site visite ====>>>..... http://www.thehealthyadvise.com/promuscle-fit-review/
site visite ====>>>..... http://www.thehealthyadvise.com/promuscle-fit-review/
There have been some changes to file loading to speed up startup time, and autosave has been added to edit mode. With those two additions affecting critical features, it is possible that some detail was missed (maybe a particular rare tag in simfiles doesn't work anymore, or maybe files aren't saved or loaded correctly)
Thus, this release candidate build is so that people can test things on non-critical systems to make sure simfiles that worked fine in 5.0.6 also work fine with the changed loader. (non-critical systems just means don't go stick it on an arcade machine where someone might get pissed if a song doesn't load or there's a crash)
If you encounter any problems related to song loading or saving with this build post on the forum or submit an issue with as much info as you have. If it's a particular song that doesn't load right, that simfile will probably be needed to solve the problem.
If there are no serious bugs in this build, the next release will be in 3 weeks (April 1st), along with any changes that occur between now and then. Work on improving startup time is still ongoing.
Note on loading time
Because this release includes a cache version bump, the first time you load will take much longer than normal because it has to rebuild the song cache. After that, it should be measurably faster. People using SSDs or on modern hardware or with small song collections might not be able to see any difference in loading time.
Github release page
This fixes that mistake.
Backslash key can be mapped.
Deleting steps no longer crashes.
Get it from the downloads page.
Note for linux users:
The path used by make install has changed to /opt/stepmania-5.0 from /opt/stepmania-5. Check ~/.stepmania-5.0/Logs/log.txt to make sure the version you're running is actually up to date.
Last edited: 19 February 2015 6:28pm
(midnight, UTC -7, 12 hours after this edit)
Sometime tomorrow afternoon the devs are going to put together the builds for the different platforms so they'll be ready for the release on Saturday. Any translation that isn't in by then will have to wait for the next release.
The next release is coming soon, and there are some strings that need to be translated for each language.
I have put together lists of what needs to be translated for the _fallback and default themes in two zip files.
The list of what is missing from each language is in "<language>_missing.ini", where "<language>" is the name of the language. So the strings that are missing from the Polish translation are in "pl_missing.ini".
Strings that are (probably) unused are in "<language>_unused.ini". This assumes that anything not in the English language file is not used.
List of languages with existing translations:
If you can provide a fluent translation of the missing strings for a language, please do so, and your name will be added to the credits under the list of translators. You can submit the updated language file either by opening a pull request or issue on Stepmania's github page or by posting a link to it in this thread.
Jarosław Pietras is currently handling the Polish translation.
If you are a themer and you wish to know what strings in your personal theme need to be translated, the lua function for generating the lists is in _fallback/Scripts/find_missing_lang_strings.lua (as of 5 minutes ago, you'll have to download it from github and add it to your local copy) and you just need to call the lua function with the name of your theme and the name of the language file that is a complete translation, like this:
Last edited: 12 February 2015 11:53am
Get it while it's hot right here on the downloads page! The last few months since the previous release have been almost entirely bug fixes, work on translations and some nice stuff added by Kyzentun, full details here (regular users, please at least read the first section, it's not too long!).
Happy Valentine's Day from the StepMania team!
If you are just now upgrading from 3.9x, here's just a few of the changes:
Spoiler (click to view)
* PIU support vastly improved
* New game modes
* BMS support improved significantly, although still nowhere near on par with a dedicated BMS player
* Support for more I/O devices
* Theming engine is now based on the Lua programming language (since late '07, actually, we've been working with this for a very long time). Please read the manual!
* Warps, Lift notes, Fake notes, Scroll segments and more. Tons of new features for simfiles to use and abuse. Please be gentle.
* A new default theme (which supports many of the new features)
* Automatic speed mod calculation using M-mods, which many of you may be familiar with from OpenITG. Simfile authors, please fill in your #DISPLAYBPM tags if you use speed gimmicks, so that these work properly.
* Arbitrary speed mods can be selected from the menus, no more need to edit any files.
* Online support, although still buggy (only new if you're coming from 3.9) as nobody has worked on this in a couple years.
* Loading time optimizations for large simfile collections, even without fast load.
* Bazillions of other things - a lot happens in 10 years.
Please note that save file locations and where you should install songs, themes, noteskins and other content has changed in 5.0 due to write access restrictions in modern operating systems. Content should now be installed to the relevant userdata location for your platform, on Windows this is %APPDATA%/StepMania 5, for everything else see here.
For the old behavior, you can make a file called "Portable.ini" in your StepMania folder (make absolutely sure the game is not installed in a write-protected location such as Program Files!).
If you spot any problems, please let us know in the thread or report the issue on GitHub.
Last edited: 15 February 2015 11:58am
Last edited: 26 November 2014 11:31pm
Short changelog in the spoiler.
Spoiler (click to view)Arbitrary Speed Mods
CMods adjust for song rate.
Lowercase and longer ranking names. (if theme supports it)
Swap Up/Down and Arbitrary Remap
Extra Stage: Default theme's speed mod changed to 2x.
Last edited: 10 October 2014 12:40pm
I'm working on adding features, fixing problems and moving any content that needs it. Leave feedback!
Stuff I haven't done yet:
* Downloads page needs fixed stat tracking and some actual files
* No song database (soonish)
* SM Micro is absent
* Forums need more work.
* Forum profiles need some love
I've thrown together a roadmap for the stuff I am (at least planning) working on. The list isn't exactly exhaustive, though.
Last edited: 25 February 2014 8:44am
There's no complete changelog, but here's a few key points:
* A bunch of pump-related gameplay/scoring bugs have been fixed
* Fixed a bunch of crashes
* Everything is on GitHub now, and we're a lot more organized in general (this doesn't have anything to do with the program itself, no)
* XML support is available when QuirksMode=1 in Preferences.ini. This is useful for compatibility with OpenITG content and for porting stuff. It's not perfect.
* Added some Lua bindings for themes to use
* Re-added some stuff that shouldn't have been removed.
Linux binary builds are in limbo at the moment. We had a builder but we took too long to get this ready, so we'll need to try to get a hold of him again.
Finally, the download page doesn't have anything on it because I'm writing a new one which will tie directly into GitHub's releases API. Once this is done there will no longer be delays between uploading the builds and the page having them available.
Known issues can be found on the bug tracker. Please report any issues you find.
EDIT: Need to fix the news page...
Last edited: 9 March 2014 7:37pm
SM Micro is due to come back at a later date, along with the song database, but I don't know how far out that is.
Note: the site relies on some modern CSS functionality - so it may display poorly if you use IE9 or lower, or some ancient version of FF/Chrome.
Last edited: 2 April 2014 9:12pm
We will be accepting pull requests and transitioning to the bug tracker on the GitHub account (however the old one will remain open until all the bugs are cleaned out of it). As of now, the Google Code repositories are no longer in use and will no longer be updated.
The news forum is over here if you need it!