UPDATE: Sooo it must be my videocard, but I dont know what to do with this...I hope someone can understand it, haha.
    This was generated by running sm ssc in terminal:

    sm-ssc v1.0 rc1
    Compiled Sun Jul 18 02:00:28 PDT 2010 @ Sun Jul 18 02:00:28 PDT 2010 (build 0)
    Log starting 2010-07-23 11:29:27
    Loading window: gtk
    OS: Linux ver 020632
    Crash backtrace component: x86 custom backtrace
    Crash lookup component: dladdr
    Crash demangle component: cxa_demangle
    Runtime library: glibc 2.11.1
    Threads library: NPTL 2.11.1
    TLS is available
    Sound driver: pulse
    Lights driver: SystemMessage
    Lights driver: Export
    /////////////////////////////////////////
    WARNING: Error opening "/sys/block/fd0/device/../idVendor": No such file or directory
    /////////////////////////////////////////
    /////////////////////////////////////////
    WARNING: Error opening "/sys/block/fd0/device/../idProduct": No such file or directory
    /////////////////////////////////////////
    /////////////////////////////////////////
    WARNING: Error opening "/sys/block/fd0/device/../serial": No such file or directory
    /////////////////////////////////////////
    /////////////////////////////////////////
    WARNING: Error opening "/sys/block/fd0/device/../product": No such file or directory
    /////////////////////////////////////////
    /////////////////////////////////////////
    WARNING: Error opening "/sys/block/fd0/device/../manufacturer": No such file or directory
    /////////////////////////////////////////
    /////////////////////////////////////////
    WARNING: Error opening "/sys/block/sr0/device/../idVendor": No such file or directory
    /////////////////////////////////////////
    /////////////////////////////////////////
    WARNING: Error opening "/sys/block/sr0/device/../idProduct": No such file or directory
    /////////////////////////////////////////
    /////////////////////////////////////////
    WARNING: Error opening "/sys/block/sr0/device/../serial": No such file or directory
    /////////////////////////////////////////
    /////////////////////////////////////////
    WARNING: Error opening "/sys/block/sr0/device/../product": No such file or directory
    /////////////////////////////////////////
    /////////////////////////////////////////
    WARNING: Error opening "/sys/block/sr0/device/../manufacturer": No such file or directory
    /////////////////////////////////////////
    /////////////////////////////////////////
    WARNING: Error opening "/sys/block/fd0/device/../idVendor": No such file or directory
    /////////////////////////////////////////
    /////////////////////////////////////////
    WARNING: Error opening "/sys/block/fd0/device/../idProduct": No such file or directory
    /////////////////////////////////////////
    /////////////////////////////////////////
    WARNING: Error opening "/sys/block/fd0/device/../serial": No such file or directory
    /////////////////////////////////////////
    /////////////////////////////////////////
    WARNING: Error opening "/sys/block/fd0/device/../product": No such file or directory
    /////////////////////////////////////////
    /////////////////////////////////////////
    WARNING: Error opening "/sys/block/fd0/device/../manufacturer": No such file or directory
    /////////////////////////////////////////
    /////////////////////////////////////////
    WARNING: Error opening "/sys/block/sr0/device/../idVendor": No such file or directory
    /////////////////////////////////////////
    /////////////////////////////////////////
    WARNING: Error opening "/sys/block/sr0/device/../idProduct": No such file or directory
    /////////////////////////////////////////
    /////////////////////////////////////////
    WARNING: Error opening "/sys/block/sr0/device/../serial": No such file or directory
    /////////////////////////////////////////
    /////////////////////////////////////////
    WARNING: Error opening "/sys/block/sr0/device/../product": No such file or directory
    /////////////////////////////////////////
    /////////////////////////////////////////
    WARNING: Error opening "/sys/block/sr0/device/../manufacturer": No such file or directory
    /////////////////////////////////////////

    (stepmania:3140): Gtk-CRITICAL **: gtk_style_detach: assertion `style->attach_count > 0' failed
    Video renderers: 'opengl'
    Display: :0.0 (screen 0)
    X server vendor: The X.Org Foundation [1.7.6.0]
    Server GLX vendor: ATI [1.4]
    Client GLX vendor: ATI [1.4]
    OpenGL shading language: 1.50
    Paletted textures disabled: GL_EXT_paletted_texture missing.
    Direct rendering: yes
    OGL Vendor: ATI Technologies Inc.
    OGL Renderer: ATI Radeon HD 3850 AGP
    OGL Version: 3.2.9756 Compatibility Profile Context
    OGL Max texture size: 8192
    OGL Texture units: 8
    GLU Version: 1.3
    OGL Extensions:
    GL_AMDX: name_gen_delete, vertex_shader_tessellator
    GL_AMD: conservative_depth, draw_buffers_blend, performance_monitor, shader_stencil_export,
    texture_cube_map_array, texture_texture4, vertex_shader_tessellator
    GL_ARB: color_buffer_float, copy_buffer, depth_buffer_float, depth_clamp, depth_texture, draw_buffers,
    draw_buffers_blend, draw_elements_base_vertex, draw_instanced, fragment_coord_conventions, fragment_program,
    fragment_program_shadow, fragment_shader, framebuffer_object, framebuffer_sRGB, geometry_shader4,
    half_float_pixel, half_float_vertex, imaging, instanced_arrays, map_buffer_range, multisample, multitexture,
    occlusion_query, pixel_buffer_object, point_parameters, point_sprite, provoking_vertex, seamless_cube_map,
    shader_objects, shader_texture_lod, shading_language_100, shadow, shadow_ambient, sync, texture_border_clamp,
    texture_buffer_object, texture_compression, texture_compression_rgtc, texture_cube_map,
    texture_cube_map_array, texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3,
    texture_float, texture_mirrored_repeat, texture_multisample, texture_non_power_of_two, texture_rectangle,
    texture_rg, texture_snorm, transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object,
    vertex_buffer_object, vertex_program, vertex_shader, window_pos
    GL_ATI: draw_buffers, envmap_bumpmap, fragment_shader, meminfo, separate_stencil, texture_compression_3dc,
    texture_env_combine3, texture_float, texture_mirror_once
    GL_EXT: abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, blend_func_separate, blend_minmax,
    blend_subtract, compiled_vertex_array, copy_buffer, copy_texture, draw_buffers2, draw_instanced,
    draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample, framebuffer_object,
    framebuffer_sRGB, geometry_shader4, gpu_program_parameters, gpu_shader4, histogram, multi_draw_arrays,
    packed_depth_stencil, packed_float, packed_pixels, pixel_buffer_object, point_parameters, provoking_vertex,
    rescale_normal, secondary_color, separate_specular_color, shadow_funcs, stencil_wrap, subtexture,
    texgen_reflection, texture3D, texture_array, texture_buffer_object, texture_buffer_object_rgb32,
    texture_compression_latc, texture_compression_rgtc, texture_compression_s3tc, texture_cube_map,
    texture_edge_clamp, texture_env_add, texture_env_combine, texture_env_dot3, texture_filter_anisotropic,
    texture_integer, texture_lod, texture_lod_bias, texture_mirror_clamp, texture_object, texture_rectangle,
    texture_sRGB, texture_shared_exponent, texture_snorm, texture_swizzle, timer_query, transform_feedback,
    vertex_array, vertex_array_bgra
    GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region
    GL_NV: blend_square, conditional_render, copy_depth_to_color, explicit_multisample, primitive_restart,
    texgen_reflection
    GL_SGIS: generate_mipmap, texture_edge_clamp, texture_lod
    GL_SUN_multi_draw_arrays
    GL_WIN_swap_hint
    WGL_EXT_swap_control
    OpenGL Windowed 960x600 32 color 16 texture 75Hz Vsync SmoothLines
    Last edited by fmpjohnny; 07-23-2010 at 06:34 PM. Reason: More info

  2. #2
    about 20% cooler shakesoda's Avatar
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    Default

    sounds like the build just doesn't have ffmpeg.

    (also, your video card should be fine)
    < shakesoda> I have altered the subject
    < shakesoda> pray I do not alter it further

  3. #3
    Member fmpjohnny's Avatar
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    Default

    Quote Originally Posted by shakesoda View Post
    sounds like the build just doesn't have ffmpeg.

    (also, your video card should be fine)

    But when I built it, it dled and installed ffmpeg..?

    Do I need to attach it in someway to sm?

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